Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-12 Thread Arnt Karlsen
On Thu, 10 Nov 2005 14:11:00 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 
 I should also point out that the next scenery build (which is
 happening  concurrent to the v0.9.9 release and causing my head to
 spin 3x faster  than normal (not factoring in beer)) will be based on
 this data export.

..how much size growth, compared to the (0.9.7?) last scenery?   
(url to the new?)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-12 Thread Curtis L. Olson

Arnt Karlsen wrote:

On Thu, 10 Nov 2005 14:11:00 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:


 


I should also point out that the next scenery build (which is
happening  concurrent to the v0.9.9 release and causing my head to
spin 3x faster  than normal (not factoring in beer)) will be based on
this data export.
   



..how much size growth, compared to the (0.9.7?) last scenery?   
(url to the new?)


 



I haven't really started building a lot of tiles yet.  I'm still hung up 
on a shapefile processing issue.  Might be  shade bigger, but I'm not 
expecting a huge difference ...


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-12 Thread Arnt Karlsen
On Sat, 12 Nov 2005 19:48:37 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..how much size growth, compared to the (0.9.7?) last scenery?   
  (url to the new?)
 
 I haven't really started building a lot of tiles yet.  I'm still hung
 up  on a shapefile processing issue.  Might be  shade bigger, but I'm
 not  expecting a huge difference ...

..thanks.  :o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-10 Thread Martin Spott
Martin Spott wrote:

 We proudly present the first export from the TerraGear landcover
 database   or however you prefer to name it. [...]

You'll find some further information on this page   refinement in
process:

  http://web44.netzwerteserver2.de/212.0.html

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-10 Thread Curtis L. Olson

Martin Spott wrote:


Martin Spott wrote:

 


We proudly present the first export from the TerraGear landcover
database   or however you prefer to name it. [...]
   



You'll find some further information on this page   refinement in
process:

 http://web44.netzwerteserver2.de/212.0.html

Martin.
 



I should also point out that the next scenery build (which is happening 
concurrent to the v0.9.9 release and causing my head to spin 3x faster 
than normal (not factoring in beer)) will be based on this data export.


The editing details are not fully worked out, but the ultimate goal is 
that end users will be able to refine specific areas (things like city 
outlines, river routes, roads, etc.) and submit them for inclusion in 
the next scenery build.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-11 Thread Jon Stockill

Ralf Gerlich wrote:

Hi,

Ampere K. Hardraade schrieb:

I think you misunderstood.  I was referring to the taxiways under map 
mode, not satellite mode.  If you go in map mode, you will see that 
Google got some pretty accurate vector data for taxiways generation.



Whoop, didn't see that. In that case: Yes, I misunderstood and join your 
inquiry ;-)


The data comes from Navteq. Not really an option for us, as it would be 
horrendously expensive, then there's this:


http://www.google.com/help/terms_local.html

Jon

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Jon Stockill

Dave Martin wrote:

On Friday 09 September 2005 18:36, Jon Stockill wrote:

I've just finished downloading and processing all the data to get my
scenery build system back up and running after a disk crash, it's
building tiles for a test of the OSM roads at the moment. I'll grab some
screenshots when it's done.


I look forward to seeing that.


Here's a couple of pics, the first is looking west over the gherkin, and 
the second is looking out over regents park. Generation time was over an 
hour for that tile on a 1GHz athlon (the resource limits in 
fgfs-construct needed a significant increase). Memory usage was ok at 
around 140MB.


http://flightgear.stockill.org.uk/scenery/osmroads1.jpg
http://flightgear.stockill.org.uk/scenery/osmroads2.jpg

It shows up a few limitations in the source data. The road segments are 
currently all represented seperately and not tied into a road object, 
this results in lots of short roads, and visible breaks on the outside 
of corners. This will improve as the open streetmap system matures (it's 
still very early days).


