-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I would guess this is a major factor in the relatively small amount of
aircraft development for Fly! ... I know of several people who have
exterior models, but can't contemplate the effort required to assemble a
working panel.
I think this is a
On Sunday 10 March 2002 05:23 am, you wrote:
On Sat, 2002-03-09 at 22:08, Jim Wilson wrote:
Fly! uses a 3D cockpit. They use 2D for most of the instrumentation,
switches and knobs, and 3D models for the things that really need it like
levers. More than likely the legability problem is
On Sunday 10 March 2002 05:32 am, you wrote:
I would guess this is a major factor in the relatively small amount of
aircraft development for Fly! ... I know of several people who have
exterior models, but can't contemplate the effort required to assemble a
working panel.
I think this is
So David Findlay says:
I think this is a major flaw in developers of aircraft for MSFS and
Fly! If you're going to make an aircraft, that means make an
aircraft, with a model, panel, sounds and everything.
If you're saying what I think you're saying (don't bother creating an
aircraft unless
Michael Selig writes:
With respect to the chase view (2), three potential options come to mind:
These are excellent suggestions, but I think that we'll want them to
end up in the view manager (or elsewhere) rather than in the viewer
proper. As long as we tell the viewer, for each frame, what
Where can I get the 3D models with .3ds format? or how can I translate them to .3ds?
Is there anyone convert the model of the Pioneer UAV into the JSBSim format?
If anyone has them, I'd like to get publicly released 3D models for:
- Wright Flyer (I have one, but we have not yet got permission to
Jim Wilson writes:
Fly! uses a 3D cockpit. They use 2D for most of the
instrumentation, switches and knobs, and 3D models for the things
that really need it like levers.
I have no experience with FLY2K or FLY2, so I cannot comment on those,
but FLY1 definitely uses a 2D cockpit. Granted
Where can I get the 3D models with .3ds format? or how can I translate
them to .3ds?
Is there anyone convert the model of the Pioneer UAV into the JSBSim
format?
This would be nice to have - that is, a small program to convert the format
from one to ther other. Perhaps someday. It would be
David Megginson [EMAIL PROTECTED] said:
In every case, we want to be able to specify offsets for all six
degrees of freedom. I think that it makes sense to put all of this in
a single, configurable viewer class, rather than having separater
viewer_lookat, viewer_rph, and (eventually)
[... Tony wrote ...]:
OK, after discovering that my original implementation was horribly
buggy, I have now committed a better version of the normalized control
surface position code to JSBSim and FG cvs. There is a new set of
properties for these:
/surface-positions/flap-pos-pct
[...]
Hmmm,
Michael wrote:
If anyone has them, I'd like to get publicly released 3D models for:
- Wright Flyer (I have one, but we have not yet got permission to give it out)
- SGS 1-36
- Pioneer UAV
- Marchetti S-211
- Learjet 24
- Piper Cherokee
Wright flyer: You can use the one from www.flightsim.com,
Jim Wilson writes:
At first look this doesn't seem all that bad. The hardest part is
going to be cleaning up the hard coded bits out there.
Here are most of the required outputs, from an analysis I did earlier:
- the VIEW matrix, a matrix containing the transformations to put the
view
Wolfram,
Thanks for posting the ASW-20 and Wright Flyer 3D models!
http://home.t-online.de/home/Wolfram.Kuss/FGFS1/FGFS1.htm
My project starting tonight is to get the ASW-20 working.
Regards,
Michael
At 3/10/02, you wrote:
Michael wrote:
If anyone has them, I'd like to get publicly released
On Sat, 9 Mar 2002, David Megginson wrote:
Jim Brennan jjb - writes:
The photorealistic instruments in some simulators are good to have, but
(IMHO) not as importaint as proper flight modeling.
I personally see NO need for the nice views of the airplane, and its
moving parts as
Jim Brennan jjb - writes:
OK, I'll grant you the validity of those two points.
the propeller from inside the airplane.
but not that one grin!
To start a DC-3 engine, I read that you count 12 blades before you
release the starter. I'm not sure whether, in an engine-out on a
twin,
David Megginson writes:
Jim Brennan jjb - writes:
OK, I'll grant you the validity of those two points.
the propeller from inside the airplane.
but not that one grin!
