Thank you very much for this detailed description. I'm really glad that I
never had a computer science professor, worrying too much is not very
healthy. :-)
Regards
Alexander
On Thu, 4 Apr 2002, Curtis L. Olson wrote:
> Alexander Kappes writes:
> > Hi David,
> >
> > > Just about any informa
Alexander Kappes writes:
> Hi David,
>
> > Just about any information you want is available in the property
> > tree. There's an interactive GUI browser built into FlightGear --
> > choose "Properties" from the "View" drop-down menu.
>
> How do I have to imagine this property tree, I mean how i
Erik Hofman writes:
> > How do I have to imagine this property tree, I mean how is it realized in
> > memory (C++)
>
> Yes, what you see is what you get.
He could think of it as a virtual filesystem containing the internal
state of the sim.
All the best,
David
--
David Megginson
[EMA
Alexander Kappes wrote:
> Hi David,
>
>
>>Just about any information you want is available in the property
>>tree. There's an interactive GUI browser built into FlightGear --
>>choose "Properties" from the "View" drop-down menu.
>>
>
> How do I have to imagine this property tree, I mean how is
Hi David,
> Just about any information you want is available in the property
> tree. There's an interactive GUI browser built into FlightGear --
> choose "Properties" from the "View" drop-down menu.
How do I have to imagine this property tree, I mean how is it realized in
memory (C++) and what
Hi Alexander,
See the inline comments for your answers. Good luck!
Alexander Kappes <[EMAIL PROTECTED]> said:
> First, how do I get information like actual heading of the plane, its
> vertical speed etc? How is this fgGetNode stuff working and do we have
> something like an internal time?
Ta
Alexander Kappes writes:
> First, how do I get information like actual heading of the plane,
> its vertical speed etc? How is this fgGetNode stuff working and do
> we have something like an internal time? I would prefer not to use
> the real time as that can be changed by the player while the
Hi all,
I'm a physicist from Bonn/Germany and though I haven't written to the
developer list yet I'm scanning it now for some months. I'm
really impressed by the progress that has been achieved in this short
time and FlighGear has come a long way since I first had a look at it
some years back. I'