Jon

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ralf Gerlich

Hi,

Jon Stockill schrieb:
[SNIP]
Here's a couple of pics, the first is looking west over the gherkin, and 
the second is looking out over regents park. Generation time was over an 
hour for that tile on a 1GHz athlon (the resource limits in 
fgfs-construct needed a significant increase). Memory usage was ok at 
around 140MB.


http://flightgear.stockill.org.uk/scenery/osmroads1.jpg
http://flightgear.stockill.org.uk/scenery/osmroads2.jpg


This looks quite detailed. I'm not that familiar with the London area so 
would you say that there is a considerable amount of smaller streets 
missing in there?


Even with not so much detailed streets - i.e., leaving all the 
back-streets out and having only freeways and mainstreets processed - 
the generation of scenery takes substantially longer than for the 
standard data. I have no numbers on this, but having to raise the 
resource limits in fgfs-construct considerably is quite a good indication.


One other problem that'll probably become more serious with more 
detailed street-data is that the comparatively small streets not only 
produce lots of small triangles on the streets themselves but also raise 
the number of triangles on neighbouring polygons by splitting them. 
(Currently fgsd crashes on loading some of the more full tiles - 
possibly because of the sheer number of triangles; I will investigate 
further on that when I get the time)


I currently do not have any solution for that and I know that there have 
been discussions before, but perhaps having more detailed scenery now 
may be a good reason for the experts here to reconsider this topic.


It shows up a few limitations in the source data. The road segments are 
currently all represented seperately and not tied into a road object, 
this results in lots of short roads, and visible breaks on the outside 
of corners. This will improve as the open streetmap system matures (it's 
still very early days).


This may be solvable by automatically snapping endpoints and recombining 
shorter segments into longer segments.


Anyway recombination will only partially solve the problem, as on an 
intersection only pairs of participating line-segments can be joined. 
Perhaps we need a better way of making polygons from lines, much like 
the v.buffer operation of GRASS 
(http://grass.itc.it/grass61/manuals/html61_user/v.buffer.html).


Regards,
Ralf

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Jon Stockill

Ralf Gerlich wrote:

This looks quite detailed. I'm not that familiar with the London area so 
would you say that there is a considerable amount of smaller streets 
missing in there?


You can see the source data here: http://www.openstreetmap.org/ there 
are roads missing, simply because the map is not yet complete, nor are 
they categorised. Once there's some more data, the segments are 
correctly joined into roads, and the roads are classified then we can be 
more selective about the roads we include in the scenery.


Even with not so much detailed streets - i.e., leaving all the 
back-streets out and having only freeways and mainstreets processed - 
the generation of scenery takes substantially longer than for the 
standard data. I have no numbers on this, but having to raise the 
resource limits in fgfs-construct considerably is quite a good indication.


Yes, the cpu limit was set as 120 seconds - I increased it to an hour 
and *still* had failures, so it's now set at 4 hours here just to be safe.


One other problem that'll probably become more serious with more 
detailed street-data is that the comparatively small streets not only 
produce lots of small triangles on the streets themselves but also raise 
the number of triangles on neighbouring polygons by splitting them. 
(Currently fgsd crashes on loading some of the more full tiles - 
possibly because of the sheer number of triangles; I will investigate 
further on that when I get the time)


I've not had that problem yet, but so far the data only covers a 
relatively small area.


I currently do not have any solution for that and I know that there have 
been discussions before, but perhaps having more detailed scenery now 
may be a good reason for the experts here to reconsider this topic.


We've just been discussing another problem on irc - the green texture 
isn't really appropriate for a city, but I left out the city areas since 
the texture it uses contains its own roads. I'm not really sure of a 
solution to this.


This may be solvable by automatically snapping endpoints and recombining 
shorter segments into longer segments.


It will be solved in future versions of the openstreetmap data - at the 
moment it just exports as lots of short roads with a start and end 
point, eventually these will be chained together to form longer roads.


