Hi folks,
I have chosen FGFS as the tool to finish my master
thesis. I hope to realize a carrier taking off and
landing simulation program.
Here is my question:
Is it possible to make my own plane and carrier in
FGFS? If so, what are the specific steps?
Thanks for your help.
- Qiang
On Tuesday 18 October 2005 12:26, Dai Qiang wrote:
Hi folks,
I have chosen FGFS as the tool to finish my master
thesis. I hope to realize a carrier taking off and
landing simulation program.
Here is my question:
Is it possible to make my own plane and carrier in
FGFS? If so, what are the
Hi,
Part of the carrier code is sent to Erik.
The code seems to trigger a bug on irix.
Therefore I have choosen to split the changes into smaller ones, which might
be a good idea anyway.
On *top* of the patch sent to Erik (I expect that to go in :), the following
updated set of patches is
Hi,
Apply carrier-operations.diff to flightgears source directory.
Put JSBSim-dropin.tar.bz2 into the JSBSim subdirectory.
Apply data.diff to the data directory.
Use the slightly updated FA-18.tar.bz2.
Note that if you drop this in atop the current JSBSim code I'm not quite sure
what will
Curtis L. Olson [EMAIL PROTECTED] wrote:
Now, off to see if I can land the seahawk ...
It might be an idea to add an airport code for the Saratoga. On the
other hand it's acceptable that you have to be able to land on that
beast before you are given the pleasure to start from it ;-)
Martin.
On the
other hand it's acceptable that you have to be able to land on that
beast before you are given the pleasure to start from it ;-)
It may help (and also be more realistic) if you put at least thirty knots of
wind over ther deck. That way you should be able to land and takeoff with a
Here's a simple command-line to start lined up for takeoff on the Saratoga
aircraft carrier:
fgfs --lon=-122.575412 --lat=37.726849
Unfortunately, all is not happy. A full-speed takeoff results in strange
problems, so try a slow taxi to the ramp (say, 1000 rpm). The nosewheel
sinks in
Here's one that's been bugging me for a while. I never seem to be
getting proper terrain elevation hits off of .ac loaded
models... things like buildings, bridges, aircraft carriers, etc.
I was looking at this tonight and I think I found the problem. The
hitlist code wasn't handling the vertex
Ok, and for those of you that worry about these sorts of things, it's
a statically placed, non moving aircraft carrier a) so I can find it
and b) so I don't have to worry about sticking one DCS object to
another.
For certain objects (like a carrier for instance), would it be possible to
mark