Success! (Was: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem)

2004-02-06 Thread Durk Talsma
Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote: Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system, using

RE: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-05 Thread Richard Bytheway
PROTECTED] Sent: 04 February 2004 9:26 pm To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote: Hi everybody, I'm having the following problem getting

Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-05 Thread Durk Talsma
developers discussions Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote: Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system

[Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-04 Thread Durk Talsma
Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system, using cygwin: Compilation halts in simgear/scene/sky/clouds3d with a ton of errors about OpenGL functions being redefined elsewhere (see error msgs below). I'm using gcc 3.3.1 (cygming special),

Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-04 Thread Roy Vegard Ovesen
On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote: Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system, using cygwin: Compilation halts in simgear/scene/sky/clouds3d with a ton of errors about OpenGL functions being redefined

Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-04 Thread Durk Talsma
Aaah yes, looks like that does the trick... I temporarily renamed the entire X11R6 directory, so ./configure wouldn't recognize it, then reran ./autogen, etc etc. and the SimGear compilation finished without a hitch. I'd like to keep X11 around to use for work-related stuff, but if it's in