Anyway recombination will only partially solve the problem, as on an 
intersection only pairs of participating line-segments can be joined. 
Perhaps we need a better way of making polygons from lines, much like 
the v.buffer operation of GRASS 
(http://grass.itc.it/grass61/manuals/html61_user/v.buffer.html).


At the moment I'l just converting the exported openstreetmap data to the 
tguserdef format, which I suspect is less than ideal. It may be worth 
having something that will be a bit more intelligent, and resolve some 
of these problems as it parses the data.


Jon

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Dave Martin
On Saturday 10 September 2005 10:25, Jon Stockill wrote:

 Here's a couple of pics, the first is looking west over the gherkin, and
 the second is looking out over regents park. Generation time was over an
 hour for that tile on a 1GHz athlon (the resource limits in
 fgfs-construct needed a significant increase). Memory usage was ok at
 around 140MB.

 http://flightgear.stockill.org.uk/scenery/osmroads1.jpg
 http://flightgear.stockill.org.uk/scenery/osmroads2.jpg

 It shows up a few limitations in the source data. The road segments are
 currently all represented seperately and not tied into a road object,
 this results in lots of short roads, and visible breaks on the outside
 of corners. This will improve as the open streetmap system matures (it's
 still very early days).

 Jon

That's really impressive Jon! 

I have a feeling as we get more road data, we're going to be seeing slight 
placement errors at the airports. Currently EGBB is placed over the A45 on 
the 0.9.8 scenery. If I can get that road mapped by GPS and a few others 
around it, we can probably move the airport to its correct location.

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread David Luff
Dave Martin writes:


 
 I have a feeling as we get more road data, we're going to be seeing slight 
 placement errors at the airports. Currently EGBB is placed over the A45 on 
 the 0.9.8 scenery. If I can get that road mapped by GPS and a few others 
 around it, we can probably move the airport to its correct location.
 

EGBB is spot-on in it's placement - the vmap0 road data is far worse.  If you 
map the road with GPS around the airport it will sort the problem there.

Cheers - Dave

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Paul Surgeon
On Saturday 10 September 2005 13:19, Dave Martin wrote:
 I have a feeling as we get more road data, we're going to be seeing slight
 placement errors at the airports. Currently EGBB is placed over the A45 on
 the 0.9.8 scenery. If I can get that road mapped by GPS and a few others
 around it, we can probably move the airport to its correct location.

I noticed that a lot of airports in the X-Plane DB are quite far out.
Even some major airports like Sion were out by ~ 3 km.

What I do find interesting is that the quality of the data seems to change for 
every country.
South Eastern France's data was horrid, so was Switzerland's however Italy's 
data was almost spot on more than 90% of the time.
Maybe someone corrected the data for Italy already or maybe it came from a 
different source.

Also it appears that a lot of the data was pure guess work in a lot of cases.
I saw plenty of runways that were more than 20 degrees out, runways that were 
more than 50% too short, wrong runway id's, wrong surface types, etc.
Ever seen a military airport with a single 500m long grass runway that they 
use for F18's, Mirages, etc?   :)

Paul

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Curtis L. Olson

Paul Surgeon wrote:


I noticed that a lot of airports in the X-Plane DB are quite far out.
Even some major airports like Sion were out by ~ 3 km.

What I do find interesting is that the quality of the data seems to change for 
every country.
South Eastern France's data was horrid, so was Switzerland's however Italy's 
data was almost spot on more than 90% of the time.
Maybe someone corrected the data for Italy already or maybe it came from a 
different source.


Also it appears that a lot of the data was pure guess work in a lot of cases.
I saw plenty of runways that were more than 20 degrees out, runways that were 
more than 50% too short, wrong runway id's, wrong surface types, etc.
Ever seen a military airport with a single 500m long grass runway that they 
use for F18's, Mirages, etc?   :)
 



My understanding is that for the USA, the X-Plane data for runways comes 
primarily from DAFIF.  Taxiways are all hand drawn and placed.  Outside 
the USA the runway data is manually generated by anyone who wants to 
submit new airports, so quality and accuracy is all over the map.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Paul Surgeon
On Saturday 10 September 2005 15:28, Curtis L. Olson wrote:
 My understanding is that for the USA, the X-Plane data for runways comes
 primarily from DAFIF.  Taxiways are all hand drawn and placed.  Outside
 the USA the runway data is manually generated by anyone who wants to
 submit new airports, so quality and accuracy is all over the map.

