Re: [Flightgear-devel] AC3D file format travails

2002-06-22 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > I'm not at all certain, honestly. It occurs to me that I might be > fooled by the tiny size of the A-4 panel into thinking it's larger > than it is. The current model is actually only 7cm/2.75" in diameter, > though, which is almost certainly too small. Or

Re: [Flightgear-devel] AC3D file format travails

2002-06-22 Thread Andy Ross
Jim Wilson wrote: > This looks a lot better. Just checked in a start on some adjustments > to the cockpit geometry and a bezel for the attitude ball. How sure > are you that the ball is supposed to be 6" in diameter? It "looks" to > be about 4" in every picture I've seen (but those can be decep

Re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > The seams are gone, and it looks better, although the lighting issues > and jitter are still to be fixed. This looks a lot better. Just checked in a start on some adjustments to the cockpit geometry and a bezel for the attitude ball. How sure are you that

Re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread Andy Ross
David Megginson wrote: > Andy Ross writes: > > Unless I've misunderstood the file format, this won't work. You > > only get one texture per object; so I need at least 6 objects. > > You can combine all six 128x128 textures into a single 512x512 > attitude.rgb file. Oh. Duh. Yeah, I can do that

re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread David Megginson
Andy Ross writes: > Unless I've misunderstood the file format, this won't work. You only > get one texture per object; so I need at least 6 objects. You can combine all six 128x128 textures into a single 512x512 attitude.rgb file. I think that autoscaling in plib is working now, so old Voodo