>>Cameron Moore wrote:
> Can you run any other OpenGL apps besides FG?
> --
Yes, we wrote an OpenGL test application that displays the infamous 3d cube
and it worked just fine.
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* [EMAIL PROTECTED] (Dawn Ellis) [2002.04.10 15:41]:
> We are using an head tracker to look around in flightgear. It works the same
> as the mouse, though. Is this what you are asking, Jon?
I think that's what he was asking, and I think it sounds durn cool. :-)
> The problem with the glasses
> We are using an head tracker to look around in flightgear. It works the
same
> as the mouse, though. Is this what you are asking, Jon?
>
> The problem with the glasses seems to lie when we enable the stereo buffer
on
> our graphics card to render the scene in 3d. We can view FG in the
glasses
Jon Berndt wrote:
>I think it's more than that, though. Dawn, correct me if
>I am wrong, but my understanding was that with the glasses
>they can look anywhere and see the virtual cockpit, too.
>We have to use the mouse to "look around". Dawn: is this
>the capability y'all have or are working tow
Dawn Ellis wrote:
>
> Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA
> GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled
> through the driver. Whenever I enable the stereo buffer, flightgear locks up.
Well, I haven't (don't have the necessary h
Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA
GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled
through the driver. Whenever I enable the stereo buffer, flightgear locks up.
We are running under Windows 2000.
Thanks
Dawn
Dawn Ellis
School