* Josh Babcock -- Tuesday 20 December 2005 02:54:
I wonder what the performance hist will be. I assume that it will
go linearly with the number of vertecies.
I only had two spheres side by side in the scenery (next to the bo105
in KMRY), with 92 vertices each. They were constantly morphing into
Melchior FRANZ wrote:
Unfortunately, so far it only works with solid (unsmoothed) objects.
Looks like a plib bug to me, but I have yet to find the exact reason.
Ahh, that would be a shame. I'm very much looking forward to see this in
action (or better yet, see it in FlightGear).
Erik
Tween method (for the curious ones):
That's how you would current set up such an animation. First you
organize your objects in the 3D modeler like so:
|___wing
|normal
| |main
| |aileron
| |...
|
|bent
Melchior FRANZ schrieb:
Unfortunately, so far it only works with solid (unsmoothed) objects.
Looks like a plib bug to me, but I have yet to find the exact reason.
Maybe the normals of the faces don't get interpolated as well? (Just a
stab in the dark)
Regards,
Ralf
Melchior FRANZ wrote:
At least that's how it currently (sort-of :-) works. In theory,
aileron/flap/... movements should still work. But I haven't tested
that yet.
Good point, I'm afraid they don't work properly anymore since the center
point and the normal axis' probably have changed after
* Ralf Gerlich -- Tuesday 20 December 2005 10:16:
Melchior FRANZ schrieb:
Unfortunately, so far it only works with solid (unsmoothed) objects.
Looks like a plib bug to me, but I have yet to find the exact reason.
Maybe the normals of the faces don't get interpolated as well? (Just a
stab
* Erik Hofman -- Tuesday 20 December 2005 10:26:
Melchior FRANZ wrote:
In theory, aileron/flap/... movements should still work.
I'm afraid they don't work properly anymore since the center
point and the normal axis' probably have changed after the animation...
Yes, possibly. I just hoped
* Melchior FRANZ -- Tuesday 20 December 2005 10:46:
I just hoped that the transformation would somehow
be morphed, too. Steve is using tweening for his exposer, and I
would be a bit surprised if he hadn't thought of that.
Hmm ... no. I take that back. Will hardly be considered by
plib. Then
Unfortunately, so far it only works with solid (unsmoothed) objects.
Looks like a plib bug to me, but I have yet to find the exact reason.
Ahh, that would be a shame. I'm very much looking forward to see this in
action (or better yet, see it in FlightGear).
Erik
For wing flex (at least
Jon S. Berndt wrote:
Unfortunately, so far it only works with solid (unsmoothed) objects.
Looks like a plib bug to me, but I have yet to find the exact reason.
Ahh, that would be a shame. I'm very much looking forward to see this in
action (or better yet, see it in FlightGear).
Erik
For
Hi,
Josh Babcock schrieb:
Especially if there are a lot of other objects attached to it. The B-29
has over a hundred objects attached to the wings. Each of those would
have to be animated with the wings, and that would mean duplicates of
all of them using the tween method.
Just an idea, but
* Ralf Gerlich -- Tuesday 20 December 2005 15:16:
Just an idea, but would it help to define a specialised bending
animation instead of the general purpose morph?
Why instead?
Adding a bend animation would probably not be that hard for someone
proficient with vector calculation. Which I am
* Melchior FRANZ -- Tuesday 20 December 2005 02:22:
* Ampere K. Hardraade -- Tuesday 20 December 2005 02:00:
I'm not too excited about having to create another instance of the wings.
Good news for you: you don't have to do *anything*! (Was the bitching
on IRC not enough?)
Umm ... sorry
Melchior FRANZ
* Jon S. Berndt -- Monday 19 December 2005 05:04:
Would it be possible to change the visual appearance of wing flex during
flight?
As Curt and Joacim have mentioned already, there are ways to do it:
(A) ornithopter method: several instances of the wing. This has the
* Vivian Meazza -- Monday 19 December 2005 09:55:
(C) tween method: this isn't implemented in fgfs yet, but plib offers
an ssgTweenController (A morph controller) class.
There might well be other applications for this animation: I'm thinking
of pilot animation in particular.
I had
On December 19, 2005 02:49 am, Melchior FRANZ wrote:
(C) tween method: this isn't implemented in fgfs yet, but plib offers
an ssgTweenController (A morph controller) class. Maybe we should
make it available in fgfs for wings/blades. It interpolates between
two or more objects with
* Ampere K. Hardraade -- Tuesday 20 December 2005 02:00:
I am looking forward to it, although I'm not too excited about having to
create another instance of the wings.
Good news for you: you don't have to do *anything*! (Was the bitching
on IRC not enough?)
m.
Vivian Meazza wrote:
Melchior FRANZ
* Jon S. Berndt -- Monday 19 December 2005 05:04:
Would it be possible to change the visual appearance of wing flex during
flight?
As Curt and Joacim have mentioned already, there are ways to do it:
(A) ornithopter method: several instances of the wing.
* Jon S. Berndt -- Monday 19 December 2005 05:04:
Would it be possible to change the visual appearance of wing flex during
flight?
As Curt and Joacim have mentioned already, there are ways to do it:
(A) ornithopter method: several instances of the wing. This has the
disadvantage that you'd
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