Oh! I never knew that. I thought DAFIF was a global database.
That explains it then.
Hehe ... I like your pun.  (accuracy is all over the map)

Paul

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 09:28 am, Curtis L. Olson wrote:
 My understanding is that for the USA, the X-Plane data for runways comes
 primarily from DAFIF.  Taxiways are all hand drawn and placed.  Outside
 the USA the runway data is manually generated by anyone who wants to
 submit new airports, so quality and accuracy is all over the map.

 Curt.

Google has some pretty accurate taxiways for their map.  Check out 
http://pigeond.net/flightgear/fg_server_map.html in map mode.
Does anybody where Google got their data from?

Ampere

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ralf Gerlich

Hi,

Ampere K. Hardraade schrieb:
Google has some pretty accurate taxiways for their map.  Check out 
http://pigeond.net/flightgear/fg_server_map.html in map mode.

Does anybody where Google got their data from?


You can get quite detailed aerial photos for most urban areas in the USA 
from http://www.terraserver-usa.com


David Luff's TaxiDraw has support for automatically loading such photos 
and showing them in the editor.


However, I'm still searching for free detailed aerial photos for other 
areas of the world such as Germany. Here the government wants you to pay 
twice for the photos: Once via tax and once when you want to use the 
photos. The license under which you get those photos here is quite 
limited as well.


Regards,
Ralf

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Paul Surgeon
On Saturday 10 September 2005 19:03, Ralf Gerlich wrote:
 However, I'm still searching for free detailed aerial photos for other
 areas of the world such as Germany. Here the government wants you to pay
 twice for the photos: Once via tax and once when you want to use the
 photos. The license under which you get those photos here is quite
 limited as well.

That's a normal practice outside of North America.
Don't you just love government surveyors.  :-\

Paul

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 06:36 am, Jon Stockill wrote:
 We've just been discussing another problem on irc - the green texture
 isn't really appropriate for a city, but I left out the city areas since
 the texture it uses contains its own roads. I'm not really sure of a
 solution to this.
Personally, I think green is fine in the near term.  When more models are 
loaded for a city, the city would not appear to be so green.

Ampere

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ampere K. Hardraade
On September 10, 2005 01:03 pm, Ralf Gerlich wrote:
 You can get quite detailed aerial photos for most urban areas in the USA
 from http://www.terraserver-usa.com

 David Luff's TaxiDraw has support for automatically loading such photos
 and showing them in the editor.

 However, I'm still searching for free detailed aerial photos for other
 areas of the world such as Germany. Here the government wants you to pay
 twice for the photos: Once via tax and once when you want to use the
 photos. The license under which you get those photos here is quite
 limited as well.

 Regards,
 Ralf

I think you misunderstood.  I was referring to the taxiways under map mode, 
not satellite mode.  If you go in map mode, you will see that Google got some 
pretty accurate vector data for taxiways generation.

Ampere

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Ralf Gerlich

Hi,

Ampere K. Hardraade schrieb:
I think you misunderstood.  I was referring to the taxiways under map mode, 
not satellite mode.  If you go in map mode, you will see that Google got some 
pretty accurate vector data for taxiways generation.


Whoop, didn't see that. In that case: Yes, I misunderstood and join your 
inquiry ;-)


Ralf

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Ampere K. Hardraade schrieb:
 On September 10, 2005 09:28 am, Curtis L. Olson wrote:
 
My understanding is that for the USA, the X-Plane data for runways comes
primarily from DAFIF.  Taxiways are all hand drawn and placed.  Outside
the USA the runway data is manually generated by anyone who wants to
submit new airports, so quality and accuracy is all over the map.

