Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Matevz Jekovec

We might also want to start thinking of an official organization
hierarchy such as:
Aircraft/
 LightSingles/
 JetFighters/
 CommercialJets/
 CommercialTurboProps/
 Bombers/
 WWI/
 WWII/
 SailPlanes/
 Experimental/
 

For modern military aircrafts, I would make the following hierarchy:
- Fighter (most of F-xx, Rafale, MiG-s, Sukhoi-s)
- Attack (A-10, Harrier, Tornado, Mirage 2000, my J-22, Su-25)
- Bomber (F-117, B-1, B-2, B-52, Iljusin-s)
- Transport-Support (Hercules, Galaxy, KC-10, KC-135, Antonov-s)
- EWS (EC-3? AWACS, Prowler)
- Recon (light, fast, reconaissance aircrafts)
- Trainee (light military aircrafts developed specially for teaching)
- Matevz

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[Flightgear-devel] feature request: a menu sustem

2003-09-20 Thread Ironhell3 .
HI, thanx for a great game :)
I am playing flightgear for the last months and i really enjoy it.But i 
believe that it lacks something: a menu
I would like when flightgear starts to have a menu, to select _graphically_ 
which airplane and which airport i would like to use, and to set some other 
options, like a random instrument failure, or a nickname, and then to select 
play and load the real scenery of the game.I believe this would be a major 
enhancement to the game and it will attract many new players.
Thanx a lot

ps: sorry for my english, i am not a native speaker

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Re: [Flightgear-devel] feature request: a menu sustem

2003-09-20 Thread Erik Hofman
Ironhell3 . wrote:
HI, thanx for a great game :)
I am playing flightgear for the last months and i really enjoy it.But i 
believe that it lacks something: a menu
I would like when flightgear starts to have a menu, to select 
_graphically_ which airplane and which airport i would like to use, and 
to set some other options, like a random instrument failure, or a 
nickname, and then to select play and load the real scenery of the 
game.I believe this would be a major enhancement to the game and it will 
attract many new players.
Yeah, we are aware of that. But unfortunately the history of FlightGear 
 makes it a bit difficult to implement this. We are slowly but steadily 
working towards the possibility to add these feature.

I'm glad you like it so far.

Erik

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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Innis Cunningham
Not to forget the prop liners before the jets.
Also by the by is there any intention of updating to 9.3 in the near 
future.Just asking to see whats in the pipe line

Cheers
Innis
Curtis L. Olson  writes


We might also want to start thinking of an official organization
hierarchy such as:
Aircraft/
  LightSingles/
  JetFighters/
  CommercialJets/
  CommercialTurboProps/
  Bombers/
  WWI/
  WWII/
  SailPlanes/
  Experimental/
Regards,

Curt.
--
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
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[Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Innis Cunningham
Hi All

In an effort to see what 3D models might be in the pipeline and to save 
people working on the same model.
Maybe people could say what A/C they have under development(not in your 
imagination though).

I am currently working on the 737-300(almost finished) plus panel(half 
finished).
After that I was thinking 707 or DH Dash8.
Anyway it would give 3D modellers some idea what to work on.

Cheers
Innis
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Re: [Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Frederic Bouvier
Innis Cunningham wrote:
 Hi All
 
 In an effort to see what 3D models might be in the pipeline and to save 
 people working on the same model.
 Maybe people could say what A/C they have under development(not in your 
 imagination though).
 
 I am currently working on the 737-300(almost finished) plus panel(half 
 finished).
 After that I was thinking 707 or DH Dash8.
 Anyway it would give 3D modellers some idea what to work on.

Why not open a page on the Wiki ?

-Fred



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RE: [Flightgear-devel] Beyond presets

2003-09-20 Thread Norman Vine
David Megginson writes:
 
 Tony Peden writes:
 
   /sim/startup/init/position-type : (latlon|airport|navaid|runway)
   /sim/startup/init/altitude-type : (msl|agl|glidepath)
   /sim/startup/init/orientation-type : (rph|runway)
   /sim/startup/init/time-type : (utc|local|sunpos)
   
   This sounds awful close to /sim/presets, so it sounds to me like we may
   always need the functionality.  That being the case, why change it?
 
 Not really -- the difference is that the actual values
 (lat/lon/alt/hpr/airport/navaid/etc.) live in the main property tree,
 and these tell us only where we should look for them.

