Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Erik Hofman
Jim Wilson wrote: Michael Selig [EMAIL PROTECTED] said: If space becomes an issue, I think there are bigger fish to fry, like the SkyClouds dir(?). That does seem large for what it is. Almost all of the size is in three files: field37.cld, field56.cld, and valley.cld. The names seem to

Re: [Flightgear-devel] Sound vol/pitch transforms are like panelx/y/r transforms

2002-11-13 Thread Erik Hofman
Julian Foad wrote: No. I am only suggesting changing the default value for the pitch offset, not the way it is used to calculate pitch which is and would still be pitch = (property * factor) + offset Therefore with my proposed change your first example would have to be changed to pitch

re: [Flightgear-devel] --lon --lat

2002-11-13 Thread David Megginson
Curtis L. Olson writes: FWIW, the following two options no longer appear to work: --lon=degreesStarting longitude (west = -) --lat=degreesStarting latitude (south = -) If you attempt to use them you end up at lon=0.0, lat=0.0 I don't have

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread David Megginson
Michael Selig writes: * So if the top ten were optional, that would save about 15MB from the base package and 10 interesting aircraft would be downloaded separately. Is that worth it? I think so, especially if we can trim down other parts (like the cloud textures) as well. What

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread David Megginson
Jim Wilson writes: I'm already concerned about the base-package size. We need to start thinking seriously about making most aircraft optional add-ons. It's easy for me with a fast cable modem, but I don't want to scare away regular users. If the DC-3 (for example) was its own,

Re: [Flightgear-devel] Engine models: start-up and commonality between FDMs

2002-11-13 Thread David Luff
On 11/13/02 at 12:16 AM Julian Foad wrote: David Luff wrote: It looks to me like you've got 2 too many curly brackets in doEnginePower, although I could be misunderstanding what you're doing there. Yes, I have got too many. This is the friction that was applied only when starting; I was

Re: [Flightgear-devel] new 'v' view for preferences.xml

2002-11-13 Thread Geoff Reidy
Michael Selig wrote: I added the new 5th view which I have mentioned. This is an external view looking in a fixed direction at the airplane, e.g. the view looks north even as the airplane may turn. Mousing around will change the view direction. The advantage is that the horizon does not

re: [Flightgear-devel] --lon --lat

2002-11-13 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: FWIW, the following two options no longer appear to work: --lon=degreesStarting longitude (west = -) --lat=degreesStarting latitude (south = -) If you attempt to use them you end up at

re: [Flightgear-devel] --lon --lat

2002-11-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Unable to reproduce. fgfs --lat=45 --lon=-75 works fine here. Same here, left a full rebuild build with current cvs (the latest SimGear patch) running last night and it works fine today with the uiuc wright flyer at the Kill Devel Hills location.

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
Erik Hofman writes: It might be a good thing for everybody to dicide if we want to keeo the Textures.high/Runway directory. For what I've seen there is little need for it anymore and it saves another 11 Mb. I don't understand this one ... unless something has changed the high res runway

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: It might be a good thing for everybody to dicide if we want to keeo the Textures.high/Runway directory. For what I've seen there is little need for it anymore and it saves another 11 Mb. I don't understand this one ... unless something has changed

re: [Flightgear-devel] --lon --lat

2002-11-13 Thread David Megginson
Curtis L. Olson writes: Strange ... try: fgfs --heading=0 --lat=24.5 --lon=153 It seems dependent on which coordinates are chosen. Confirmed -- I see the same problem, with and without the --heading option. It's not the fractional --lat, because fgfs --lat=45.5 --lon=-75.5

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread David Megginson
JD Fenech writes: Major note: I've been trying to follow FG development for somewhat over a year, and still haven't been able to really figure out how FDMs are handled (are they internal to the software, or are they externally loaded). The FDMs are the aerodynamic engines (special-use

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread David Megginson
Jim Wilson writes: We certainly need to decide on which ones to include. It would seem that 10 or so aircraft and a total base package size of 50mb compressed (150-200mb uncompressed) would be reasonable. For CVS users having the models in a separate tree so they can be download

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
Are the textures in each directory different resolutions? I'm not at a machine where I can check right now ... Maybe your machine is always picking up the low res textures??? Curt. Erik Hofman writes: Curtis L. Olson wrote: Erik Hofman writes: It might be a good thing for everybody to

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
David, One additional thing that would be very nice to support is the ability to have at least one additional directory level for grouping aircraft: Aircraft - Small-Single-Engine - WWII - WWI - Modern-Jet-Fighters - Commercial-Jets - Bi-Planes - Sea-Planes -

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Erik Hofman
Curtis L. Olson wrote: David, One additional thing that would be very nice to support is the ability to have at least one additional directory level for grouping aircraft: Aircraft - Small-Single-Engine - WWII - WWI - Modern-Jet-Fighters - Commercial-Jets - Bi-Planes

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Erik Hofman
Curtis L. Olson wrote: Are the textures in each directory different resolutions? I'm not at a machine where I can check right now ... Yes: Textures/Runway -- 256 pixels Textures.high/Runway -- 512 pixels Maybe your machine is always picking up the low res textures??? No, I've checked

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
Norman Vine writes: Having a 'aircraft type' index into the aircraft database is a good idea but I think that it should probably be just that an index otherwise you end up needing multiple copies of the actual data. ie where would you put a WWII sea-plane fighter in the heirarchy ??

