Re: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Flavio Villanustre
Mmmm... I can reproduce the first freeze I was refering to, almost 100% of the times... Do this, start from KSFO, normal heading, start engine with throttle set to MAX and pull the joystick to force the plane raise ASAP... with some luck you'll get FGFS frozen in 15 to 20 seconds (just a few

Re: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Flavio Villanustre
Curt, maybe you were right and the sound system is responsible for the freezes... I got it to hang again while debugging and I saw this from a backtrace in gdb: (gdb) backtrace #0 slSamplePlayer::skip (this=0x9499798, nframes=1024) at sl.h:260 #1 0x08308cc1 in slPlayer::preempt

RE: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Jon S. Berndt
no terrain intersection no terrain intersection load() base = /usr/local/lib/FlightGear/Scenery Loading tile /usr/local/lib/FlightGear/Scenery/w180n1879048190/w180n1879048191/5712 This is (most likely) caused by the current lack of crash protection in JSBSim. What's happening here

Re: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread David Megginson
Flavio Villanustre writes: I saw a different kind of crash (literally)... After crashing against a mountain, everything became unresponsive and the engines suddenly stopped. I couldn't turn the engine back on and the pannel looked funny, with missing needles, instruments, etc. (I regret

RE: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread David Megginson
Jon S. Berndt writes: I am trying to add some logic in there that freezes the model when a crash occurs. The problem is coming up with a set of cases that works for crash detection. This is hard to do accurately without a surface normal and knowing which triangle a contact point is on.