On Fri, Sep 09, 2005 at 10:07:43PM +0200, [EMAIL PROTECTED] wrote:
Problems:
- blender has problems with flipping normals to the outside of the model
automaticaly, so i had to do that by hand. It is likely that I overlooked a
surface or two...
That's not a problem, but a feature. Really.
On Saturday 10 September 2005 08:32, Melchior FRANZ wrote:
Problems:
- blender has problems with flipping normals to the outside of the model
automaticaly, so i had to do that by hand. It is likely that I overlooked
a surface or two...
That's not a problem, but a feature. Really. After
[EMAIL PROTECTED] wrote:
Erik: I tried to use your jsbsim FDM frist, but I was too stupid to get that
to work...
It's hard to believe that. Maybe you're too inexperienced.
I'll take a look at it today and send you the required updates.
Erik
___
Melchior FRANZ wrote:
That's not a problem, but a feature. Really. After mirroring an
object you have to 'apply the rotation'. (Some key combination
with a, IIRC. Ctrl-A?) I don't know why this isn't done
automatically, but it is braindamage 'by design'.
It's hard to fix. When you mirror a
On Saturday 10 September 2005 18:42, Andy Ross wrote:
It's hard to fix. When you mirror a mesh, the winding order of
all the polygons gets reversed, which means their normals change
direction. If the mesh is stored in an optimized format (strips,
fans, etc...) then it needs to be broken down
Hi all.
I am making progress with my DHC-6:
- added and animated controll surfaces and propellers
- added a simple livery (proof of concept)
- added a very optimistic FDM (behaves like I think it should)
Screenshots:
- http://thorben-mit-th.de/files/dhc6-alpha009.jpg
-
Hi Thorben,
[EMAIL PROTECTED] wrote:
Screenshots:
[...]
These look very promising. The most significant difference to the Twin
Otters that I've seen in real life is the lack of floats :-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !