Re: [Flightgear-devel] Open Scene Graph

2004-10-16 Thread Paul Kahler
Arnt Karlsen wrote: On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message [EMAIL PROTECTED]: For what it's worth I am very interested in OSG. One of the lead OSG developers and I have some interesting connections. He is a strong interest in flight simulation, and I

Re: [Flightgear-devel] Open Scene Graph

2004-10-16 Thread Martin Spott
Paul Kahler wrote: [-- text/html, encoding 7bit, charset: us-ascii, 44 lines --] Eeeek . BTW2, you guys might consider using bittorrent to help bandwidth :-) Did you try one of the mirrors ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Oliver C.
On Friday 15 October 2004 22:25, Roman Grigoriev wrote: Hi guys! Dlist can't solve the promplem IMHO The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear All modern hardware support them. I wrote them year ago and Erik made a patch you've

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Curtis L. Olson
Oliver C. wrote: Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it. From the OSG introduction: Open Scene Graph is published under the Open Scene Graph Public

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Arnt Karlsen
On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message [EMAIL PROTECTED]: Oliver C. wrote: Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it.