> I proposed that as an example, but you need to design in the ability for
> expansion now or you might wind up ripping out a lot of code later. IMHO
you
> need to start worrying about weight and balance now, before some of the
> other items on the table.  I don't see anything to account for # of pax
and
> crew, cargo/luggage, fuel load, and tips.

Fuel load, tanks, fuel drain, etc. are accounted for. Additional weighted
objects are not a problem. Seriously, the class heirarchy and design of
JSBSim allows for expansion already quite well. We are always open to
suggestions, which is one reason the design we have is so open.

> Modeling more complex systems is not a geometric progression, it may not
> even be exponential, NP? Sorry, I'm preaching to the choir.

Given the design we have evolved to this point, modeling more complex
systems really ought to be fairly painless.

Jon

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