Re: [Flightgear-devel] Car Model

2002-04-03 Thread Michael Selig

At 4/2/02, you wrote:
On 02 Apr 2002 15:45:18 -0500
  Sam Varner [EMAIL PROTECTED] wrote:
I'm working on an automotive simulator, http://vamos.sourceforge.net  A
while ago, Curt suggested that I try to make my car model work with
FlightGear.

!!

I'd like to start working on that now, but I don't know
where to begin.  Could somebody give me some tips on adding a vehicle
model to FlightGear?  Thanks.

You might start by looking at the ground dynamics / landing gear modeling 
code in the various FDMs (flight dynamics model). In JSBSim this would be 
FGGroundReactions.[cpp|h] and FGLGear.[cpp|h]. You should look at YASim 
and LaRCSim code, as well, to get the widest exposure to how ground 
reactions are modeled.

Off the top of my head, after first being a bit clueless on where to 
start, I'd suggest that you ought to be able to get pretty far pretty fast 
in JSBSim by merely specifying in a config file an aircraft that had 
very poor aerodynamics ;-)  Theoretically, this shouldn't be too hard to 
get a start with. The same is probably true with YASim, I'm sure Andy will 
direct you how to do this with YASim.


I tried this as well.  I ended up w/ something that simulated driving on 
a frozen lake bed --- a skating rink.  But without too much more trouble, 
it could work.  I think the challenging part is going to be modeling the 
suspension system.  FWIW: I know that in motorsports people are using ADAMS 
to model the system dynamics.  This is a commercial product.

One of the problems we face with JSBSim (and which I haven't had time to 
deal with, yet) is that ground reactions can be a little tricky. Maybe a 
driving sim will pay enough special attention to that aspect of modeling 
that you can help us out with your time.

Jon Berndt
Coordinator,
JSBSim Project
http://jsbsim.sf.net

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  Prof. Michael S. Selig
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  University of Illinois at Urbana-Champaign
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  104 South Wright Street
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[Flightgear-devel] Car Model

2002-04-02 Thread Sam Varner

I'm working on an automotive simulator, http://vamos.sourceforge.net  A
while ago, Curt suggested that I try to make my car model work with
FlightGear.  I'd like to start working on that now, but I don't know
where to begin.  Could somebody give me some tips on adding a vehicle
model to FlightGear?  Thanks.

Sam


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Re: [Flightgear-devel] Car Model

2002-04-02 Thread Jon S Berndt

On 02 Apr 2002 15:45:18 -0500
  Sam Varner [EMAIL PROTECTED] wrote:
I'm working on an automotive simulator, http://vamos.sourceforge.net  A
while ago, Curt suggested that I try to make my car model work with
FlightGear.

!!

 I'd like to start working on that now, but I don't know
where to begin.  Could somebody give me some tips on adding a vehicle
model to FlightGear?  Thanks.

You might start by looking at the ground dynamics / 
landing gear modeling code in the various FDMs (flight 
dynamics model). In JSBSim this would be 
FGGroundReactions.[cpp|h] and FGLGear.[cpp|h]. You should 
look at YASim and LaRCSim code, as well, to get the widest 
exposure to how ground reactions are modeled.

Off the top of my head, after first being a bit clueless 
on where to start, I'd suggest that you ought to be able 
to get pretty far pretty fast in JSBSim by merely 
specifying in a config file an aircraft that had very 
poor aerodynamics ;-)  Theoretically, this shouldn't be 
too hard to get a start with. The same is probably true 
with YASim, I'm sure Andy will direct you how to do this 
with YASim.

One of the problems we face with JSBSim (and which I 
haven't had time to deal with, yet) is that ground 
reactions can be a little tricky. Maybe a driving sim will 
pay enough special attention to that aspect of modeling 
that you can help us out with your time.

Jon Berndt
Coordinator,
JSBSim Project
http://jsbsim.sf.net

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