Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-03 Thread Robicd

Martin Spott ha scritto:

Roberto Inzerillo wrote:



So I guess, using more photoreal scenery into FGFS would give a more
realistic result with less human effort then using default terrain textures,
vector roads/lakes/rivers/railroads...



I believe the most promising effort of this sort is 'osgPlanet' where
you apparently can plug almost every sort of geodata. I wonder why
Norman Vine didn't tell us about it  ;-)

Cheers,
Martin.


That's awesome!
I'll give a deep look inside today. Do you (Martin) really think
osgPlanet has the right key (from a developers point of view) to let
FGFS make a new step into photo-real scenery? I really hope so.

I've been come to the conclusion that the current scenery contributers
are a lot but have a lot of difficulties too in order to integrate their
work into the current world representation.

Many people in the world use to hack simulators in order to achieve more
realistic environment (that's real fun :-) , that is de facto possible
thanks to the nature of most of them, FGFS is also opensource and that's
a big advantage. But the lack of simple (not just for highly skilled
developers) tools is a big stop (FGSD is a rare and good example of
user-tool but it's definetely not enough).

I am sad because I see Jon Stockill's repository almost stopped getting
new contributes. I guess it's because of some obstacles (not in John's
repository itself) which common people don't like to cope with.

Anyway, I'm positive with the idea that FGFS is, because of it's
opensource nature, a step behind to other simulators and has great
potentials which just need to come to reality. So you all developers
deserv great respect and support by the user-land.

 so, have a nice day,
 let's see what happens with osgPlanet :-)
Roberto


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Custom scenery integration (was: Re: [Flightgear-devel] Re: [Terragear-devel])

2005-07-03 Thread Ralf Gerlich

Hello,

Martin Spott schrieb:
 [SNIP]

Actually, I _do_ agree that having preprocessed scenery
_is_ an advantage. But it does have disadvantages as well:
1.) At the current state it appears (to me) nearly impossible to inject
user-contributed additions into the scenery,
2.) I don't manage to build the necessary tools on my server   ;-))


Share your problems with us, perhaps we can help ;-)


Maybe the way to go might be to make it easier for everyone to build
the tools (and to simplify the process of scenery generation) and to
add his personal scenery improvements using common open GIS file
formats but keep the preprocessed scenery as we are already used to it.


I'm currently working on some more detailed scenery data for the region 
around Lake of Constance, Southern Germany, and I still have to check on 
some legal issues, but I'd love to share my experience on that with you 
as soon as I get some more time (been quite busy in the last few months).


I'm using GRASS (http://grass.itc.it) for digitising and the preliminary 
results are quite interesting regarding better orientation - at least 
for a local ;-)


I had to write an additional tool to get linedata imported from GRASS to 
TerraGear, but actually with all the support libraries available this is 
far from complex :-)


Most of the exporting and scenery generation tasks is automated using 
scripts and a single configuration file.


When the legal issues are resolved, I might be able to share the 
digitised data with the community and perhaps we could start a 
discussion on how the integration of such data into the standard scenery 
data can be organised and automated - for Curt's convenience ;-)


Oh, and not to forget: FlightGear is an astonishing piece of software! 
In the meantime it has totally replaced my commercial flight simulation 
software (don't make me say names ;-), making it possible for me to 
actually drop Windoze :-) Thank you to all who contributed!


Regards,
Ralf

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RE: Custom scenery integration (was: Re: [Flightgear-devel] Re:[Terragear-devel])

2005-07-03 Thread Norman Vine
Ralf Gerlich writes:
 
 Hello,
 
 Martin Spott schrieb:
   [SNIP]
  Actually, I _do_ agree that having preprocessed scenery
  _is_ an advantage. But it does have disadvantages as well:
  1.) At the current state it appears (to me) nearly impossible to inject
  user-contributed additions into the scenery,
  2.) I don't manage to build the necessary tools on my server   ;-))
 
 Share your problems with us, perhaps we can help ;-)
 
  Maybe the way to go might be to make it easier for everyone to build
  the tools (and to simplify the process of scenery generation) and to
  add his personal scenery improvements using common open GIS file
  formats but keep the preprocessed scenery as we are already used to it.
 
