Jim Wilson wrote
>
> > -Original Message-
> >
> > If you contributed something that is missing, or poorly described here,
> > please send me something better.
> >
>
> Hi Curt,
>
> This may not be helpful at this point (haven't been reading for a few
> days).
>
> Here's an addition:
>
> -Original Message-
>
> If you contributed something that is missing, or poorly described here,
> please send me something better.
>
Hi Curt,
This may not be helpful at this point (haven't been reading for a few days).
Here's an addition:
* Material animation added to Simgear's 3D mo
Erik Hofman
> Vivian Meazza wrote:
>
> > You might consider adding the following:
> >
> > * Carrier - added working arrester wires and catapults. The carrier is
> > selectable as a starting position. AI has been added to the
> > carrier in the form of an operating box and an automated turn
>
Vivian Meazza wrote:
You might consider adding the following:
* Carrier - added working arrester wires and catapults. The carrier is
selectable as a starting position. AI has been added to the
carrier in the form of an operating box and an automated turn
into/outof wind. TACAN beacon
Curtis L. Olson
> I was scanning through the cvs logs trying to refresh my memory on what
> has been changed, added, and fixed since the release of v0.9.8 (last
> January). Here's what I came up with, although after staring at cvs
> logs for 2 hours I started having minor hallucinations. So I'
Vassilii Khachaturov
> > Hey, someone noticed :-) It was fixed in cvs Thursday last though.
>
> :) Of course, I keep looking at the CVS commits since I am learning FG.
> Actually I kept thinking of doing this one myself, since nobody answered
> my challenge yet to tell me about smth interesting
> Hey, someone noticed :-) It was fixed in cvs Thursday last though.
:) Of course, I keep looking at the CVS commits since I am learning FG.
Actually I kept thinking of doing this one myself, since nobody answered
my challenge yet to tell me about smth interesting to do for FG while
learning GL.
Visalia Khachaturov
>
> A very cool user-felt feature is Vivian's redout/blackout, currently
> implemented in the hunter. Please add it to the list.
>
> I couldn't resist from taking the following picture that shows the redout
> sphere from the side:
>
> http://www.tarunz.org/~vassilii/fg/Image
A very cool user-felt feature is Vivian's redout/blackout, currently
implemented in the hunter. Please add it to the list.
I couldn't resist from taking the following picture that shows the redout
sphere from the side:
http://www.tarunz.org/~vassilii/fg/Images/hunter-redout.jpg
___
Curtis L. Olson wrote:
I was scanning through the cvs logs trying to refresh my memory on
what has been changed, added, and fixed since the release of v0.9.8
(last January). Here's what I came up with, although after staring at
cvs logs for 2 hours I started having minor hallucinations. So I
On Sunday 06 November 2005 02:46, Curtis L. Olson wrote:
> I was scanning through the cvs logs trying to refresh my memory on what
> has been changed, added, and fixed since the release of v0.9.8 (last
> January). Here's what I came up with, although after staring at cvs
> logs for 2 hours I start
On November 5, 2005 08:46 pm, Curtis L. Olson wrote:
> I was scanning through the cvs logs trying to refresh my memory on what
> has been changed, added, and fixed since the release of v0.9.8 (last
> January). Here's what I came up with, although after staring at cvs
> logs for 2 hours I started h
I was scanning through the cvs logs trying to refresh my memory on what
has been changed, added, and fixed since the release of v0.9.8 (last
January). Here's what I came up with, although after staring at cvs
logs for 2 hours I started having minor hallucinations. So I'm posting
this here in
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