Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile
problem
On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma
[EMAIL PROTECTED] wrote:
Hi everybody,
I'm having the following problem getting SimGear compiled
on a Windows XP
system, using
PROTECTED]
Sent: 04 February 2004 9:26 pm
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile
problem
On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma
[EMAIL PROTECTED] wrote:
Hi everybody,
I'm having the following problem getting
developers discussions
Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile
problem
On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma
[EMAIL PROTECTED] wrote:
Hi everybody,
I'm having the following problem getting SimGear compiled
on a Windows XP
system
Hi everybody,
I'm having the following problem getting SimGear compiled on a Windows XP
system, using cygwin:
Compilation halts in simgear/scene/sky/clouds3d with a ton of errors about
OpenGL functions being redefined elsewhere (see error msgs below). I'm using
gcc 3.3.1 (cygming special),
On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote:
Hi everybody,
I'm having the following problem getting SimGear compiled on a Windows XP
system, using cygwin:
Compilation halts in simgear/scene/sky/clouds3d with a ton of errors
about
OpenGL functions being redefined
Aaah yes, looks like that does the trick...
I temporarily renamed the entire X11R6 directory, so ./configure wouldn't
recognize it, then reran ./autogen, etc etc. and the SimGear compilation
finished without a hitch. I'd like to keep X11 around to use for work-related
stuff, but if it's in