[Flightgear-devel] A question regarding performance

2004-06-13 Thread Ampere K. Hardraade
If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Regards, Ampere ___ Flightgear-devel mailing list

Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Curtis L. Olson
Ampere K. Hardraade wrote: If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Drawing 3 different textures requires 3 additional state changes

Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Andy Ross
Ampere K. Hardraade wrote: If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? I'm not sure exactly what the question is. If you are asking