Hi guys (and the fairer sex if they're here),
Well some time ago I looked at making the 3d clouds easier to work for
everyone. Then I was very busy,...
Well I started looking again yesterday and I understand how the things
work now, and I started writing a few test programs. I haven't used
Christopher S Horler [EMAIL PROTECTED] said:
Hi guys (and the fairer sex if they're here),
From Webster (m-w.com):
Main Entry: fair
Pronunciation: 'far, 'fer
Function: adjective
Etymology: Middle English fager, fair, from Old English fæger; akin to Old
High German fagar beautiful
Date:
Jim,
Would it be easier to add an imposter renderer to plib than to add move
simgear over to coin-3d? How complete is the VRML support?
The imposter renderer, i.e.offscreen hardware accelerated rendering to a
offscreen buffer to be used as a texture is not such an easy thing
(tm). When you
: Wednesday, February 26, 2003 5:47 PM
Subject: Re: [Flightgear-devel] Clouds 3D
Roman Grigoriev writes:
Curtis,
Could you please test clouds3d on CVS flightgear
I've searched all strings in flightgear and they are defined by
FG_USE_CLOUDS3D so I define this macro and all compiled fine
so
Ok Curtis
and what about over 249 things in your list ;-)))
Thanx in advance
Roman
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 27, 2003 3:36 PM
Subject: Re: [Flightgear-devel] Clouds 3D
Roman Grigoriev writes:
Thanx
Curtis L. Olson [EMAIL PROTECTED] wrote:
Yesterday I made some progress with a Prep tool for the SRTM hgt
format.
[...]
As far as I know, this data has only been made available for the USA
(so far.)
Do you mean SRTM data in general or this special 'hgt' format ?
Martin.
P.S.: Seen this one
Curtis L. Olson [EMAIL PROTECTED] wrote:
Yesterday I made some progress with a Prep tool for the SRTM hgt
format.
Martin Spott writes:
Do you mean SRTM data in general or this special 'hgt' format ?
Yes, SRTM data as provided in the hgt format (data and format
description) available from:
Curtis L. Olson [EMAIL PROTECTED] wrote:
[...] But I
also have some code changes queued up in my head that I'd also like to
get done before my next major world build so I won't suggest a time
line.
I personally would prefer well done over a quick hack ;-)
P.S.: Seen this one ?
Guys!
Whats happened with clouds3d in CVS?
I add line in config.h
#define FG_USE_CLOUDS3D
and start fgfs --disable-clouds3d --enable-clouds3d
clouds loaded but I can't seen them and only got screen flickering
Maybe new nvidia drivers 41-09?
Someone got working configuration with clouds3d
Thanx in
Try grepping through the code, there may be another place or two where
you need to define this.
Roman Grigoriev writes:
Guys!
Whats happened with clouds3d in CVS?
I add line in config.h
#define FG_USE_CLOUDS3D
and start fgfs --disable-clouds3d --enable-clouds3d
clouds loaded but I can't
PM
Subject: Re: [Flightgear-devel] Clouds 3D
Try grepping through the code, there may be another place or two where
you need to define this.
Roman Grigoriev writes:
Guys!
Whats happened with clouds3d in CVS?
I add line in config.h
#define FG_USE_CLOUDS3D
and start fgfs --disable
Roman Grigoriev writes:
Curtis,
Could you please test clouds3d on CVS flightgear
I've searched all strings in flightgear and they are defined by
FG_USE_CLOUDS3D so I define this macro and all compiled fine
so clouds3d loaded and rendered but here is a problem:
I've got white flickering when
Curtis L. Olson wrote:
Roman Grigoriev writes:
Curtis,
Could you please test clouds3d on CVS flightgear
I've searched all strings in flightgear and they are defined by
FG_USE_CLOUDS3D so I define this macro and all compiled fine
so clouds3d loaded and rendered but here is a problem:
I've got
Hi guys!
Could you please tell me about current state of clouds3d
today I compiled fgfs and can't view my favorite clouds3d
Thats happened
Maybe you desided not to use this beatiful feature
Thanx in advance
Bye
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