Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-27 Thread Erik Hofman
Arthur Wiebe wrote: But as it seems to be a bad idea, I guess we can forget this thread. Why do you think that? I've not seen any negative responses. It's like everything else, a good idea is always welcome but like you, others might not have time to develop it (right away). Erik

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-27 Thread Arthur Wiebe
Why do you think that? I've not seen any negative responses. It's like everything else, a good idea is always welcome but like you, others might not have time to develop it (right away). Erik Well it may be a good idea, but just not worth the development time for most people. But if anyone

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread AJ MacLeod
On Saturday 26 November 2005 14:25, Arthur Wiebe wrote: The idea is for an aircraft application. This application would download (preferrably an XML file) from a server, parse, and through a GUI have the ability to select aircraft, see details including previews, press a button to download

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Josh Babcock
Arthur Wiebe wrote: This is an idea that's been floating around in my head for awhile, mainly because there is currently no *very easy* way for a newbie to install new aircraft in FlightGear. Unless that user is used to going through Program\ Files in Windows and through package contents on

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Arthur Wiebe
And maybe it would also be a good idea to package aircraft and scenery in rpm or deb format. That way you don't have to worry about dependencies like how so many planes use the p51 instruments. fgadmin could run it's own rpm or deb database. Not sure how this would work on non-unix platforms,