Re: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread David Megginson
Alex Perry writes: Comments? Objections? Cheers of encouragement? Fine by me. Where you want to put elevator trim ? Where would it be convenient? We have to consider two cases: desktop computers with numeric keypads, and notebooks without. All the best, David -- David

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Jon S. Berndt
In fact, it you're going to fuss about a change in CG or drag when the gear cycles ( about 4-10 secs) then you should really do something about realistic engine performance for a two or three hour cruise. Might I suggest some sort of random number generator, throw the dice for each engine,

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Norman Vine
David Megginson writes: I'd like to propose changing some of the default keybindings. Most PC keyboards have a 3x2 cluster of keys at the top, with Insert/Delete on the left, Home/End in the middle, and Page Up/Page down on the right. I'd like to rebind those as follows: Are you sure that

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread David Megginson
Norman Vine writes: Are you sure that GLUT maps these keys differently then the ones on the numpad ?? Unfortunately, not -- that's why I wanted to check. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
I proposed that as an example, but you need to design in the ability for expansion now or you might wind up ripping out a lot of code later. IMHO you need to start worrying about weight and balance now, before some of the other items on the table. I don't see anything to account for # of pax

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
I suppose we ought to create a list of priorities and basic capabilities we are lacking and go for those before we go on to the finer details like realism and random failures. You think? I proposed that as an example, but you need to design in the ability for expansion now or you might

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Norman Vine
David Megginson writes: Are you sure that GLUT maps these keys differently then the ones on the numpad ?? Unfortunately, not -- that's why I wanted to check. AFAIK It does NOT ! see $glut_src / test / glut / keyup_test.c I propose we investigate runtime assignment to the keyboard esp

Re: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread John Wojnaroski
Oh, I forgot to add this: modeling realism and malfunction code isn't really too bad. This feature specifically won't require much in the way of rework or anything even if we wait. I've had this in mind for some time (I have modeled malf.s for shuttle training simulators, USAF, NASA, etc. so

Re: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread jsb
Yes, yes, my comment was not intended as a slam. No offense taken, and I didn't see it as a slam. I just wanted to communicate that we have thought of many of those things. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread D Luff
John Wojnaroski writes: Some want to work spins, prop contact points, etc. But a LOT of accidents occur because the PIC failed to do a proper weight and balance, overloaded the A/C, and/or exceeded the CG limits. Something to consider - how about a weight and balance sheet to fill out

Re: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Andy Ross
Dave Luff wrote: John Wojnaroski writes: Some want to work spins, prop contact points, etc. But a LOT of accidents occur because the PIC failed to do a proper weight and balance, overloaded the A/C, and/or exceeded the CG limits. Something to consider - how about a weight and