Sounds to me like what is needed is a way to do

$MY_TREE = which branch I want

/ sim / $MY_TREE /  *** / **

Cheers

Norman


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RE: [Flightgear-devel] Beyond presets

2003-09-20 Thread David Megginson
Norman Vine writes:

   Not really -- the difference is that the actual values
   (lat/lon/alt/hpr/airport/navaid/etc.) live in the main property tree,
   and these tell us only where we should look for them.
  
  Sounds to me like what is needed is a way to do
  
  $MY_TREE = which branch I want
  
  / sim / $MY_TREE /  *** / **

I don't think that's it either -- we have too many different ways to
set the initial position, velocity, etc.  Simply selecting a branch of
the property tree won't do it (unless we want to duplicate all of the
information in that branch, in which case we're back to presets
again).


All the best,


David

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RE: [Flightgear-devel] Beyond presets

2003-09-20 Thread Norman Vine
David Megginson writes: 
 Norman Vine writes:
 
Not really -- the difference is that the actual values
(lat/lon/alt/hpr/airport/navaid/etc.) live in the main property tree,
and these tell us only where we should look for them.
   
   Sounds to me like what is needed is a way to do
   
   $MY_TREE = which branch I want
   
   / sim / $MY_TREE /  *** / **
 
 I don't think that's it either -- we have too many different ways to
 set the initial position, velocity, etc.  Simply selecting a branch of
 the property tree won't do it (unless we want to duplicate all of the
 information in that branch, in which case we're back to presets
 again).

I should have clarified this is only when the properties are in 
'persistant' mode, reading or writing to/from disk

I agree that we do not want or need more then one tree in memory.

Cheers

Norman

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Re: [Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Erik Hofman
Innis Cunningham wrote:

Hi All

In an effort to see what 3D models might be in the pipeline and to save 
people working on the same model.
Maybe people could say what A/C they have under development(not in your 
imagination though).

I am currently working on the 737-300(almost finished) plus panel(half 
finished).
After that I was thinking 707 or DH Dash8.
Anyway it would give 3D modellers some idea what to work on.
I'm not planning or doing any aircraft at the moment other than the 
F-104, FOkker 50 and Fokker 100 I will continue to work on.

I am *hoping* to create an F-16 model some time, but if some one beats 
me to it I would be more than happy (hint hint ..)

;-)

Erik

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[Flightgear-devel] Compiling Under Cygwin

2003-09-20 Thread Tony Peden
I'm building FG under Cygwin on XP home this morning.  All is well, but
I did find that I needed to add a link directory (the linker couldn't
find libsgmath):
$ LDFLAGS=-L/usr/local/lib ./configure

I installed Cygwin this morning and plib, SG, and FG are from CVS and
AFAIK I did nothing different or unusual.


-- 
Tony Peden [EMAIL PROTECTED]


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RE: [Flightgear-devel] [Fwd: help]

2003-09-20 Thread Norman Vine
Erik Hofman writes:
 Norman Vine wrote:
  Erik Hofman writes:
  
 Tests have shown 
 that in-lining code doesn't make a huge difference (actually the code 
 might become slower ...) but it decreased the executable tremendously.
  
  
  IMO the jury is still out on this :-)
  
  Compiling with minimal inlining *will* decrease compile times and 
  IIRC was the prime motivator for those making the argument that 
  inlining doesn't do any good.
  
  statistics-like-code-can-be-tweaked-to-prove-anything'ly yr's
 
 True. But given that there was no noticeable effect I guess we're safe.

Unless someone literally follows your advice and removes all the 
inlined code that we currently have :-)

Cheers

Norman

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[Flightgear-devel] Service Pack for Visual Studio . net ?

2003-09-20 Thread Bodo von Thadden
Hi,
I try to compile Metakit with MSVC7 and got some error's.
I have looked for service packs, but I only found Service pack 5  for
the earlier version. Is this right, or can I use the service pack for Visual 
C++ 7 ??

Bodo

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Re: [Flightgear-devel] Re: [Opengc-devel] Linux Hardware

2003-09-20 Thread Jorge Van Hemelryck

 http://www.a-g-t.com
 http://www.microchip.com
 http://cockpit.varxec.de/ 

What about having these links added to the Relateds sites/projects
section on the FlightGear webpage ?

I'm always afraid I might lose an URL, and these look like promising
projects...

