If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Regards,
Ampere
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Ampere K. Hardraade wrote:
If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Drawing 3 different textures requires 3 additional state changes
Ampere K. Hardraade wrote:
If I apply a single texture and a single UVW map across three
objects, would the resulting performance be the same as
splitting the texture into three parts and applying three UVW
maps to each object?
I'm not sure exactly what the question is. If you are asking