Erik,
I get two errors trying to run the seahawk this morning:
Error reading panel:
Failed to open file
at
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel from
Curtis L. Olson wrote:
Erik,
I get two errors trying to run the seahawk this morning:
Error reading panel:
Failed to open file
at
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel
Erik wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke
Curtis L. Olson wrote:
Erik,
I get two errors trying
Vivian Meazza wrote:
Erik wrote
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit
but didn't
include the 3d panel code (and moved some code to appropriate
subdirectories).
I now have copied the seahawk-3d-set file
Vivian Meazza wrote:
Erik wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke
Curtis L. Olson wrote:
Erik,
I get two
Erik Hofman wrote:
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't
include the 2d panel code (and moved some code to appropriate
subdirectories).
I now have copied the seahawk-3d-set file onto the
Jim Wilson wrote:
Can we have just one top level xml for that aircraft? Currently I'm seeing
two for the seahawk. They are identical.
seahawk-set.xml
seahawk-3d-set.xml
No problem. If the 2d panel gets added in the feature it would be easy
to call it seahawk-2d-set.xml
Erik
Jim Wilson wrote
Erik Hofman said:
Vivian Meazza wrote:
Erik wrote
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit
but didn't
include the 3d panel code (and moved some code to appropriate
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the latest cvs of the base package, you can try this out
by
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at http://www.wv838.com
Thanks Lee!
g.
___
Happy Valentines day?
Thanks Lee!!! How did you do it?
Matt
On Fri, 2003-02-14 at 07:38, Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
Curtis L. Olson [EMAIL PROTECTED] said:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
Very nice textures Lee! Just
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at http://www.wv838.com
There is some really detailed cockpit info
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the latest cvs of the base package, you
Erik Hofman writes:
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the
On Fri, 2003-02-14 at 09:45, Curtis L. Olson wrote:
Erik Hofman writes:
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
g.
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Curtis L. Olson wrote:
Erik Hofman writes:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
I try to get it working when on the ground only by adding the following
tho
Gene Buckle wrote:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Erik
Gene Buckle wrote:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Heh. That's pretty neat. Does
Gene Buckle wrote:
Gene Buckle wrote:
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Heh. That's pretty neat. Does it affect the flight characteristics or is
it strictly a visual effect?
Visual only. It was meant to work on the ground only, but the brakes
gets
On 14 Feb 2003 12:31:00 -0500,
Luke Scharf [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy.
Erik Hofman writes:
Visual only. It was meant to work on the ground only, but the brakes
gets applied whet in the air as well (which is the correct behaviour IMHO).
The best thing to do would be to read a new property, like
/controls/wings
which would be set to something between 0.0
Anyone know where a good report on this aircraft might be
found? Aero, mass props, etc.?
Jon
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Probably first place to start:
http://www.thunder-and-lightnings.co.uk/seahawk/index.html
References section should contain data.
Matt
On Fri, 2003-02-14 at 11:00, Jon S Berndt wrote:
Anyone know where a good report on this aircraft might be
found? Aero, mass props, etc.?
Jon
Erik Hofman wrote:
I try to get it working when on the ground only by adding the
following tho the YASim configuration file:
control-input axis=/gear/gear[0]/wow control=EXTEND/
which checks for weight on the nosegear, but it seems to work
inverted. Andy?
You can play with the
Andy Ross wrote:
Erik Hofman wrote:
I try to get it working when on the ground only by adding the
following tho the YASim configuration file:
control-input axis=/gear/gear[0]/wow control=EXTEND/
which checks for weight on the nosegear, but it seems to work
inverted. Andy?
You can
At 2/14/03, Luke Scharf wrote:
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim
Erik Hofman wrote:
Andy Ross wrote:
You can play with the src0/src1/dst0/dst1 attributes to get any
linear mapping you want.
Hmm, Im not sure I can do what I want then. What is needed is a
switch that says, hey if this property is false then ignore this
input.
Is this possible at all?
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