Hi,
here are a couple bugs that make flying FlightGear rather difficult
must be rather easy to fix:
- some time ago (a week or two), the 2D panel ASI stopped working on
most aircraft I use (Seahawk, TSR.2, B52). The same applies to some
of the other instruments (AoA, turn ind.)
- the main n
My reproduction of the 1946 Piper J3 Cub Owner's Manual arrived
yesterday from an eBay seller (my first experimentation with sniping).
Most of it contains maintenance information, but I've copied the
"FLYING HINTS" section into $FG_ROOT/Aircraft-yasim/README.j3cub. It
has some performance numbers
Erik wrote:
> *Then it might have been me ;-)
Bueno, Erik! Here's what I've done to the panel. I had to shave off the top
and bottom a little for visibility "over the nose". I then added some HUD
brackets, and converted it to RGB format. The (huge) file is here:
http://home.attbi.com/~davi
Okay, here's problem #2.
Simgear doesn't configure as metakit is not found.
However, I was under the impression that the "corrected" metakit did make +
make install. At least, I ended up with a correct message about it being
installed. Moreover, there are
libmk4.a and libmk4.la
under /usr/lcoa
Curt,
> Which version of metakit were you building? Is this still problem
> with the most recent versions of metakit? If not, has anyone reported
> this to the metakit author so this can at least get resolved in future
> versions?
This is Metakit 2.4.3. It came with the CVS archive, maybe 14 da
Erik Hofman wrote:
> Andy Ross wrote:
> > You can play with the src0/src1/dst0/dst1 attributes to get any
> > linear mapping you want.
>
> Hmm, Im not sure I can do what I want then. What is needed is a
> switch that says, hey if this property is false then ignore this
> input.
>
> Is this possibl
Michael,
Which version of metakit were you building? Is this still problem
with the most recent versions of metakit? If not, has anyone reported
this to the metakit author so this can at least get resolved in future
versions?
Curt.
Michael Basler writes:
> Hi,
>
> I am trying to re-build Fli
Hi,
I am trying to re-build FlightGear with all the libs on a completely new
Cygwin system from scratch (mostly to learn all the annoyencies on the way
again and record the errors in the Getting Started).
The first one entered already while making Metakit. While compiling it I get
--
At 2/14/03, Luke Scharf wrote:
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
> Gene Buckle writes:
> > > http://www.flightgear.org/images/SeaHawk.jpg
> > >
> > That just kicks ass. You've made a buddy of mine very happy. He's
> > recently got a Sea Hawk cockpit that is destined to be a
Andy Ross wrote:
Erik Hofman wrote:
> I try to get it working when on the ground only by adding the
> following tho the YASim configuration file:
>
>
>
> which checks for weight on the nosegear, but it seems to work
> inverted. Andy?
You can play with the src0/src1/dst0/dst1 attributes t
Erik Hofman wrote:
> I try to get it working when on the ground only by adding the
> following tho the YASim configuration file:
>
>
>
> which checks for weight on the nosegear, but it seems to work
> inverted. Andy?
You can play with the src0/src1/dst0/dst1 attributes to get any linear
mapping
Probably first place to start:
http://www.thunder-and-lightnings.co.uk/seahawk/index.html
References section should contain data.
Matt
On Fri, 2003-02-14 at 11:00, Jon S Berndt wrote:
> Anyone know where a good report on this aircraft might be
> found? Aero, mass props, etc.?
>
> Jon
>
> ___
Anyone know where a good report on this aircraft might be
found? Aero, mass props, etc.?
Jon
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On Fri, 2003-02-14 at 13:30, Arnt Karlsen wrote:
> > Here's a random question: Where are the engines on this aircraft? I
> > see throttles in the cockpit, but I don't see the air intakes...
>
> ..chk the wing roots for a "hole to plug in the strakes". ;-)
I see them, and I can see the exhaust
Erik Hofman writes:
> Visual only. It was meant to work on the ground only, but the brakes
> gets applied whet in the air as well (which is the correct behaviour IMHO).
The best thing to do would be to read a new property, like
/controls/wings
which would be set to something between 0.0 (f
On 14 Feb 2003 12:31:00 -0500,
Luke Scharf <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
> > Gene Buckle writes:
> > > > http://www.flightgear.org/images/SeaHawk.jpg
> > > >
> > > That just kicks ass. You've made a buddy of m
Gene Buckle wrote:
Gene Buckle wrote:
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Heh. That's pretty neat. Does it affect the flight characteristics or is
it strictly a visual effect?
Visual only. It was meant to work on the ground only, but the brakes
gets applie
> Gene Buckle wrote:
> >>>Oh, and one word of advise, don't use the parking break when airborne
> >>>... :-P
> >>
> >>Oh my, now that's an easter egg I wasn't expecting. Lee get's the
> >>prize for the day. :-)
> >
> > What happens?
>
> http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
>
Heh. T
Gene Buckle wrote:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Erik
___
Curtis L. Olson wrote:
Erik Hofman writes:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
I try to get it working when on the ground only by adding the following
tho the
> > Oh, and one word of advise, don't use the parking break when airborne
> > ... :-P
>
> Oh my, now that's an easter egg I wasn't expecting. Lee get's the
> prize for the day. :-)
>
What happens?
g.
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On Fri, 2003-02-14 at 09:45, Curtis L. Olson wrote:
> Erik Hofman writes:
> > Curtis L. Olson wrote:
> > > Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
> > > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> > > is now starting to texture them:
> > >
> >
Erik Hofman writes:
> Curtis L. Olson wrote:
> > Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
> > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> > is now starting to texture them:
> >
> > http://www.flightgear.org/images/SeaHawk.jpg
> >
> > If yo
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the latest cvs of the base package, you ca
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
> Gene Buckle writes:
> > > http://www.flightgear.org/images/SeaHawk.jpg
> > >
> > That just kicks ass. You've made a buddy of mine very happy. He's
> > recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
> >
> > You can s
Gene Buckle writes:
> > http://www.flightgear.org/images/SeaHawk.jpg
> >
> That just kicks ass. You've made a buddy of mine very happy. He's
> recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
>
> You can see it at http://www.wv838.com
There is some really detailed cockp
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
> makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> is now starting to texture them:
>
> http://www.flightgear.org/images/SeaHawk.jpg
Very nice textures Lee!
Happy Valentines day?
Thanks Lee!!! How did you do it?
Matt
On Fri, 2003-02-14 at 07:38, Curtis L. Olson wrote:
> Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
> makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> is now starting to texture them:
>
>
> http://www.flightgear.org/images/SeaHawk.jpg
>
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at http://www.wv838.com
Thanks Lee!
g.
___
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the latest cvs of the base package, you can try this out
by runnin
David Culp wrote:
Recently someone posted some F-16 panel artwork here (I forgot who), and I've
Does this look familliar:
http://www.a1.nl/~ehofman/fgfs/download/f16-panel.png
*Then it might have been me ;-)
made an F-16/T-38/generic-fighter panel/HUD combo out of it. If anyone's
interested
Recently someone posted some F-16 panel artwork here (I forgot who), and I've
made an F-16/T-38/generic-fighter panel/HUD combo out of it. If anyone's
interested I'll post links to my config files here. Screenshot:
http://home.attbi.com/~davidculp2/f16/f16-cockpit.jpg
Some limitations:
1) If
> Try the bindings as they are in CVS now. They are, I think, what you were
> looking for.
Exactly, very nice - thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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