Andy Ross <[EMAIL PROTECTED]> said:
> I'm not at all certain, honestly. It occurs to me that I might be
> fooled by the tiny size of the A-4 panel into thinking it's larger
> than it is. The current model is actually only 7cm/2.75" in diameter,
> though, which is almost certainly too small. Or
Jim Wilson wrote:
> This looks a lot better. Just checked in a start on some adjustments
> to the cockpit geometry and a bezel for the attitude ball. How sure
> are you that the ball is supposed to be 6" in diameter? It "looks" to
> be about 4" in every picture I've seen (but those can be decep
Andy Ross <[EMAIL PROTECTED]> said:
> The seams are gone, and it looks better, although the lighting issues
> and jitter are still to be fixed.
This looks a lot better. Just checked in a start on some adjustments to the
cockpit geometry and a bezel for the attitude ball. How sure are you that
David Megginson wrote:
> Andy Ross writes:
> > Unless I've misunderstood the file format, this won't work. You
> > only get one texture per object; so I need at least 6 objects.
>
> You can combine all six 128x128 textures into a single 512x512
> attitude.rgb file.
Oh. Duh. Yeah, I can do that
Andy Ross writes:
> Unless I've misunderstood the file format, this won't work. You only
> get one texture per object; so I need at least 6 objects.
You can combine all six 128x128 textures into a single 512x512
attitude.rgb file. I think that autoscaling in plib is working now,
so old Voodo