Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: One new feature *must* go in. Otherwise the 1.0.0 release number is IMHO not justified: * landing lights Otherwise we'd have to admit that FlightGear 1.0.0 is a daylight-only simulator. A patch for landing lights is floating around on IRC.

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Vassilii Khachaturov
I noticed that on one of your FG pages you mentioned that OpenGL can have a maximum of 8 light sources. Presumably this is going to cause some dull rendering issue if we ever had landing lights enabled in a mult-plane environment? Good point. Perhaps the non-local models should have a

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Buchanan, Stuart
Good point. Perhaps the non-local models should have a luminous fake light like the other lights in fg for this reason. In the real life you don't see others' landing lights light cones unless you taxi by while they land or smth like that. I think I'll spend an hour or so adding landing

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Vassilii Khachaturov
Where are they located on the C-172, C-182, C-310 - on the wing or on the nose like I've seen in pictures of a C-210? I own the pilot info manuals for various model C-172 planes, so I can look it up and even scan for you the relevant drawings. Will do in the evening. V.

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Dave Martin
On Monday 21 November 2005 11:43, Buchanan, Stuart wrote: Where are they located on the C-172, C-182, C-310 - on the wing or on the nose like I've seen in pictures of a C-210? It varies depending on year of production, model and production location ie: France / US. For example, Our default