To start a DC-3 engine, I read that you count 12 blades before you
release the starter. I'm not sure
On Sun, 2002-03-10 at 12:08, David Megginson wrote:
Jim Brennan jjb - writes:
OK, I'll grant you the validity of those two points.
the propeller from inside the airplane.
but not that one grin!
To start a DC-3 engine, I read that you count 12 blades before you
release the
Tony Peden writes:
In a twin, you'll definitely know which engine is out without looking.
If you are well trained and practiced at it ... otherwise if there is
a lot of other stuff going on at the time it really may not be so
intuitive.
Curt.
--
Curtis Olson IVLab / HumanFIRST Program
David Megginson writes:
3. The orientation is incorrect when the view is not straight forward
and the plane is not flying level (waiting for a fix from me, but I
don't understand matrix math well enough) -- that means that when you
look out the side window during a climb or turn, the
Does anyone have some documentation on how to build the preferences.xml
file? I would like to write a preferences manager, if such a tool does
no already exist, to make it easier to manage multiple aircraft
configurations and settings. The goal for tool is as follows:
Language: python
FWIW (probably not much):
I think you need the Mesa or OpenGL and glut *developer* package (is
that the word?). In the packet manager or somewhere there is a huge
list of things you can check and you should probably tell the SuSE
packet manager to install it for you. I do not think it is a path
Jonathan Polley writes:
I have some experience with Tkinter. but my GUIs tend to be a bit
functional (OK, ugly), and I will be learning XML at the same
time. Any, and all, help will be greatly appreciated.
If you know LISP (CommonLISP, InterLISP, Scheme, E-LISP, or what-have
you), you're
On Sunday, March 10, 2002, at 07:02 PM, David Megginson wrote:
Jonathan Polley writes:
I have some experience with Tkinter. but my GUIs tend to be a bit
"functional" (OK, ugly), and I will be learning XML at the same
time. Any, and all, help will be greatly appreciated.
If you know LISP
Jonathan Polley [EMAIL PROTECTED] said:
The preferences file is not FDM specific at all. The contents of
preferences.xml in the base package are for the most part self
explanatory,
I have to beg to differ on this one. For those few command line arguments
that I have used, I can
Jim Wilson writes:
Hehe. Yep. Didn't notice that one. Actually I don't know why
that would be in the preferences.xml. Anyone know why that isn't
in the panel or at least aircraft-set xmls?
A cleanup and reorg is long overdue; same for keyboard mappings.
All the best,
David
--
If you know LISP (CommonLISP, InterLISP, Scheme, E-LISP, or what-have
you), you're most of the way there.
Now I am going to have nightmares ). LISP and I were not the best of
friends in college (things like caadaddaddr gives me chills).
Actually, I think they're referring to nested
Hi!
How do I load the new aircraft models?
It's just flightgear --prop:sim/model/path=Aircraft/c172-set.xml?
I'm using the currrent CVS.
[]'s
Marcio Shimoda
Staridia Softworks
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Hi Folks,
While I thought I had everything set ... I've decided to change my aircraft
file naming convention on
http://amber.aae.uiuc.edu/~m-selig/apasim/Aircraft-uiuc.html.
Instead of the ending date + other stuff serving as a version ID, I am just
going to end them w/ v1, v2 and so on.
On Sunday, March 10, 2002, at 08:04 PM, Alex Perry wrote:
Another sneaky bonus of XML over LISP is in the bracketing. Instead of
having fifteen close parentheses stacked up at the end of the function,
you get to say /a/b/c/d/e/f etc. While this is a pain in the
butt to type, at least the
Sounds like a worth while (sp?) project!
The XML files get IMVHO more and more confusing.
Maybe lets do the big reorg that Dave speaks about first, with the
hope that things won't change often afterwards. When doing the python
scripts to generate the very very rudimentary plane xmls on my website
On Monday 11 March 2002 02:32 am, you wrote:
Sounds like a worth while (sp?) project!
The XML files get IMVHO more and more confusing.
Maybe lets do the big reorg that Dave speaks about first, with the
hope that things won't change often afterwards. When doing the python
scripts to generate
On Monday 11 March 2002 02:32 am, you wrote:
snip choose a FDM, panel etc, inputs it into the XMLs, generates a small
batch file to call everything, etc.
The set files do what said batch file would do. They are the
top level aircraft config.
___
32 matches
Mail list logo