-- 
Jorge Van Hemelryck

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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Jorge Van Hemelryck
On Sat, 20 Sep 2003 11:29:48 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:

 For modern military aircrafts, I would make the following hierarchy:
 - Fighter (most of F-xx, Rafale, MiG-s, Sukhoi-s)
 - Attack (A-10, Harrier, Tornado, Mirage 2000, my J-22, Su-25)
 - Bomber (F-117, B-1, B-2, B-52, Iljusin-s)
 - Transport-Support (Hercules, Galaxy, KC-10, KC-135, Antonov-s)
 - EWS (EC-3? AWACS, Prowler)
 - Recon (light, fast, reconaissance aircrafts)
 - Trainee (light military aircrafts developed specially for teaching)

hum...

The Mirage 2000C is definitely a fighter, whereas the Mirage 2000D would
be a fighter-bomber (is that what you call attack aircraft?), as it does
have air-to-air capacity.

The Mirage F1C was a fighter (no longer in service in France), the F1CT is
an attack aircraft, and the F1CR a reconnaissance aircraft. All of them
can act as fighters as well.

And the Rafale was designed to be a multirole aircraft as well.

Maybe you could make some distinctions among MiG and Sukhoi aircraft...
For instance, the Su-27 was mainly a fighter, until more recent versions
gained air-to-ground capacity, whereas the Su-25 is just an attack
aircraft.

I'm not really criticizing, but I'm saying it's going to be more and more
difficult to sort all these modern aircraft in categories.

-- 
Jorge Van Hemelryck

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[Flightgear-devel] more hotspots

2003-09-20 Thread paul.mcann
I added some more hotspots to Davids c172p since he already had done all 
the animation.
Also I tried making the throttle and mixture knobs into hotspots even 
when they are moving
adding extra hotspots for them.  Also you can click on the trim wheel to 
trim now.

I added a directory for the labels for the white toggle switches, but 
there is probably better way
to do the labels then I came up with.  There is a short readme file 
which gives the path for the new
directory.

Let me know if it works ok?

the package is here

http://mysite.verizon.net/vze3b42n/hotspots.tar.gz

Paul



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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Lee Elliott
On Saturday 20 September 2003 17:45, Jorge Van Hemelryck wrote:
 On Sat, 20 Sep 2003 11:29:48 +0200
 Matevz Jekovec [EMAIL PROTECTED] wrote:
 
  For modern military aircrafts, I would make the following hierarchy:
  - Fighter (most of F-xx, Rafale, MiG-s, Sukhoi-s)
  - Attack (A-10, Harrier, Tornado, Mirage 2000, my J-22, Su-25)
  - Bomber (F-117, B-1, B-2, B-52, Iljusin-s)
  - Transport-Support (Hercules, Galaxy, KC-10, KC-135, Antonov-s)
  - EWS (EC-3? AWACS, Prowler)
  - Recon (light, fast, reconaissance aircrafts)
  - Trainee (light military aircrafts developed specially for teaching)
 
 hum...
 
 The Mirage 2000C is definitely a fighter, whereas the Mirage 2000D would
 be a fighter-bomber (is that what you call attack aircraft?), as it does
 have air-to-air capacity.
 
 The Mirage F1C was a fighter (no longer in service in France), the F1CT is
 an attack aircraft, and the F1CR a reconnaissance aircraft. All of them
 can act as fighters as well.
 
 And the Rafale was designed to be a multirole aircraft as well.
 
 Maybe you could make some distinctions among MiG and Sukhoi aircraft...
 For instance, the Su-27 was mainly a fighter, until more recent versions
 gained air-to-ground capacity, whereas the Su-25 is just an attack
 aircraft.
 
 I'm not really criticizing, but I'm saying it's going to be more and more
 difficult to sort all these modern aircraft in categories.
 
 -- 
 Jorge Van Hemelryck

Those are pretty good points and we risk having more categories than a/c.

Categeories could be helpful to someone who doesn't know what they want to fly 
but the categories should be kept small and simple.  Perhaps several simple 
lists might be easier to handle, such as Size, Propulsion, Use etc, with 
simple categories in each list, such as Small, Medium  Large in the Size 
list, Piston, Turbine  Rocket in the Propulsion list and Civil, Military, 
Experimental  Research in the Use list.

Each a/c would appear in each list, in the appropriate category, so for 
example, the 747 would appear in the Large category of the Size list, the 
Turbine category of the Propulsion list and the Civil category in the Use 
list.

LeeE


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Re: [Flightgear-devel] Service Pack for Visual Studio . net ?

2003-09-20 Thread Frederic Bouvier
Bodo von Thadden wrote:
 Hi,
 I try to compile Metakit with MSVC7 and got some error's.
 I have looked for service packs, but I only found Service pack 5  for
 the earlier version. Is this right, or can I use the service pack for
Visual
 C++ 7 ??

