[Flightgear-devel] MD11 related messages in the console
Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open 'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for reading. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open 'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for reading. These are AIrTraffic messages for the MD-11. Personally I find the MD-11 much too heavy (geometry wise) for use with AIModels or AirTraffic. I think it would be best to make it a 737 instead. Now that we can specify the texture path of a given model I guess we can move the 747 and 737 of the static Objects directory into the Models directory and use that for static models, AIModels and AirTraffic. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Actually, fine tuning the AI traffic systems should be high on our priority list before the next version comes out. Even when the AI is disabled by default in the new version, as Curt suggested, we should still make a minimal effort to ensure it's working reasonably well when a user decides to enable it. I do think that preferences.xml should control whether or not the traffic manager runs. Something like: sim ... traffic-manager enabledtrue/enabled /traffic-manager ... /sim I don't think it's good for something as new and complicated as the Traffic Manager to run by default without an off switch. Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
http://www.cs.yorku.ca/~cs233144/MD11.zip Regards, Ampere On July 17, 2004 09:23 am, Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open 'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for reading. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
The MD-11 has 4 different level of details for parts that have a high concentration of polygons (engines). I plan to expand it to the entire aircraft in the future. I am confident that the amount of triangles is small enough for the traffic manager. Regards, Ampere On July 17, 2004 09:40 am, Erik Hofman wrote: These are AIrTraffic messages for the MD-11. Personally I find the MD-11 much too heavy (geometry wise) for use with AIModels or AirTraffic. I think it would be best to make it a 737 instead. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Load the aircraft, then zoom in on it in tower view mode. You will see the lowest level of details. Regards, Ampere On July 17, 2004 11:48 am, Durk Talsma wrote: Option #2 is my least favorite, even though I'm beginning to agree with Erik that the current MD11 model is quite heavy in terms of polygon count and should probably be replaced by a light weight AI model. However, I'd rather temporarily disable these patterns until we have a light weight AI MD11 then swap the model for an other aircraft model. I'd rather use real 737 traffic instead, which also has the added bonus of being centered around KSFO instead of around EHAM. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Hi Ampere, I'm sorry if I did't explain carefully enough what I wanted to say. Personally, I haven't had any problems running FlightGear using the MD11, either as the main aircraft, or as an AI traffic object. I've actually seen the LOD mechanism work, so that's not the problem. And finally, I do want to emphasize that the model does look great. However, there is also the loading time factor. This is getting quite high, and especially when done during the simulation, this can cause some significant pauses. I didn't realize this until last week, when I tried using the 737 model, which appears to load a lot faster. Erik wrote me last week that he had problems loading the model. Hopefully, he can elaborate a bit on the exact problems he encountered. Cheers, Durk On Saturday 17 July 2004 19:31, Ampere K. Hardraade wrote: Load the aircraft, then zoom in on it in tower view mode. You will see the lowest level of details. Regards, Ampere On July 17, 2004 11:48 am, Durk Talsma wrote: Option #2 is my least favorite, even though I'm beginning to agree with Erik that the current MD11 model is quite heavy in terms of polygon count and should probably be replaced by a light weight AI model. However, I'd rather temporarily disable these patterns until we have a light weight AI MD11 then swap the model for an other aircraft model. I'd rather use real 737 traffic instead, which also has the added bonus of being centered around KSFO instead of around EHAM. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Oh, I forgot to mention: Durk, this particular version doesn't have the six flight displays that you put on. On the subject of flightdisplays, I am still hoping that the MD11 can have a set of its own. Regards, Ampere On July 17, 2004 01:24 pm, Ampere K. Hardraade wrote: http://www.cs.yorku.ca/~cs233144/MD11.zip Regards, Ampere On July 17, 2004 09:23 am, Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open 'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for reading. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Is this issue caused by the complexity of the LODs. How do we speed up the loading process? Regards, Ampere On July 17, 2004 02:23 pm, Durk Talsma wrote: However, there is also the loading time factor. This is getting quite high, and especially when done during the simulation, this can cause some significant pauses. I didn't realize this until last week, when I tried using the 737 model, which appears to load a lot faster. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
On Sat, 17 Jul 2004 15:40:45 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Now that we can specify the texture path of a given model I guess we can move the 747 and 737 of the static Objects directory into the Models directory and use that for static models, AIModels and AirTraffic. Yeah. It'd be nice for this to all be done in a consistent way. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear pgp6NSU5LpHbC.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD11 related messages in the console
Ampere K. Hardraade wrote: The MD-11 has 4 different level of details for parts that have a high concentration of polygons (engines). I plan to expand it to the entire aircraft in the future. I am confident that the amount of triangles is small enough for the traffic manager. In the end, or right now. Right now my O2 merely dies because of the model :-( If it is light enough it sure would be great to have it available for IA anything. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel