(2) I don't allow multiloop to become higher than, currently, 80.
diff -u -p -r1.20 flight.cxx
--- flight.cxx 22 Nov 2004 10:10:33 - 1.20
+++ flight.cxx 26 May 2005 05:07:44 -
@@ -83,7 +83,13 @@ FGInterface::_calc_multiloop (double dt)
// ... ok, two times the roundoff
* Dave Culp -- Thursday 26 May 2005 09:00:
(2) I don't allow multiloop to become higher than, currently, 80.
I tried your fix above and it didn't work for me :(
Oh. I had only observed the problem with YASim aircraft so far, and there it
helped. But there's no reason why it wouldn't happen
Hi,
On Donnerstag 26 Mai 2005 09:00, Dave Culp wrote:
I tried your fix above and it didn't work for me :(
Yes, because Melchiors beacon stuff is different from that one you describe.
Especially, if AI aircraft keep on moving it sounds like something different.
I have thought about that and
Hi,
On Donnerstag 26 Mai 2005 09:20, Melchior FRANZ wrote:
So we need both workarounds for now!? MATHAS! :-)
Sorry for that long time ...
I lost my internet connection at sunday evening. The guys from the telephone
company found out that there is significant noise in the cable (?, that
Just out of curiosity I removed the three tall scenery objects I had placed at
Sembach, then flew around there for 30 minutes with no more ground cache
errors. I think the problem comes from overflying the edge of a tall scenery
object. Just a guess.
Dave
* Dave Culp -- Thursday 26 May 2005 02:56:
The user airplane is frozen, but other things keep running fine. The AI
aircraft keep going, as does the clock, frame rate, GUI, key bindings, mouse.
It looks like just the FDM froze. Anyone else getting this?
Yes. If it's the same that I got