Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I would guess this is a major factor in the relatively small amount of aircraft development for Fly! ... I know of several people who have exterior models, but can't contemplate the effort required to assemble a working panel. I think this is a

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread John Check
On Sunday 10 March 2002 05:23 am, you wrote: On Sat, 2002-03-09 at 22:08, Jim Wilson wrote: Fly! uses a 3D cockpit. They use 2D for most of the instrumentation, switches and knobs, and 3D models for the things that really need it like levers. More than likely the legability problem is

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread John Check
On Sunday 10 March 2002 05:32 am, you wrote: I would guess this is a major factor in the relatively small amount of aircraft development for Fly! ... I know of several people who have exterior models, but can't contemplate the effort required to assemble a working panel. I think this is

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread jacco
So David Findlay says: I think this is a major flaw in developers of aircraft for MSFS and Fly! If you're going to make an aircraft, that means make an aircraft, with a model, panel, sounds and everything. If you're saying what I think you're saying (don't bother creating an aircraft unless

Re: [Flightgear-devel] Rationalizing view

2002-03-10 Thread David Megginson
Michael Selig writes: With respect to the chase view (2), three potential options come to mind: These are excellent suggestions, but I think that we'll want them to end up in the view manager (or elsewhere) rather than in the viewer proper. As long as we tell the viewer, for each frame, what

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Dirty Bear
Where can I get the 3D models with .3ds format? or how can I translate them to .3ds? Is there anyone convert the model of the Pioneer UAV into the JSBSim format? If anyone has them, I'd like to get publicly released 3D models for: - Wright Flyer (I have one, but we have not yet got permission to

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread David Megginson
Jim Wilson writes: Fly! uses a 3D cockpit. They use 2D for most of the instrumentation, switches and knobs, and 3D models for the things that really need it like levers. I have no experience with FLY2K or FLY2, so I cannot comment on those, but FLY1 definitely uses a 2D cockpit. Granted

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Jon Berndt
Where can I get the 3D models with .3ds format? or how can I translate them to .3ds? Is there anyone convert the model of the Pioneer UAV into the JSBSim format? This would be nice to have - that is, a small program to convert the format from one to ther other. Perhaps someday. It would be

Re: [Flightgear-devel] Rationalizing view

2002-03-10 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: In every case, we want to be able to specify offsets for all six degrees of freedom. I think that it makes sense to put all of this in a single, configurable viewer class, rather than having separater viewer_lookat, viewer_rph, and (eventually)

Re: [Flightgear-devel] JSBSim changes

2002-03-10 Thread Martin Spott
[... Tony wrote ...]: OK, after discovering that my original implementation was horribly buggy, I have now committed a better version of the normalized control surface position code to JSBSim and FG cvs. There is a new set of properties for these: /surface-positions/flap-pos-pct [...] Hmmm,

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Wolfram Kuss
Michael wrote: If anyone has them, I'd like to get publicly released 3D models for: - Wright Flyer (I have one, but we have not yet got permission to give it out) - SGS 1-36 - Pioneer UAV - Marchetti S-211 - Learjet 24 - Piper Cherokee Wright flyer: You can use the one from www.flightsim.com,

Re: [Flightgear-devel] Rationalizing view

2002-03-10 Thread David Megginson
Jim Wilson writes: At first look this doesn't seem all that bad. The hardest part is going to be cleaning up the hard coded bits out there. Here are most of the required outputs, from an analysis I did earlier: - the VIEW matrix, a matrix containing the transformations to put the view

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Michael Selig
Wolfram, Thanks for posting the ASW-20 and Wright Flyer 3D models! http://home.t-online.de/home/Wolfram.Kuss/FGFS1/FGFS1.htm My project starting tonight is to get the ASW-20 working. Regards, Michael At 3/10/02, you wrote: Michael wrote: If anyone has them, I'd like to get publicly released

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Jim Brennan jjb -
On Sat, 9 Mar 2002, David Megginson wrote: Jim Brennan jjb - writes: The photorealistic instruments in some simulators are good to have, but (IMHO) not as importaint as proper flight modeling. I personally see NO need for the nice views of the airplane, and its moving parts as

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread David Megginson
Jim Brennan jjb - writes: OK, I'll grant you the validity of those two points. the propeller from inside the airplane. but not that one grin! To start a DC-3 engine, I read that you count 12 blades before you release the starter. I'm not sure whether, in an engine-out on a twin,

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Curtis L. Olson
David Megginson writes: Jim Brennan jjb - writes: OK, I'll grant you the validity of those two points. the propeller from inside the airplane. but not that one grin! To start a DC-3 engine, I read that you count 12 blades before you release the starter. I'm not sure

