[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 20 December 2005 02:54: I wonder what the performance hist will be. I assume that it will go linearly with the number of vertecies. I only had two spheres side by side in the scenery (next to the bo105 in KMRY), with 92 vertices each. They were constantly morphing into

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Erik Hofman
Melchior FRANZ wrote: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
Tween method (for the curious ones): That's how you would current set up such an animation. First you organize your objects in the 3D modeler like so: |___wing |normal | |main | |aileron | |... | |bent

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Ralf Gerlich
Melchior FRANZ schrieb: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Maybe the normals of the faces don't get interpolated as well? (Just a stab in the dark) Regards, Ralf

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Erik Hofman
Melchior FRANZ wrote: At least that's how it currently (sort-of :-) works. In theory, aileron/flap/... movements should still work. But I haven't tested that yet. Good point, I'm afraid they don't work properly anymore since the center point and the normal axis' probably have changed after

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Ralf Gerlich -- Tuesday 20 December 2005 10:16: Melchior FRANZ schrieb: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Maybe the normals of the faces don't get interpolated as well? (Just a stab

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Erik Hofman -- Tuesday 20 December 2005 10:26: Melchior FRANZ wrote: In theory, aileron/flap/... movements should still work. I'm afraid they don't work properly anymore since the center point and the normal axis' probably have changed after the animation... Yes, possibly. I just hoped

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 20 December 2005 10:46: I just hoped that the transformation would somehow be morphed, too. Steve is using tweening for his exposer, and I would be a bit surprised if he hadn't thought of that. Hmm ... no. I take that back. Will hardly be considered by plib. Then

RE: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Jon S. Berndt
Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik For wing flex (at least

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Josh Babcock
Jon S. Berndt wrote: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik For

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Ralf Gerlich
Hi, Josh Babcock schrieb: Especially if there are a lot of other objects attached to it. The B-29 has over a hundred objects attached to the wings. Each of those would have to be animated with the wings, and that would mean duplicates of all of them using the tween method. Just an idea, but

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Ralf Gerlich -- Tuesday 20 December 2005 15:16: Just an idea, but would it help to define a specialised bending animation instead of the general purpose morph? Why instead? Adding a bend animation would probably not be that hard for someone proficient with vector calculation. Which I am

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 20 December 2005 02:22: * Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: I'm not too excited about having to create another instance of the wings. Good news for you: you don't have to do *anything*! (Was the bitching on IRC not enough?) Umm ... sorry

RE: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Vivian Meazza
Melchior FRANZ * Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing. This has the

[Flightgear-devel] Re: Wing motion

2005-12-19 Thread Melchior FRANZ
* Vivian Meazza -- Monday 19 December 2005 09:55: (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController (A morph controller) class. There might well be other applications for this animation: I'm thinking of pilot animation in particular. I had

Re: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Ampere K. Hardraade
On December 19, 2005 02:49 am, Melchior FRANZ wrote: (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController (A morph controller) class. Maybe we should make it available in fgfs for wings/blades. It interpolates between two or more objects with

[Flightgear-devel] Re: Wing motion

2005-12-19 Thread Melchior FRANZ
* Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: I am looking forward to it, although I'm not too excited about having to create another instance of the wings. Good news for you: you don't have to do *anything*! (Was the bitching on IRC not enough?) m.

Re: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Josh Babcock
Vivian Meazza wrote: Melchior FRANZ * Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing.

[Flightgear-devel] Re: Wing motion

2005-12-18 Thread Melchior FRANZ
* Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing. This has the disadvantage that you'd