Jorge Van Hemelryck wrote:
> Have you had a look at fgrun ? It works in exactly the way you've just
> described.
>
> http://sourceforge.net/projects/fgrun/
>
No I hadn't seen that - I'll take a look at it this weekend.
> I'm pretty sure that quite a few Linux / UNIX users would like to
> benefit
On Saturday, 18 December 2004 04:32, Ampere K. Hardraade wrote:
> I agree. If there is room for improvement with the current GUI, then we
> should continue to use it.
This is a big issue for me at the moment.
It is VERY hard to do anything to the FG menu system without stepping on a
least three
On December 17, 2004 06:28 am, Matthew Law wrote:
> Personally, I'd prefer to see a nice OpenGL based GUI like some of the
> other simulators and, dare I say it, games. With this method you can
> throw out native look and feel and just have a very nice looking
> functional user interface that work
On Friday 17 December 2004 14:50, Norman Vine wrote:
> Matthew Law writes:
> > Personally, I'd prefer to see a nice OpenGL based GUI like some of the
> > other simulators and, dare I say it, games. With this method you can
> > throw out native look and feel and just have a very nice looking
> > fu
Matthew Law writes:
>
> Personally, I'd prefer to see a nice OpenGL based GUI like some of the
> other simulators and, dare I say it, games. With this method you can
> throw out native look and feel and just have a very nice looking
> functional user interface that works on any platform with Open