AFAIK, there is no service pack for VC 7. Don't try to install VC6SP5 or
you will definitely corrupt your installation.

BTW, latest CVS version of FG no longer require MetaKit

-Fred



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Re: [Flightgear-devel] Service Pack for Visual Studio . net ?

2003-09-20 Thread Frederic Bouvier
Frederic Bouvier wrote:
 Bodo von Thadden wrote:
  Hi,
  I try to compile Metakit with MSVC7 and got some error's.
  I have looked for service packs, but I only found Service pack 5  for
  the earlier version. Is this right, or can I use the service pack for
 Visual
  C++ 7 ??
 
 AFAIK, there is no service pack for VC 7. Don't try to install VC6SP5 or
 you will definitely corrupt your installation.

However, there is a .NET 2003 version, aka VC 7.1

-Fred



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Re: [Flightgear-devel] [Fwd: help]

2003-09-20 Thread Erik Hofman
Norman Vine wrote:

Unless someone literally follows your advice and removes all the 
inlined code that we currently have :-)
Now, that would be a waste of precious time :-)

Erik

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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread JD Fenech
I know this is slightly off topic, but what is the possibility of having 
a one aircraft, one file type configuration. The idea is basically to 
put all of the requisite files for a particular aircraft into some kind 
of archive file, such as a tarball, and then drop the archives into one 
directory.  Of course, each archive would need some kind of .info file 
in it to tell fg what the aircraft name is, etc. Optimally, a command 
line option would override any faults set in the archive.

Matevz Jekovec wrote:
Jorge Van Hemelryck wrote:

On Sat, 20 Sep 2003 11:29:48 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
 

For modern military aircrafts, I would make the following hierarchy:
- Fighter (most of F-xx, Rafale, MiG-s, Sukhoi-s)
- Attack (A-10, Harrier, Tornado, Mirage 2000, my J-22, Su-25)
- Bomber (F-117, B-1, B-2, B-52, Iljusin-s)
- Transport-Support (Hercules, Galaxy, KC-10, KC-135, Antonov-s)
- EWS (EC-3? AWACS, Prowler)
- Recon (light, fast, reconaissance aircrafts)
- Trainee (light military aircrafts developed specially for teaching)
   

hum...

The Mirage 2000C is definitely a fighter, whereas the Mirage 2000D would
be a fighter-bomber (is that what you call attack aircraft?), as it does
have air-to-air capacity.
The Mirage F1C was a fighter (no longer in service in France), the F1CT is
an attack aircraft, and the F1CR a reconnaissance aircraft. All of them
can act as fighters as well.
And the Rafale was designed to be a multirole aircraft as well.

Maybe you could make some distinctions among MiG and Sukhoi aircraft...
For instance, the Su-27 was mainly a fighter, until more recent versions
gained air-to-ground capacity, whereas the Su-25 is just an attack
aircraft.
I'm not really criticizing, but I'm saying it's going to be more and more
difficult to sort all these modern aircraft in categories.
 

Yes, of course. I was just giving examples of generaly, which aircrafts 
to put it to folders (why they are there). I think  overall it's not 
hard to categorize aircrafts, but I is no doubtly a must, cause the 
available aircrafts number is drasticly growing. My J-22 A is a version 
which is most widely spread - Fighter-Bomber role aircraft (therefore 
let's say J-22 is an attack aircraft), although variant B is a double 
seater (trainee or a better close air support) and an R variant for 
recon. Anyway, every aircaft does a description of it, usually commented 
in xml wrapper files (what type, how old, development, who uses it, 
history, armement etc.), which should some day be showed in game too (I 
had in mind a technical library accessible from the game menu, which 
will show a 3D model of an aircraft, a tree structure data, a 
description, radar symbols etc.)



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[Flightgear-devel] Re: heads up - aircraft reorg

2003-09-20 Thread David Culp
On Saturday 20 September 2003 04:29 pm, JD Fenech wrote:
 I know this is slightly off topic, but what is the possibility of having
 a one aircraft, one file type configuration. The idea is basically to
 put all of the requisite files for a particular aircraft into some kind
 of archive file, such as a tarball, and then drop the archives into one
 directory.  Of course, each archive would need some kind of .info file
 in it to tell fg what the aircraft name is, etc. Optimally, a command
 line option would override any faults set in the archive.


