On Fri, 27 Feb 2004 17:27:27 +
David Luff wrote:
That sounds like a good plan. It could get very complicated very quickly!
In the vicinity of an airport, figuring out the other arrivals and
departures shouldn't be too tricky, but if the user is flying an airway in
the middle of the US,
On 2/25/04 at 8:34 PM Durk Talsma wrote:
On Wednesday 25 February 2004 11:17, David Luff wrote:
I'll had a quick glance at the code yesterday, but couldn't really figure
out
how it worked, given the time I had. So do you consider generating AI
traffic
that starts on the ground (i.e. parked
On 2/24/04 at 9:41 PM Durk Talsma wrote:
On Tuesday 24 February 2004 20:44, Erik Hofman wrote:
It is supported for airports that have ATC (sorry no AI traffic at
EHLE). But indeed Eelde has ATC support and therefore can handle ATC
traffic at the moment.
Cool! Wasn't Lelystad supposed to
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally flew
through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
;-)
Cheers -
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally flew
through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
Erik Hofman wrote:
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally
flew through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains
On Wednesday 25 February 2004 00:28, David Megginson wrote:
In other words, while the air carrier thing is neat, it's probably not the
first priority -- it would be like concentrating on busses or tractor
trailers instead of cars when adding AI traffic to a highway simulator.
The air
On Wednesday 25 February 2004 11:17, David Luff wrote:
The code to generate the random AI lives in AIMgr.cxx in the ATC directory.
At the moment they get generated between 6 and 25km or so from the airport
and then arrive and land, either staight-in or via a downwind entry
depending on
On 2/25/04 at 8:34 PM Durk Talsma wrote:
On Wednesday 25 February 2004 11:17, David Luff wrote:
In addition to Atlas, there is also another open-source flight planner
for
MSFS, called 'Nav'. It's written in MFC for windows only, but I was
wondering how much work it would be to port to
Hey Folks,
Last weekend, I ran across a project on the internet called project AI:
http://www.projectai.com/ which aims at generating realistic AI traffic
paterns for Microsoft FlightSim 200[24]. Basically, the project aims at 1)
creating real-world airline schedule databases; b) Creating
Durk Talsma wrote:
Hey Folks,
So, I was wondering if a project like this would be interesting for
FlightGear. I was already pleasantly surprised when I discovered AI
airplanes, at a local Dutch airport (EHGG) when demonstrating FlightGear to
a friend last week, so I assume that FlightGear can
On Tuesday 24 February 2004 20:44, Erik Hofman wrote:
It is supported for airports that have ATC (sorry no AI traffic at
EHLE). But indeed Eelde has ATC support and therefore can handle ATC
traffic at the moment.
Cool! Wasn't Lelystad supposed to get ATC real soon about two years ago? I
Durk Talsma wrote:
Last weekend, I ran across a project on the internet called project AI:
http://www.projectai.com/ which aims at generating realistic AI traffic
paterns for Microsoft FlightSim 200[24]. Basically, the project aims at 1)
creating real-world airline schedule databases; b)
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