Re: [Flightgear-devel] broken rendering for jpg server?

2004-10-14 Thread Martin Spott
Birger Brunswiek wrote:

 Using FlightGear's 0.9.5 http jpg server I, sometimes, get incompletely
 rendered images. The scenery around is missing some of the triangles
 and they appear as grey, blueish spots

This resembles me of rendering errors with not-that-uptodate
XFree86/DRI drivers for ATI Radon. I remember that they got replicated
in screenshots, probably in these JPEG images as well,

Martin.
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Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-14 Thread Frederic Bouvier
Ampere K. Hardraade wrote:
 On October 13, 2004 09:44, Frederic Bouvier wrote:
  You can't ask too much from an Intel Graphic processor. IIRC, it doesn't
  use dedicated memory for textures and buffers, but rather your main memory.
  My notebook, that features an ATI IGP, has a bios parameter to reserve
  memory for graphic operation. When I want to do 3d, I have to allocate more
  to the graphic processor and less to the OS.

 My AGP Apeture Size is 64MB, but framebuffer is 8MB.  I have also assigned an
 addition of 64MB for video via XF86Config, but the result is still the same.

Look in your *BIOS* settings. It isn't the AGP Aperture, it is the amount of
main memory dedicated to graphic operations. You can't have good framerate
if you only allocate 8Mb. I am afraid the additional 64Mb you have in
XF86Config is allocated in system memory, not directly managed by the graphic
chip.

-Fred

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Re: [Flightgear-devel] DOS line endings in base package

2004-10-14 Thread Erik Hofman
Ampere K. Hardraade wrote:
I know.  I am proposing that it may be a good idea to cut it down further so 
that the archive is around 40MB.

I've just did some googling today, and I found that I am not the only one who 
see the size of the archive as a problem.
I've been thinking about it and am more and more in favor of splitting 
up the download in the base package (including the C172 and some twin 
engine commuter) and an add-on package.

The 3d models should then be saved in AC3d format (*.ac) 
 because that is the file format that is used by FlightGear. 
 (FYI Blender can import and export into *.ac file format) 

I am seeing a serious problem here: people thinks that FlightGear only 
supports AC3D!  We really need to get those people to know that FlightGear 
supports variety of 3d formats.  We especially need to stress that one can 
uses GMAX for modelling, so that people who have experience in modelling for 
MSFS would feel comfortable switching over, instead of asking what the heck 
is ac3d.
I would request holding off stressing out the possible file formats we 
support right now. There has been some discussion behind the scenes that 
may affect the number and type of file formats we support.

Erik
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Re: [Flightgear-devel] broken rendering for jpg server?

2004-10-14 Thread Erik Hofman
Martin Spott wrote:
Birger Brunswiek wrote:

Using FlightGear's 0.9.5 http jpg server I, sometimes, get incompletely
rendered images. The scenery around is missing some of the triangles
and they appear as grey, blueish spots

This resembles me of rendering errors with not-that-uptodate
XFree86/DRI drivers for ATI Radon. I remember that they got replicated
in screenshots, probably in these JPEG images as well,
Probably, they all use the same function now.
Erik
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Re: [Flightgear-devel] broken rendering for jpg server?

2004-10-14 Thread Martin Spott
Erik Hofman wrote:
 Martin Spott wrote:

  This resembles me of rendering errors with not-that-uptodate
  XFree86/DRI drivers for ATI Radon. I remember that they got replicated
  in screenshots, probably in these JPEG images as well,
 
 Probably, they all use the same function now.

Aaah, I found an old example from summer last year - is this a similar
effect ?

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/artefact_01.png

Martin.
-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-10-14 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/737/Models
In directory baron:/tmp/cvs-serv23677/Aircraft/737/Models

Modified Files:
   B737-300.ac 
Log Message:
This one includes the smooth shaded 737 and tu154B as well as the adf 
instrument using the object order which is displayed right.

Is this the patch provided by Mathias ?
Yep.
Erik
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Re: [Flightgear-devel] Velocity, acceleration and rotational rates

2004-10-14 Thread Erik Hofman
Gerhard Wesp wrote:
The parameters you need appear to be all there.  Of course, nothing is
documented so you're on your own...
Documentation is also accepted for inclusion in CVS ...
Erik
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[Flightgear-devel] Digital filters

2004-10-14 Thread Roy Vegard Ovesen
Hi all!

