Am Tuesday 19 July 2005 13:43 schrieb Pigeon:
Also I'm wondering if the server should take control of who's logged
on and off. At the moment the client is taking care of that by adding a
player if it gets udp packets that it doesn't already know about, and
removing player if it hasn't got
Pigeon wrote:
Got a little further suggestion with the multiplayer. It's probably
just a server side thing though.
It might be worthwhile for the server to accept observer client.
You can connect to the server as an observer, i.e. no aircraft. You get
information about players