This came up recently.  The consensus, I think, was that the files first 
needed to be placed in a single directory, which is being done.  The next 
step will be to chose an archiving library, I believe.

Dave

-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Curtis L. Olson
JD Fenech writes:
 I know this is slightly off topic, but what is the possibility of having 
 a one aircraft, one file type configuration. The idea is basically to 
 put all of the requisite files for a particular aircraft into some kind 
 of archive file, such as a tarball, and then drop the archives into one 
 directory.  Of course, each archive would need some kind of .info file 
 in it to tell fg what the aircraft name is, etc. Optimally, a command 
 line option would override any faults set in the archive.

The difficulty with a single file approach is in the handling of the
aircraft 3d model and textures.  We use plib and depend on it's
model/texture loaders so we would have to rewrite all those plib
loader routines to know about our special file conglomeration format
... and that would get really messy really fast.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Manuel Bessler
On Sat, Sep 20, 2003 at 07:35:02PM +0800, Innis Cunningham wrote:
 Hi All
 
 In an effort to see what 3D models might be in the pipeline and to save 
 people working on the same model.
 Maybe people could say what A/C they have under development(not in your 
 imagination though).

Boeing 717-200


Regards,
Manuel

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Re: [Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Jim Wilson
Innis Cunningham [EMAIL PROTECTED] said:

 Hi All
 
 In an effort to see what 3D models might be in the pipeline and to save 
 people working on the same model.
 Maybe people could say what A/C they have under development(not in your 
 imagination though).
 
 I am currently working on the 737-300(almost finished) plus panel(half 
 finished).
 After that I was thinking 707 or DH Dash8.
 Anyway it would give 3D modellers some idea what to work on.
 

Well I've been thinking about the emb-135 for a long time, and recently we 
talked about the beech 1900 on the list.  But for now I'm going to be showing 
some restraint and just focus on the things that I've already started or 
promised someone I would do.  These include:

Finishing the 747-400, P51-D, and c310/U-3A 3D models.
Building a 3D compass model for cessnas.
  a 3D cockpit for the ornithopter.
Maybe some more detail in the A-4 (after all the rest).

The only thing that I started that I consider pretty much done is the 1903 
Flyer model...so my record isn't all that good on this right now.  And 
progress has been a little slow recently...but I've got some significant  
changes to the 747 in progress.

Best,

Jim


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RE: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Jon Berndt

 That's good.  Maybe a more generic Historical category would be 
 useful?

Don't all of our aircraft fit into that category?

:-)

Jon


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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said:

snip
 Two areas of concern.  There are about 40 variations on the c172 and
 about 20 variations on the c310 with different incantations and
 aliases and various conglomerations of yasim, jsbsim, 3d cockpits, 2d
 cockpits, etc. etc. etc.  This was kind of messy since they all tend
 to refer back and forth to each other and all over the place.  I think
 I got everything tweaked correctly, but those of you who care about
 these should maybe double check that I didn't screw something up.
 
I'll run through some the next couple of days.  This is really a great 
improvement.

 At some point it might be worth taking a pass through the existing
 aircraft and moving those that have significant problems or
 significantly missing pieces off to some other area ...
 
 We might also want to start thinking of an official organization
 hierarchy such as:
 
 Aircraft/
   LightSingles/
   JetFighters/
   CommercialJets/
   CommercialTurboProps/
   Bombers/
   WWI/
   WWII/
   SailPlanes/
   Experimental/

That's good.  Maybe a more generic Historical category would be useful?  Not 
all of the planes that fit in WWII would necessarily be just military and I'm 
not sure the j3cub would necessarily belong in the light singles (even though 
it would in a sense).  Oh yeah and we have light twin piston too.

An eye toward organizing for a menu system (interactive aircraft selection) 
would be good.  Not sure what if any issues lay there.

Best,

Jim 


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Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread kreuzritter2000
 We might also want to start thinking of an official organization
 hierarchy such as:

 Aircraft/
   LightSingles/
   JetFighters/
   CommercialJets/
   CommercialTurboProps/
   Bombers/
   WWI/
   WWII/
   SailPlanes/
   Experimental/

 Regards,

 Curt.

Are there any plans for helicopters, rockets, ballons and airships?

Best Regards,
 Oliver C.



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[Flightgear-devel] model airplanes - but without FGFS so far

2003-09-20 Thread Alex Perry
http://www.linuxdevices.com/articles/AT9733962835.html

There _must_ be a better way to communicate with the remote model aircraft
than to use a web application server as the client software ...
... any ideas ? 8-)

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