Arnt Karlsen wrote:
On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message
[EMAIL PROTECTED]:
For what it's worth I am very interested in OSG. One of the lead OSG
developers and I have some interesting connections. He is a strong
interest in flight simulation, and I
Paul Kahler wrote:
[-- text/html, encoding 7bit, charset: us-ascii, 44 lines --]
Eeeek .
BTW2, you guys might consider using bittorrent to help bandwidth :-)
Did you try one of the mirrors ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Friday 15 October 2004 22:25, Roman Grigoriev wrote:
Hi guys!
Dlist can't solve the promplem IMHO
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
All modern hardware support them. I wrote them year ago and Erik made a
patch
you've
Oliver C. wrote:
Instead of writing our own scenegraph we could switch from Plib to Open Scene
Graph.
Open Scene Graph is in active development and has a large
user base, even commercial games use it.
From the OSG introduction:
Open Scene Graph is published under the Open Scene Graph Public
On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message
[EMAIL PROTECTED]:
Oliver C. wrote:
Instead of writing our own scenegraph we could switch from Plib to
Open Scene Graph.
Open Scene Graph is in active development and has a large
user base, even commercial games use it.