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Tony Peden
On Sun, 2002-03-10 at 12:08, David Megginson wrote: Jim Brennan jjb - writes: OK, I'll grant you the validity of those two points. the propeller from inside the airplane. but not that one grin! To start a DC-3 engine, I read that you count 12 blades before you release the

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Curtis L. Olson
Tony Peden writes: In a twin, you'll definitely know which engine is out without looking. If you are well trained and practiced at it ... otherwise if there is a lot of other stuff going on at the time it really may not be so intuitive. Curt. -- Curtis Olson IVLab / HumanFIRST Program

re: [Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-10 Thread David Megginson
David Megginson writes: 3. The orientation is incorrect when the view is not straight forward and the plane is not flying level (waiting for a fix from me, but I don't understand matrix math well enough) -- that means that when you look out the side window during a climb or turn, the

[Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Jonathan Polley
Does anyone have some documentation on how to build the preferences.xml file? I would like to write a preferences manager, if such a tool does no already exist, to make it easier to manage multiple aircraft configurations and settings. The goal for tool is as follows: Language: python

Re: [Flightgear-devel] Plib Compiling problem

2002-03-10 Thread Wolfram Kuss
FWIW (probably not much): I think you need the Mesa or OpenGL and glut *developer* package (is that the word?). In the packet manager or somewhere there is a huge list of things you can check and you should probably tell the SuSE packet manager to install it for you. I do not think it is a path

re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread David Megginson
Jonathan Polley writes: I have some experience with Tkinter. but my GUIs tend to be a bit functional (OK, ugly), and I will be learning XML at the same time. Any, and all, help will be greatly appreciated. If you know LISP (CommonLISP, InterLISP, Scheme, E-LISP, or what-have you), you're

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Jonathan Polley
On Sunday, March 10, 2002, at 07:02 PM, David Megginson wrote: Jonathan Polley writes: I have some experience with Tkinter. but my GUIs tend to be a bit "functional" (OK, ugly), and I will be learning XML at the same time. Any, and all, help will be greatly appreciated. If you know LISP

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Jim Wilson
Jonathan Polley [EMAIL PROTECTED] said: The preferences file is not FDM specific at all. The contents of preferences.xml in the base package are for the most part self explanatory, I have to beg to differ on this one. For those few command line arguments that I have used, I can

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread David Megginson
Jim Wilson writes: Hehe. Yep. Didn't notice that one. Actually I don't know why that would be in the preferences.xml. Anyone know why that isn't in the panel or at least aircraft-set xmls? A cleanup and reorg is long overdue; same for keyboard mappings. All the best, David --

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Alex Perry
If you know LISP (CommonLISP, InterLISP, Scheme, E-LISP, or what-have you), you're most of the way there. Now I am going to have nightmares ). LISP and I were not the best of friends in college (things like caadaddaddr gives me chills). Actually, I think they're referring to nested

[Flightgear-devel] New models

2002-03-10 Thread Marcio Shimoda
Hi! How do I load the new aircraft models? It's just flightgear --prop:sim/model/path=Aircraft/c172-set.xml? I'm using the currrent CVS. []'s Marcio Shimoda Staridia Softworks ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] UIUC Models -- renaming

2002-03-10 Thread Michael Selig
Hi Folks, While I thought I had everything set ... I've decided to change my aircraft file naming convention on http://amber.aae.uiuc.edu/~m-selig/apasim/Aircraft-uiuc.html. Instead of the ending date + other stuff serving as a version ID, I am just going to end them w/ v1, v2 and so on.

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Jonathan Polley
On Sunday, March 10, 2002, at 08:04 PM, Alex Perry wrote: Another sneaky bonus of XML over LISP is in the bracketing. Instead of having fifteen close parentheses stacked up at the end of the function, you get to say /a/b/c/d/e/f etc. While this is a pain in the butt to type, at least the

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Wolfram Kuss
Sounds like a worth while (sp?) project! The XML files get IMVHO more and more confusing. Maybe lets do the big reorg that Dave speaks about first, with the hope that things won't change often afterwards. When doing the python scripts to generate the very very rudimentary plane xmls on my website

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread John Check
On Monday 11 March 2002 02:32 am, you wrote: Sounds like a worth while (sp?) project! The XML files get IMVHO more and more confusing. Maybe lets do the big reorg that Dave speaks about first, with the hope that things won't change often afterwards. When doing the python scripts to generate

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread John Check
On Monday 11 March 2002 02:32 am, you wrote: snip choose a FDM, panel etc, inputs it into the XMLs, generates a small batch file to call everything, etc. The set files do what said batch file would do. They are the top level aircraft config. ___