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: Are the textures in each directory different resolutions? I'm not at a machine where I can check right now ... Yes: Textures/Runway -- 256 pixels Textures.high/Runway -- 512 pixels Eric, Compare the following two images side by side:

[Flightgear-devel] MacOSX and unixporting

2002-11-13 Thread Norman Vine
FYI To sign up for the unixporting list at apple: Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/unix-porting Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Erik Hofman
Curtis L. Olson wrote: I would be *very* disappointed if the hi res version of the runway textures went away. Allright, If you think lowres is not good enough, we can keep them. I was just trying to remove 11 Mb from the base package and thought the lowres version would be good enough. Erik

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
Norman Vine writes: It's hard to argue against 'sanity' :-) And hard to argue against coupons. Although if it came down to either/or, I think a coupon would trump sanity. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED]

[Flightgear-devel] OT: Cockpit audio system

2002-11-13 Thread Richard Bytheway
Is this allowed in flight? They make me turn my electronics off. http://www.thinkgeek.com/electronics/audio/5a15/action/20fc62a/ Richard Bytheway ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: I would be *very* disappointed if the hi res version of the runway textures went away. Allright, If you think lowres is not good enough, we can keep them. I was just trying to remove 11 Mb from the base package and thought the lowres version

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Arnt Karlsen
On Wed, 13 Nov 2002 09:39:05 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: JD Fenech writes: Major note: I've been trying to follow FG development for somewhat over a year, and still haven't been able to really figure out how FDMs are handled (are they

[Flightgear-devel] More work on c172p-3d

2002-11-13 Thread David Megginson
The C172p 3D model now has more interior detail (not textured yet), including animated controls: - yokes (more realistic than in the default 3D C172 model) - carb heat - throttle - mixture - flap switch - trim wheel I plan to texture these and to add 3D rocker switches for the electronics as

Re: [Flightgear-devel] More work on c172p-3d

2002-11-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: The C172p 3D model now has more interior detail (not textured yet), including animated controls: - yokes (more realistic than in the default 3D C172 model) - carb heat - throttle - mixture - flap switch - trim wheel I plan to texture these and

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread David Megginson
Curtis L. Olson writes: One additional thing that would be very nice to support is the ability to have at least one additional directory level for grouping aircraft: Aircraft - Small-Single-Engine - WWII - WWI - Modern-Jet-Fighters - Commercial-Jets

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Simon Fowler
On Wed, Nov 13, 2002 at 01:01:39PM -0500, David Megginson wrote: Curtis L. Olson writes: One additional thing that would be very nice to support is the ability to have at least one additional directory level for grouping aircraft: Aircraft - Small-Single-Engine -

Re: [Flightgear-devel] More work on c172p-3d

2002-11-13 Thread William Earnest
David Megginson wrote: Jim Wilson writes: This is really looking nice. If you want I could probably take that panel mounted j3cub mag compass and put it into a housing for top of dash mounting without much trouble. Especially if you have a nice photo of one. It's the one thing I

Re: [Flightgear-devel] More work on c172p-3d

2002-11-13 Thread Curtis L. Olson
William Earnest writes: David Megginson wrote: Jim Wilson writes: This is really looking nice. If you want I could probably take that panel mounted j3cub mag compass and put it into a housing for top of dash mounting without much trouble. Especially if you have a nice

Re: [Flightgear-devel] More work on c172p-3d

2002-11-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: This is really looking nice. If you want I could probably take that panel mounted j3cub mag compass and put it into a housing for top of dash mounting without much trouble. Especially if you have a nice photo of one. It's

Re: [Flightgear-devel] More work on c172p-3d

2002-11-13 Thread David Megginson
William Earnest writes: I could try with my digital camera and its pretty decent zoom lens. Choice is of 172N or Piper Cherokees. School is only 10 minutes from here. 172N, please -- my target is a 172P. All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] More work on c172p-3d

2002-11-13 Thread David Megginson
Curtis L. Olson writes: I'm also looking for close up pictures of C172S instruments. I can try to find time to take some 172R pics next time I rent C-GCVO. They should be pretty similar except for the GPS. All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread James Turner
On Wednesday, November 13, 2002, at 07:16 pm, Gene Buckle wrote: Wouldn't it just be easier to allow the user to configure how they'd like the aircraft lists presented? The model file can indicate aircraft details such as licence requirements, operation category, etc. The user could then

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Erik Hofman writes: Allright, If you think lowres is not good enough, we can keep them. I was just trying to remove 11 Mb from the base package and thought the lowres version would be good enough. Perhaps the high-res could be an optional

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Gene Buckle
And FG already uses Zlib, so adding jar support wouldn't even require another library dependency. Is Zlib zip or bzip2 based? Or is it just the InfoZip lib and I didn't know? :) Crystal space again uses .zips for this purpose, with a VFS layer that can 'mount' zip archives into the data

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Michael Selig
At 11/13/02, you wrote: JD Fenech writes: Major note: I've been trying to follow FG development for somewhat over a year, and still haven't been able to really figure out how FDMs are handled (are they internal to the software, or are they externally loaded). The FDMs are the

[Flightgear-devel] Re: [Flightgear-users] Error making SimGear 0.2.0...