I've added some digital low-pass filters to the autopilot code. You can now 
define four different types of digital filters inside the autopilot 
configuration file. The outputs from these filters could then be used as 
inputs to PID controllers.

I've sent a readme file to Erik that explains how to configure the filters. 
Hopefully it will be in CVS soon.

I've also removed the hardcoded filtering of the helper 
value: /autopilot/internal/pressure-rate. I know that the KAP140 uses this 
helper value, so it might affect the pitch axis performance of the default 
c172 autopilot. A quick grep in the Aircrafts directory showed that nothing 
else uses pressure-rate. If anyone else uses pressure-rate locally... well 
you have been warned.

-- 
Roy Vegard Ovesen

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RE: [Flightgear-devel] status of aircraft carrier

2004-10-14 Thread Vivian Meazza


Mathias Fröhlich wrote a long time ago:

 Sent: 08 July 2004 10:38
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] status of aircraft carrier
 
 On Mittwoch, 7. Juli 2004 21:32, Vivian Meazza wrote:
  It would be a shame if we can't model individual wires, then we could
  experience hook-skip whereby the hook can miss all the wires. A chum of
  mine went around 14 times trying to catch a wire in a Gannet aboard HMS
  Hermes. But I think the 'wire-surface' would do quite well.
 Hmm, let me explain a bit.
 I for myself will be happy to model the relality in detail.
 That wire-surface has grown from an experience I have made during the past
 half year when I wanted to push changes into JSBSim. For example, I often
 proposed a mechanical system which much better models gears. This is not
 hard
 to do from my point of view. But Jon always told me that this stuff is
 tooo
 complicated and it is better to keep things as simple as possible.
 So that 'wire surface' has really grown from a extrapolation of my
 couterpart
 in JSBSim to the flightgear community ...
 
 ... I am happy with individual wires. It is a bit harder since we do only
 have
 the position of the hook at discrete times. But I have also thought about
 that:
 Does the surface spaned from the hook in the prevous timestep and the hook
 in
 this timestep intersect a wire?
 If yes we can have a propability where we catch. And if so apply two
 forces
 from the ends of the wire.
 
 So the API between the FDM and Flightgear will look something like a
 function
 taking a geometry of a rectangle and returning a bool which tells if a
 wire
 is caught and where the two points are where the wire leaves the deck. And
 as
 usual, how these two points move.
 
  It's very difficult to manoeuvre an aircraft onto a cat. You should
  consider modelling the self-aligning rollers and chocks which bodily
 shift
  the aircraft into the correct  position. This need be no more than a
 area
  on the deck on which, if the main wheels are resting on it, a press of a
  key will automatically correctly position the aircraft.
 So with a little jump to the right :)
 
 Sounds sensible!
 
  A key press should signify when the pilot is ready for launch, then the
 cat
  should fire after a random interval after.
 
  The Jet Blast Deflectors (JBDs) could also be modelled.
 Hehe :)
 
 And a cat officer showing you where to taxi :)
 And all these guys with yellow and green and whatever jackets :)
 
 One by one. But yes ...
 
 I think I will put several hundred wires onto KSFO's runway to do the
 first
 tests :)
 
  I can provide more details if you are interested.
 Yes, whatever you fell that could be useful.
 References ...
 
 Thanks in advance!

In the next couple of days or so I will have completed a model of a Seafire
IIIc. It has a functioning hook, so I was set to wondering if there was any
progress on the arrester wire project???

In the course of the work on Submodels, I realized that it should be
possible to re-use some of that code to provide the location of the hook on
a near frame-by-frame basis in geodetic terms. Intersection with a 'wire
surface' should be possible to calculate. But then we need to apply a
suitable force to the fdm. I wonder if a mega-brake would do the trick??? At
least as a first try.

A couple of pictures are at:

http://myweb.tiscali.co.uk/vmeazza/FlightGear/seafire-001.jpg

http://myweb.tiscali.co.uk/vmeazza/FlightGear/seafire-002.jpg



Regards,

Vivian 




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[Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-14 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 13 October 2004 23:47:
 I haven't looked closely at the display list stuff.  Are we being 
 careful to free the display lists when we free the associated objects 
 and remove them from the scene graph?  Is this something that plib 
 should automatically handle (but maybe isn't because we are the first to 
 stress test it?)

No, it doesn't look like plib accumulated DLists. I flew the Hunter again
from KLAX to KSFO along the coast, then quite a while heading W, into the
pacific.

  KLAX, right after taking off:  22k  (i.e.: 22.000 DLists)
  coast:   avg. ~18k  (13K--22k, depending on the
   terrain; peaks at 30k)
  KSFO:  27k
  heading W, slowly falling to:   9k
  exiting from fgfs:  2960


The final 2960 DLists were not freed via glDeleteLists. But in any case:
the DLists weren't the cause for excessive memory consumption. It could
have been problems with KDE's artsdsp.

m.

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Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-14 Thread Harald JOHNSEN
Melchior FRANZ wrote:
* Curtis L. Olson -- Wednesday 13 October 2004 23:47:
 

I haven't looked closely at the display list stuff.  Are we being 
careful to free the display lists when we free the associated objects 
and remove them from the scene graph?  Is this something that plib 
should automatically handle (but maybe isn't because we are the first to 
stress test it?)
   

No, it doesn't look like plib accumulated DLists. I flew the Hunter again
from KLAX to KSFO along the coast, then quite a while heading W, into the
pacific.
 KLAX, right after taking off:  22k  (i.e.: 22.000 DLists)
 coast:   avg. ~18k  (13K--22k, depending on the
  terrain; peaks at 30k)
 KSFO:  27k
 heading W, slowly falling to:   9k
 exiting from fgfs:  2960
The final 2960 DLists were not freed via glDeleteLists. But in any case:
the DLists weren't the cause for excessive memory consumption. It could
have been problems with KDE's artsdsp.
m.
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Those numbers (22k...9k) seam enormous to me. You say 13 to 22k 
depending on terrain...
If I understand well we have one dlist per polygone ?
Each terrain chunk (.btg) is loaded and stored in his ssg tree. A range 
and transform matrix is added at the top of this tree.
Isn't it possible to have one Dlist for this whole tree ?

Regards.

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Re: [Flightgear-devel] broken rendering for jpg server?

2004-10-14 Thread Birger Brunswiek
Martin Spott wrote:
Erik Hofman wrote:
Martin Spott wrote:

This resembles me of rendering errors with not-that-uptodate
XFree86/DRI drivers for ATI Radon. I remember that they got replicated
in screenshots, probably in these JPEG images as well,

$ lspci|grep VGA
01:00.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] 
(rev a1)

hmm... not realy a Radeon, or is it...
$ rpm -q XFree86
XFree86-4.3.0-55
is that up-to-date enough?
XF86Config says driver is nvidia. I'm not sure if that is the one that comes
with XFree86 or the one NVidia provides on their website.

Aaah, I found an old example from summer last year - is this a similar
effect ?
  http://document.ihg.uni-duisburg.de/bitmap/FGFS/artefact_01.png
sort of but not realy, I never have any problems with a screenshot. Also
the missing parts tend to be smallish and a lot of them and they are never
occour in the nearer sourounding i.e. the one on the bottom of the
screenshot you provided would never come up in my case.
Birger
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[Flightgear-devel] FTP downloads

2004-10-14 Thread Martin Spott
Hello,
apparently people are downloading from the CD-Images/ directory like
mad (about 200 FlightGear-Win32-0.9.5.img these days). Wouldn't it make
sense to remove this outdated beast from the servers ?

Martin.
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Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-14 Thread Ampere K. Hardraade
The Max is 8Mb.  The other settings will make you cry.

Is there anyway I can boost the memory allocaated for the frame buffer?

Ampere

On October 14, 2004 02:59, Frederic Bouvier wrote:
 Look in your *BIOS* settings. It isn't the AGP Aperture, it is the amount
 of main memory dedicated to graphic operations. You can't have good
 framerate if you only allocate 8Mb. I am afraid the additional 64Mb you
 have in XF86Config is allocated in system memory, not directly managed by
 the graphic chip.

 -Fred

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