* Syd Adams:
[...]
> Having some trouble with material animation ...
> it appears global material changes only affect objects that share the same
> texture file
doesn't only look at what ac3d files define in a "MATERIAL" entry,
but at all material parameters, including the texture.
Josh wrote,
> Jim Wilson wrote:
> >>From: Josh Babcock
> >>
> >>Melchior, (or anybody else)
> >>
> >>It seems that the material animation nullifies the alpha channel of .rgb
> >>files mapped to the objects being animated. Here is an example. The
> >>objects face and ball both have alpha channels
Jim Wilson wrote:
>>From: Josh Babcock
>>
>>Melchior, (or anybody else)
>>
>>It seems that the material animation nullifies the alpha channel of .rgb
>>files mapped to the objects being animated. Here is an example. The
>>objects face and ball both have alpha channels which go away when this
>>anim
> From: Josh Babcock
>
> Melchior, (or anybody else)
>
> It seems that the material animation nullifies the alpha channel of .rgb
> files mapped to the objects being animated. Here is an example. The
> objects face and ball both have alpha channels which go away when this
> animation is commented
Melchior, (or anybody else)
It seems that the material animation nullifies the alpha channel of .rgb
files mapped to the objects being animated. Here is an example. The
objects face and ball both have alpha channels which go away when this
animation is commented back in. Since I stole this from th
> From: Melchior FRANZ
>
> This is now in cvs. A "material" animation can manipulate all material
> properties of a an ssgSimpleState. These are:
>
> diffuse-{red,green,blue,factor,offset}\
> ambient-{red,green,blue,factor,offset}| see "man glMaterial"
> specular-{red,green,blue,fa
This is now in cvs. A "material" animation can manipulate all material
properties of a an ssgSimpleState. These are:
diffuse-{red,green,blue,factor,offset}\
ambient-{red,green,blue,factor,offset}| see "man glMaterial"
specular-{red,green,blue,factor,offset} |
emission-{red,green