Am Tuesday 19 July 2005 13:43 schrieb Pigeon:
>     Also I'm wondering if the server should take control of who's logged
> on and off. At the moment the client is taking care of that by adding a
> player if it gets udp packets that it doesn't already know about, and
> removing player if it hasn't got anymore packets from a player with a
> timeout.

I thought of the server generating a chat message like "Player1 joined the at 
KSFO" or something, spreading it to the clients which display it to the user.

And possibly other messages which reflect the state of the server.

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