----- Original Message ----- From: "Curtis L. Olson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 28, 2002 6:25 AM Subject: Re: [Flightgear-devel] runway lights tested
> Roman Grigoriev writes: > > Today I built airport scenery from CVS and seen runway lights > > WOW! > > looks great but I suggest not to use one Material section LIGHTS in airport > > file > > maybe we should use LIGHTS VASI, LIGHTS EDGE ..... > > it works perfectly under linux but runway lights is only points not quads > > with lightmaps > > Also I read about special nvidia extension NV_point_sprite to work with > > light points > > it can help with this > > Thanx > > I've been starting to rough in a few more pieces of the airport > lighting puzzle. This is *far* from finished, but I'm moving slowly > and trying to think through the complexities very carefully. > > Curt. > -- Is this another directory/CVS outside of flightgear and simgear? Have the source in main enabled, but still dark. Is there something to add to the object files? Any ETA when new properties for gear/surfaces will make it into CVS? Regards JW _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
