[Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Frederic Bouvier
Would these messages be removed before the release ?

WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgSGIHeader::: Failed to open
'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for
reading.

-Fred



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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Erik Hofman
Frederic Bouvier wrote:
Would these messages be removed before the release ?
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgSGIHeader::: Failed to open
'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for
reading.
These are AIrTraffic messages for the MD-11. Personally I find the MD-11 
much too heavy (geometry wise) for use with AIModels or AirTraffic. I 
think it would be best to make it a 737 instead.

Now that we can specify the texture path of a given model I guess we can 
move the 747 and 737 of the static Objects directory into the Models 
directory and use that for static models, AIModels and AirTraffic.

Erik
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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread David Culp
 Actually, fine tuning the AI traffic systems should be high on our priority
 list before the next version comes out. Even when the AI is disabled by
 default in the new version, as Curt suggested, we should still make a
 minimal effort to ensure it's working reasonably well when a user decides
 to enable it.

I do think that preferences.xml should control whether or not the traffic 
manager runs.  Something like:

sim
 ...
 traffic-manager
  enabledtrue/enabled
 /traffic-manager 
 ...
/sim 
  

I don't think it's good for something as new and complicated as the Traffic 
Manager to run by default without an off switch.


Dave
-- 

David Culp
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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
http://www.cs.yorku.ca/~cs233144/MD11.zip

Regards,
Ampere

On July 17, 2004 09:23 am, Frederic Bouvier wrote:
 Would these messages be removed before the release ?

 WARNING: ssgLoad3ds: Texture coords missing.
 WARNING: ssgLoad3ds: Texture coords missing.
 WARNING: ssgLoad3ds: Texture coords missing.
 WARNING: ssgSGIHeader::: Failed to open
 'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for
 reading.

 -Fred



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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
The MD-11 has 4 different level of details for parts that have a high 
concentration of polygons (engines).  I plan to expand it to the entire 
aircraft in the future.  I am confident that the amount of triangles is small 
enough for the traffic manager.

Regards,
Ampere

On July 17, 2004 09:40 am, Erik Hofman wrote:
 These are AIrTraffic messages for the MD-11. Personally I find the MD-11
 much too heavy (geometry wise) for use with AIModels or AirTraffic. I
 think it would be best to make it a 737 instead.

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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Load the aircraft, then zoom in on it in tower view mode.  You will see the 
lowest level of details.

Regards,
Ampere

On July 17, 2004 11:48 am, Durk Talsma wrote:
 Option #2 is my least favorite, even though I'm beginning to agree with
 Erik that the current MD11 model is quite heavy in terms of polygon count
 and should probably be replaced by a light weight AI model. However, I'd
 rather temporarily disable these patterns until we have a light weight AI
 MD11 then swap the model for an other aircraft model. I'd rather use real
 737 traffic instead, which also has the added bonus of being centered
 around KSFO instead of around EHAM.

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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Durk Talsma
Hi Ampere,

I'm sorry if I did't explain carefully enough what I wanted to say. 
Personally, I haven't had any problems running FlightGear using the MD11, 
either as the main aircraft, or as an AI traffic object. I've actually seen 
the LOD mechanism work, so that's not the problem. And finally, I do want to 
emphasize that the model does look great.

However, there is also the loading time factor. This is getting quite high, 
and especially when done during the simulation, this can cause some 
significant pauses. I didn't realize this until last week, when I tried using 
the 737 model, which appears to load a lot faster. 

Erik wrote me last week that he had problems loading the model. Hopefully, he 
can elaborate a bit on the exact problems he encountered. 

Cheers,
Durk


On Saturday 17 July 2004 19:31, Ampere K. Hardraade wrote:
 Load the aircraft, then zoom in on it in tower view mode.  You will see the
 lowest level of details.

 Regards,
 Ampere

 On July 17, 2004 11:48 am, Durk Talsma wrote:
  Option #2 is my least favorite, even though I'm beginning to agree with
  Erik that the current MD11 model is quite heavy in terms of polygon count
  and should probably be replaced by a light weight AI model. However, I'd
  rather temporarily disable these patterns until we have a light weight AI
  MD11 then swap the model for an other aircraft model. I'd rather use
  real 737 traffic instead, which also has the added bonus of being
  centered around KSFO instead of around EHAM.

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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Oh, I forgot to mention:

Durk, this particular version doesn't have the six flight displays that you 
put on.

On the subject of flightdisplays, I am still hoping that the MD11 can have a 
set of its own.

Regards,
Ampere

On July 17, 2004 01:24 pm, Ampere K. Hardraade wrote:
 http://www.cs.yorku.ca/~cs233144/MD11.zip

 Regards,
 Ampere

 On July 17, 2004 09:23 am, Frederic Bouvier wrote:
  Would these messages be removed before the release ?
 
  WARNING: ssgLoad3ds: Texture coords missing.
  WARNING: ssgLoad3ds: Texture coords missing.
  WARNING: ssgLoad3ds: Texture coords missing.
  WARNING: ssgSGIHeader::: Failed to open
  'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB' for
  reading.
 
  -Fred
 
 
 
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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Is this issue caused by the complexity of the LODs.

How do we speed up the loading process?

Regards,
Ampere

On July 17, 2004 02:23 pm, Durk Talsma wrote:
 However, there is also the loading time factor. This is getting quite high,
 and especially when done during the simulation, this can cause some
 significant pauses. I didn't realize this until last week, when I tried
 using the 737 model, which appears to load a lot faster.

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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Chris Metzler
On Sat, 17 Jul 2004 15:40:45 +0200
Erik Hofman [EMAIL PROTECTED] wrote:

 Now that we can specify the texture path of a given model I guess we can
 
 move the 747 and 737 of the static Objects directory into the Models 
 directory and use that for static models, AIModels and AirTraffic.

Yeah.  It'd be nice for this to all be done in a consistent way.

-c

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(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Erik Hofman
Ampere K. Hardraade wrote:
The MD-11 has 4 different level of details for parts that have a high 
concentration of polygons (engines).  I plan to expand it to the entire 
aircraft in the future.  I am confident that the amount of triangles is small 
enough for the traffic manager.
In the end, or right now.
Right now my O2 merely dies because of the model :-(
If it is light enough it sure would be great to have it available for IA 
anything.

Erik
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