--- Melchior FRANZ [EMAIL PROTECTED] wrote:
One new feature *must* go in. Otherwise the 1.0.0 release number is
IMHO not justified:
* landing lights
Otherwise we'd have to admit that FlightGear 1.0.0 is a daylight-only
simulator. A patch for landing lights is floating around on IRC.
I noticed that on one of your FG pages you mentioned that OpenGL can have
a maximum of 8 light sources. Presumably this is going to cause some dull
rendering issue if we ever had landing lights enabled in a mult-plane
environment?
Good point. Perhaps the non-local models should have a
Good point. Perhaps the non-local models should have a luminous fake
light
like the other lights in fg for this reason. In the real life you don't
see others' landing lights light cones unless you taxi by while they
land or smth like that.
I think I'll spend an hour or so adding landing
Where are they located on the C-172, C-182, C-310 - on the wing or on the
nose like I've seen in pictures of a C-210?
I own the pilot info manuals for various model C-172 planes, so I can look
it up and even scan for you the relevant drawings. Will do in the evening.
V.
On Monday 21 November 2005 11:43, Buchanan, Stuart wrote:
Where are they located on the C-172, C-182, C-310 - on the wing or on the
nose like I've seen in pictures of a C-210?
It varies depending on year of production, model and production location ie:
France / US.
For example, Our default