 I'm currently working on some more detailed scenery data 
 
 I'm using GRASS (http://grass.itc.it) for digitising and the preliminary 
 results are quite interesting regarding better orientation - at least 
 for a local ;-)
 
 I had to write an additional tool to get linedata imported from GRASS to 
 TerraGear, but actually with all the support libraries available this is 
 far from complex :-)
 
 Most of the exporting and scenery generation tasks is automated using 
 scripts and a single configuration file.

This sounds great,  Grass is a powerful tool. 

IMO the most useful approach would be modifying TerraGear to use 
PostGIS instead of the File System.  Then one could use tools like
Grass and UDig directlly on the data stream.  For that matter it would
be interesting to investigate using PostGIS to store the FGFS Scenery
directly.  

Hmm this is starting to sound a lot like something that osgPlanet could
render too :-)

Cheers

Norman



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RE: [Flightgear-devel] Re: Custom scenery integration

2005-07-03 Thread Norman Vine
Martin Spott writes:
 
 By definition you can transform the current VMAP0 data, which comes in
 the so called VPF format, into shapefiles. In order to achieve this you
 need OGR and the OGDI VPF driver (Norman, please correct me if I'm
 wrong). 

The same set of tool scan be used to go directly to PostGIS without
teh intermediary shapefile step.
 
 Once we have the landcover data in a PostGIS database we are enabled to
 manually adjust roads and rivers, add ponds like the one in front of
 the Oracle building and send everything to Curt for the scenery
 generation   if someone adds a Shapefile or PostGIS driver to
 TerraGear which replaces the current VMAP0 importer.
 
 I'm currently uncertain if we really can store the _whole_ scenery in
 PostGIS. Our elevation data currently comes as raster data but maybe
 it makes sense to convert that into contour lines - which we finally
 can store in such a database as well. Does this make sense, Norman, or
 will this eliminate our ability to alter the data with 'common' tools ?

Why not just store the Elevation data in a mixed record type of a
Polygon with a  BLOB field ?

Cheers

Norman

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Re: [Flightgear-devel] Re: Custom scenery integration

2005-07-03 Thread Arnt Karlsen
On Sun, 3 Jul 2005 21:51:24 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Norman Vine wrote:

  Ralf Gerlich writes:
  
   Actually, I _do_ agree that having preprocessed scenery _is_ an
   advantage. But it does have disadvantages as well:
   1.) At the current state it appears (to me) nearly impossible to
   inject  user-contributed additions into the scenery, 2.) I don't
   manage to build the necessary tools on my server   ;-))
   
  Share your problems with us, perhaps we can help ;-)
 
 I simply chose the 'wrong' hardware: I'm running AIX on my RS6k
 server. A great machine to build FlightGear scenery (4 GByte RAM, 8
 CPU's) but without a compiler that meets the requirements.

..stupid Q:  Can this iron run User Mode Linux?  Qemu?  Bochs? 

..emulator overhead, but allows running all the goodies.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: Custom scenery integration

2005-07-03 Thread Martin Spott
Norman Vine wrote:
 Martin Spott writes:

 I'm currently uncertain if we really can store the _whole_ scenery in
 PostGIS. Our elevation data currently comes as raster data but maybe
 it makes sense to convert that into contour lines - which we finally
 can store in such a database as well. Does this make sense, Norman, or
 will this eliminate our ability to alter the data with 'common' tools ?

 Why not just store the Elevation data in a mixed record type of a
 Polygon with a  BLOB field ?

Well, this approach certainly enables us to store and retrieve
elevation data, but to my knowledge neither of both methods is suited
to alter the data using the preferred tools like GRASS for example.
We probably would need to build our own storage method for GRASS !?

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Re: Custom scenery integration

2005-07-03 Thread Martin Spott
Arnt Karlsen wrote:
 On Sun, 3 Jul 2005 21:51:24 + (UTC), Martin wrote in message 

 I simply chose the 'wrong' hardware: I'm running AIX on my RS6k
 server. A great machine to build FlightGear scenery (4 GByte RAM, 8
 CPU's) but without a compiler that meets the requirements.

 ..stupid Q:  Can this iron run User Mode Linux?  Qemu?  Bochs? 

It probably would be _much_ easier to build the desired geo-tools on
that machine than building an emulator  :-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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