[Flightgear-devel] material animation...

2005-11-22 Thread syd
* Syd Adams: [...] > Having some trouble with material animation ... > it appears global material changes only affect objects that share the same > texture file doesn't only look at what ac3d files define in a "MATERIAL" entry, but at all material parameters, including the texture.

RE: [Flightgear-devel] material animation and alpha channel

2005-06-17 Thread Vivian Meazza
Josh wrote, > Jim Wilson wrote: > >>From: Josh Babcock > >> > >>Melchior, (or anybody else) > >> > >>It seems that the material animation nullifies the alpha channel of .rgb > >>files mapped to the objects being animated. Here is an example. The > >>objects face and ball both have alpha channels

Re: [Flightgear-devel] material animation and alpha channel

2005-06-17 Thread Josh Babcock
Jim Wilson wrote: >>From: Josh Babcock >> >>Melchior, (or anybody else) >> >>It seems that the material animation nullifies the alpha channel of .rgb >>files mapped to the objects being animated. Here is an example. The >>objects face and ball both have alpha channels which go away when this >>anim

Re: [Flightgear-devel] material animation and alpha channel

2005-06-16 Thread Jim Wilson
> From: Josh Babcock > > Melchior, (or anybody else) > > It seems that the material animation nullifies the alpha channel of .rgb > files mapped to the objects being animated. Here is an example. The > objects face and ball both have alpha channels which go away when this > animation is commented

[Flightgear-devel] material animation and alpha channel

2005-06-15 Thread Josh Babcock
Melchior, (or anybody else) It seems that the material animation nullifies the alpha channel of .rgb files mapped to the objects being animated. Here is an example. The objects face and ball both have alpha channels which go away when this animation is commented back in. Since I stole this from th

Re: [Flightgear-devel] "material" animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
> From: Melchior FRANZ > > This is now in cvs. A "material" animation can manipulate all material > properties of a an ssgSimpleState. These are: > > diffuse-{red,green,blue,factor,offset}\ > ambient-{red,green,blue,factor,offset}| see "man glMaterial" > specular-{red,green,blue,fa

[Flightgear-devel] "material" animation (and the bo105 as an example)

2005-03-22 Thread Melchior FRANZ
This is now in cvs. A "material" animation can manipulate all material properties of a an ssgSimpleState. These are: diffuse-{red,green,blue,factor,offset}\ ambient-{red,green,blue,factor,offset}| see "man glMaterial" specular-{red,green,blue,factor,offset} | emission-{red,green