> I noticed that on one of your FG pages you mentioned that OpenGL can have > a maximum of 8 light sources. Presumably this is going to cause some dull > rendering issue if we ever had landing lights enabled in a mult-plane > environment?
Good point. Perhaps the non-local models should have a luminous fake light like the other lights in fg for this reason. In the real life you don't see others' landing lights light cones unless you taxi by while they land or smth like that. > Finally, on a more practical note, I assume that landing lights work a bit > like car headlamps - i.e. you switch them on during landing and they > illuminate the runway infront of your so you can see when to flare? In traffic congested areas, e.g., when approaching an airport, one is encouraged to switch the landing light on for being seen better, even during daytime. I'd call this the main actual purpose of the landing light. (The positional lights, OTOH, have no practical use in daylight). When landing (I'm talking about light planes here), the landing lights are good for barely illuminate several tens of meters in front of you. Pilots are trained to land on lighted runways without the use of the landing lights (by using peripheral vision and the runway perimeter lighting to judge the depth). Vassilii _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d