Norman Vine said:
> Jim Wilson writes:
> > >
> >
> > As far as the reason the existing alpha-blend code doesn't work may be
> > related
> > to an update in 1.8.4 that was described in ChangeLog as "smaller and
> > cleaner
> > scene graphs". That's just a WAG, but it seems that this function
Jim Wilson writes:
> >
>
> As far as the reason the existing alpha-blend code doesn't work may be related
> to an update in 1.8.4 that was described in ChangeLog as "smaller and cleaner
> scene graphs". That's just a WAG, but it seems that this function would be
> better accomplished through an
Vivian Meazza a écrit :
Fred wrote
Erik Hofman wrote :
Jim Wilson wrote:
Note the diff file has been renamed from the earlier submission.
This version
works better with more complex models.
This patch adds support to the model animation system for modifying
emissive
states on the f
Frederic Bouvier wrote:
AFAICS, it is still there with the ufo. Could you check by putting fgfs
in chase view and do some actions on the throttle.
Yes, but that one is not textured. So maybe we've tracked it down to
textured objects only.
Erik
___
Flig
Vivian Meazza wrote :
Fred wrote
Erik Hofman wrote :
Jim Wilson wrote:
Note the diff file has been renamed from the earlier submission.
This version
works better with more complex models.
This patch adds support to the model animation system for modifying
emissive
states on the fly
Fred wrote
>
> Erik Hofman wrote :
>
> > Jim Wilson wrote:
> >
> >>
> >> Note the diff file has been renamed from the earlier submission.
> >> This version
> >> works better with more complex models.
> >>
> >>
> >> This patch adds support to the model animation system for modifying
> >> emissi
Erik Hofman wrote:
> Jim Wilson wrote:
> >
> > Note the diff file has been renamed from the earlier submission. This
> version
> > works better with more complex models.
> >
> >
> > This patch adds support to the model animation system for modifying
> emissive
> > states on the fly so that it i