2002-11-13 Thread Norman Vine
Patrick Staehlin writes: Here's what i've done: 1. downloaded installed cygwin ./configure worked fine make returned: .. from newbucket.cxx:31: /usr/include/c++/3.2/limits:942:22: macro min requires 2 arguments, but only 1 given In file included from

[Flightgear-devel] Re: [Flightgear-users] Error making SimGear 0.2.0...

2002-11-13 Thread Patrick Staehlin
It works now... ;-) On Wed, 13 Nov 2002 15:02:59 -0500 Norman Vine [EMAIL PROTECTED] wrote: Try adding this to $SIMGEAR / simgear / compiler.h [...] # ifdef WIN32 ^ Had to change this one to: #ifdef __CYGWIN__ // keep windows.h from #defining min() max() macros

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Christian Mayer
Gene Buckle wrote: And FG already uses Zlib, so adding jar support wouldn't even require another library dependency. Is Zlib zip or bzip2 based? Or is it just the InfoZip lib and I didn't know? :) IIRC zip == Zlib != bzip2 CU, Christian -- The idea is to die young as late as

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread David Megginson
Michael Selig writes: - I like this approach (fdm/type named dirs vs aircraft/aero below). There's a lot more than just aero in the aircraft files: inits + aero + gear + engine + flag setting, etc. Also, I think from a developer standpoint, it's best to start w/ the

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Tony Peden
On Wed, 2002-11-13 at 08:16, Arnt Karlsen wrote: On Wed, 13 Nov 2002 09:39:05 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: JD Fenech writes: Major note: I've been trying to follow FG development for somewhat over a year, and still haven't been

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread John Check
On Wednesday 13 November 2002 4:38 pm, Jim Wilson wrote: David Megginson [EMAIL PROTECTED] said: Erik Hofman writes: Allright, If you think lowres is not good enough, we can keep them. I was just trying to remove 11 Mb from the base package and thought the lowres version would be

RE: [Flightgear-devel] Blender Status

2002-11-13 Thread Michael Basler
John, From: [EMAIL PROTECTED] [mailto:flightgear-devel-admin;flightgear.org]On Behalf Of John Check The current gzipped cvs snapshot tarball is less than 40mb. How does this compare with other sims -demo- downloads? From my (a user's) point of view 40 MB is not large today. People have to

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Arnt Karlsen
On 13 Nov 2002 15:22:15 -0800, Tony Peden [EMAIL PROTECTED] wrote in message 1037229736.19944.727.camel@raptor: On Wed, 2002-11-13 at 08:16, Arnt Karlsen wrote: ..I like a birds view building block approach: JSBSim can be run as an external fdm to FG. How about making this the standard

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Tony Peden
On Wed, 2002-11-13 at 18:05, Arnt Karlsen wrote: On 13 Nov 2002 15:22:15 -0800, Tony Peden [EMAIL PROTECTED] wrote in message 1037229736.19944.727.camel@raptor: On Wed, 2002-11-13 at 08:16, Arnt Karlsen wrote: ..I like a birds view building block approach: JSBSim can be run as

Re: [Flightgear-devel] Re: [Flightgear-users] Error making SimGear 0.2.0...

2002-11-13 Thread Norman Vine
Norman Vine wrote: Patrick Staehlin writes: Has anyone managed to compile 0.2.0 on cygwin/gcc3.2-2? Arrgh ... I thought that 3.2-2 would just work :-( Try adding this to $SIMGEAR / simgear / compiler.h $ cvs diff compiler.h Index: compiler.h

RE: [Flightgear-devel] Blender Status

2002-11-13 Thread Jim Wilson
Michael Basler [EMAIL PROTECTED] said: John, From: [EMAIL PROTECTED] [mailto:flightgear-devel-admin;flightgear.org]On Behalf Of John Check The current gzipped cvs snapshot tarball is less than 40mb. How does this compare with other sims -demo- downloads? From my (a user's) point

Re: [Flightgear-devel] Model allignment

2002-11-13 Thread Michael Selig
At 11/14/02, Jim Wilson wrote: Anyone else noticing that the model alignment offsets aren't working? If you are talking about the file that moves the model wrt the reference point in the mdl file, it does not work for me. For example, the values in this file don't move the model.