I've made a couple of trivial changes to FlightGear so that runway
lights turn off during the day in VMC.
Plib has callbacks for branches as well as leaves, but the branch
callbacks are not documented, so I had to dig trough the plib source
code (they're the same ones I used for the dynamic
Some progress to show ...
http://www.flightgear.org/tmp/rwy_lights1.jpg
http://www.flightgear.org/tmp/rwy_lights2.jpg
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota
I just committed a set of changes relating to environment map based
runway lighting.
One warning, right off the bat. The current runway lighting direction
vectors are completely hosed due to a bug in the terragear airport
generator (now fixed.) So your milleage may vary with the current
Hi guys
I found some intresting arcticle on runway lights
check this out
http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm
read it please and maybe it should be implemented in flightgear its very
simple
so maybe someone who has flying practice can confirm this effect?
Thanx
Bye
Roman Grigoriev writes:
Hi guys
I found some intresting arcticle on runway lights
check this out
http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm
read it please and maybe it should be implemented in flightgear its very
simple
so maybe someone who has flying practice can
John Wojnaroski writes:
Any ETA when new properties for gear/surfaces will make it into CVS?
Everything's there.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
John Wojnaroski writes:
For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces,
engines are okay. Except it looks like the
YASim 747 needs a nose gear
Do you have the latest CVS code for both FlightGear and the base
package?
All the best,
David
--
David Megginson
John Wojnaroski writes:
For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces,
engines are okay. Except it looks like the
YASim 747 needs a nose gear
Do you have the latest CVS code for both FlightGear and the base
package?
As far I as can tell yes, downloaded both
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 28, 2002 6:25 AM
Subject: Re: [Flightgear-devel] runway lights tested
Roman Grigoriev writes:
Today I built airport scenery from CVS and seen runway lights
WOW!
looks
Today I built airport scenery from CVS and seen runway lights
WOW!
looks great but I suggest not to use one Material section LIGHTS in airport
file
maybe we should use LIGHTS VASI, LIGHTS EDGE .
it works perfectly under linux but runway lights is only points not quads
with lightmaps
Also I
Roman Grigoriev writes:
Today I built airport scenery from CVS and seen runway lights
WOW!
looks great but I suggest not to use one Material section LIGHTS in airport
file
maybe we should use LIGHTS VASI, LIGHTS EDGE .
it works perfectly under linux but runway lights is only points not
Also I read about special nvidia extension NV_point_sprite to work with
light points it can help with this
To be honest: You _don't_ mean this, do you !?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
This is my 3rd attempt to send a message
if you intrested in attachment i can sen directly
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you don't do this you have
software rendering mode on runway lights)
2)install nvidia drivers
Hi guys!
Still try to implement runway lights
find some section in tileentry.cxx RWY_LIGHTS
but i think it's unfinished
also when i looked in tile_entry.cxx i found various runway lights
initialsations but i don't understand
angular_size in setcolor() function and elev_size and azimut_size in
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