re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
David Findlay writes: EasyXML is missing from simgear CVS, stopping a few things from building. simgear/xml/easyxml.cxx and simgear/xml/easyxml.hxx are both there. All the best, David -- David Megginson [EMAIL PROTECTED] ___

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Kaiser Georg
-Original Message- From: David Findlay [mailto:[EMAIL PROTECTED]] Sent: Mittwoch, 09. Jänner 2002 12:07 To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Simgear problem + Misc other stuff EasyXML is missing from simgear CVS, stopping a few things from building. I've built the

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread D Luff
David Findlay wrote: Would it be possible to create a FlightGear Scenery Design mailling list? The Terragear mailing list would seem an appropriate place for now, especially as a lot of scenery design is likely to need modification of the tools. FWIW, I'm currently working on adding the

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
D Luff writes: FWIW, I'm currently working on adding the ability to add files containing hand-crafted vector elevation data to the raster data during construction, in order to allow dem-30 based hilly areas to be manually improved. That sounds like an excellent idea. Another

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: Another possibility would be to build a tool to convert DEM data to VRML and back again, google 'GeoVRML' if you want to go that route so that a user could hand-edit the mesh in a tool like Blender; then again, it would be even more interesting to edit whole tiles in

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
Norman Vine writes: David Megginson writes: Another possibility would be to build a tool to convert DEM data to VRML and back again, google 'GeoVRML' if you want to go that route so that a user could hand-edit the mesh in a tool like Blender; then again, it would be even

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread John Check
On Wednesday 09 January 2002 11:44 am, you wrote: schnip By the way, I started using Blender just a couple of days ago. At first The non-standard interface scared the @#$%@ out of me, but after spending an hour or two working through a couple of the dozens or hundreds of excellent,

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: Norman Vine writes: David Megginson writes: BUT WHY use blender when there is PPE !!! I've spent about 20 hours working in PPE -- I think it's going to be a great program, but it's still in early days (or at least, I haven't figured out how to do even basic

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
Norman Vine writes: No, I think you missed that this is operating on the scenery directly as present in the current SceneGraph in the FGFS memory space. PPE knows a LOT more about the SceneGraph then FGFS does :-) Well, after that teaser, how about some details? All the best, David

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: Norman Vine writes: No, I think you missed that this is operating on the scenery directly as present in the current SceneGraph in the FGFS memory space. PPE knows a LOT more about the SceneGraph then FGFS does :-) Well, after that teaser, how about some details?