[Flightgear-devel] keyboard.xml

2002-03-11 Thread Richard Bytheway
I was having a fiddle with keyboard.xml to support a UK keyboard, and discovered that the characters £ and ¬ (which are shift-3 and shift-key to left of 1) break the XML parser. Is this intentional? Also, in the grand re-organisation of the XML files that appears to be planned, do we need to

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread David Megginson
Wolfram Kuss writes: The XML files get IMVHO more and more confusing. I think that it would be more accurate to say that FlightGear is getting more sophisticated -- there's more to learn if you want to customize things, but that's only because there's so much more that you can customize. The

re: [Flightgear-devel] keyboard.xml

2002-03-11 Thread David Megginson
Richard Bytheway writes: I was having a fiddle with keyboard.xml to support a UK keyboard, and discovered that the characters £ and ¬ (which are shift-3 and shift-key to left of 1) break the XML parser. Is this intentional? By default 8-bit XML files use Unicode UTF-8 encoding. That's

re: [Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: David Megginson writes: 3. The orientation is incorrect when the view is not straight forward and the plane is not flying level (waiting for a fix from me, but I don't understand matrix math well enough) -- that means that when you look out

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.03.10 10:47]: Jim Wilson writes: Hehe. Yep. Didn't notice that one. Actually I don't know why that would be in the preferences.xml. Anyone know why that isn't in the panel or at least aircraft-set xmls? A cleanup and reorg is long

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread David Megginson
Cameron Moore writes: [ Why doesn't Tarzan have a beard? ] Jane, n'est-ce pas? All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Rationalizing view

2002-03-11 Thread Martin Dressler
On Sat 9. March 2002 20:36, you wrote: As far as I can figure out, there are only three situations we need to deal with in the viewer code: 1. Looking away from a known position. 2. Looking towards a known position from a known distance and angle(s). 3. Looking from one known position

[Flightgear-devel] fgReshape

2002-03-11 Thread Martin Dressler
I find that we call fgReshape function in each RenderFrame, and it is IMHO needless. When you remove fgReshape from fgRenderFrame all resizing works, you only can't change resolution via property manager. But do we need it? Do you have some objection, before I send a patch. Regards, Madr --

Re: [Flightgear-devel] keyboard.xml

2002-03-11 Thread Andy Ross
Richard Bytheway wrote: I was having a fiddle with keyboard.xml to support a UK keyboard, and discovered that the characters £ and ¬ (which are shift-3 and shift-key to left of 1) break the XML parser. Is this intentional? Also, in the grand re-organisation of the XML files that appears

Re: [Flightgear-devel] Rationalizing view

2002-03-11 Thread David Megginson
Martin Dressler writes: There are some diferents how the viewer is initialized and from where it take new position. Your viewpoint could be static or change position or (and) up vector in some dependency on FDM or maybe time. Right, but none of that's the viewer's concern. As long as

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-11 Thread Jim Brennan jjb -
I was once on check ride (in a DC-6 simulator) where the person flying the sim (not me!) ran teh fire proceedure as follows: Throttle close, closed the number one throttle Feather the engine, feathered the number two engine Mixture control idle-cut off, placed the number three mixture to cut

Re: [Flightgear-devel] Rationalizing view

2002-03-11 Thread Andy Ross
David Megginson wrote: I disagree -- the view code gets *very* hard to understand very easily. If that information is tracked, it should be tracked externally (the view manager, again?) and not in the viewer code itself. Amen. I spent many hours over the weekend trying to make the view

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread Wolfram Kuss
David wrote: Wolfram Kuss writes: The XML files get IMVHO more and more confusing. I think that it would be more accurate to say that FlightGear is getting more sophisticated -- there's more to learn if you want to customize things, but that's only because there's so much more that you can

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread David Megginson
Wolfram Kuss writes: BTW, in your list you forgot the *-dpm.xml files, which are of most interest to me and which are currently the only ones that I really use :-). With the little time I currently have, I am glad if I manage to have a nice 3D model at the correct place in fgfs. Ah, yes

[Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Norman Vine
decloaking Hopefully the list administrators will allow this post from a non-subscriber thru to the list :-) Here are some of my thoughts on how the 'View' please change this to 'Camera' should work. 2. The instruments rotate with the 3D cockpit but they don't tilt with it (also

Re: [Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Andy Ross
[A bunch of notes on Norm's notes. Basically, everything he wrote (even the editorializing) makes sense to me, with a few exceptions as detailed below] Norman Vine wrote: Easy beans - no gimble lock - infinitely stackable orientations - everything has it's own logical spot - quick -

[Flightgear-devel] SimGear - security fix - zlib upgraded

2002-03-11 Thread Curtis L. Olson
Normally the FlightGear project isn't affected by or concerned with various platform security problems or viruses, and because FlightGear shouldn't need to be run suid root, typical security issues shouldn't affect us. However, a bug has been found in zlib-1.1.3 (which is distributed as a

[Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Norman Vine
[A bunch of notes on Norm's notes. Basically, everything he wrote (even the editorializing) makes sense to me, with a few exceptions as detailed below] Norman Vine wrote: Easy beans - no gimble lock - infinitely stackable orientations - everything has it's own logical spot - quick -

[Flightgear-devel] Build Failure with Newest fg_sound.?xx

2002-03-11 Thread Jonathan Polley
I just updated my Windows machine with the latest source and did a build. Under MSVC, it does not like: static const struct { string name; double (*fn)(double); } __fg_snd_fn[] = { // {lin, _fg_lin}, {inv, _fg_inv}, {abs, _fg_abs}, {sqrt, _fg_sqrt},

Re: [Flightgear-devel] Build Failure with Newest fg_sound.?xx

2002-03-11 Thread Jonathan Polley
Changing the data structure to read: static const struct { char * name; double (*fn)(double); } __fg_snd_fn[] = { caused everything to work properly. I know that this is not the proper C+ + solution, but it worked for me. Jonathan Polley On Monday, March 11, 2002, at 08:21