[Flightgear-devel] illuminated baybridge (was: Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4)

2004-01-09 Thread Melchior FRANZ
* Frederic BOUVIER -- Friday 09 January 2004 14:02: For people that are not following CVS updates, check out : http://perso.wanadoo.fr/frbouvi/flightsim/sanfran.htm Here's another screenshot: http://www.unet.univie.ac.at/~a8603365/fgfs13.jpeg And BTW: I know that airport lighting can't easily

Re: [Flightgear-devel] illuminated baybridge

2004-01-09 Thread David Megginson
Melchior FRANZ wrote: And BTW: I know that airport lighting can't easily be implemented in a similar way. Still, turning off all the taxiway lights when looking from further away might be desirable. :-) Actually, if you're approaching a runway from about 90 degrees, it's the taxiway lights that

Re: [Flightgear-devel] illuminated baybridge

2004-01-09 Thread Curtis L. Olson
David Megginson wrote: Actually, if you're approaching a runway from about 90 degrees, it's the taxiway lights that you can see -- the runway lights are invisible until you're right overhead. Yes, it's a subtle effect and you may not notice it unless you are looking for it specifically, but all

Re: [Flightgear-devel] illuminated baybridge

2004-01-09 Thread David Megginson
Curtis L. Olson wrote: Yes, it's a subtle effect and you may not notice it unless you are looking for it specifically, but all runway lighting in FlightGear is directional. In other words the lights are brightest when viewed along the direction they are pointing and dim out as you move