Curt.
 
 
 Google has some pretty accurate taxiways for their map.  Check out 
 http://pigeond.net/flightgear/fg_server_map.html in map mode.

Hey, that's a cool application of Google Maps!

 Does anybody where Google got their data from?

Didn't they get the data when they bought keyhole (or so)? (The company
Google Earth was original from)

CU,
Chrisitan
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DTpPHcnPeP24FD5ZaYjRMSQ=
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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Jon Stockill

Martin Spott wrote:

Good evening,

We proudly present the first export from the TerraGear landcover
database   or however you prefer to name it. The contents is
exactly the same as the landcover data that has previously been used
for scenery generation - at least this is the intention.


Excellent - I'll give it a try. I'm also experimenting with some early 
data from openstreetmap.org to add accurate roads to scenery.


--
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Dave Martin
On Friday 09 September 2005 12:47, Jon Stockill wrote:

 Excellent - I'll give it a try. I'm also experimenting with some early
 data from openstreetmap.org to add accurate roads to scenery.

Don't know why I didn't find openstreetmap.org when I was searching about for 
'royalty free' mapping last week. Now that you've mentioned the site I'm all 
grins. Thanks very much Jon. :)

-- 
Dave Martin
museum.bounce-gaming.net

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Jon Stockill

Dave Martin wrote:

Don't know why I didn't find openstreetmap.org when I was searching about for 
'royalty free' mapping last week. Now that you've mentioned the site I'm all 
grins. Thanks very much Jon. :)


There's anot a huge amount of data there yet, it's still in the very 
early stages, but if you own a GPS you could help change that ;-)


I've just finished downloading and processing all the data to get my 
scenery build system back up and running after a disk crash, it's 
building tiles for a test of the OSM roads at the moment. I'll grab some 
screenshots when it's done.


(The other good news is that now I have a working system again I'll be 
adding more stuff to the scenery database).


--
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Dave Martin
On Friday 09 September 2005 18:36, Jon Stockill wrote:

 There's anot a huge amount of data there yet, it's still in the very
 early stages, but if you own a GPS you could help change that ;-)

I think I can get access to a suitable GPS but with fuel prices at £1/litre I 
think I'm going to be dusting off my bicycle and getting some much-needed 
exercise ;)

 I've just finished downloading and processing all the data to get my
 scenery build system back up and running after a disk crash, it's
 building tiles for a test of the OSM roads at the moment. I'll grab some
 screenshots when it's done.

I look forward to seeing that.



-- 
Dave Martin
http://museum.bounce-gaming.net

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Jon Stockill

Dave Martin wrote:

I think I can get access to a suitable GPS but with fuel prices at £1/litre I 
think I'm going to be dusting off my bicycle and getting some much-needed 
exercise ;)


Inspired by the charity tube challenge a couple of weeks ago I'm 
currently considering making use of a day ticket on the local bus and 
train networks - could be a cheap way to cover a lot of distance, with 
the added advantage that I get to improve scenery local to me :-)


--
Jon Stockill
[EMAIL PROTECTED]

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[Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-08 Thread Martin Spott
Good evening,

We proudly present the first export from the TerraGear landcover
database   or however you prefer to name it. The contents is
exactly the same as the landcover data that has previously been used
for scenery generation - at least this is the intention.

This release serves multiple goals:
 - It should encourage those people that are familiar with the process
   of creating FlightGear Scenery to test the process of scenery
   generation using Ralf Gerlich's shape-decode patch to terragear
   (http://web44.netzwerteserver2.de/195.0.html)
   together with the shapefiles presented here;
 - it should encourage as many people as possible to compare familiar
   places from the 'usual' scenery with the scenery generated from
   these shapefiles;
 - it should pave the way for Ralf's patch into the regular TerraGear
   source tree.

We see these goals as the first step on our way to the incorporation of
hand-crafted details into the 'official' scenery. Following steps
include the manifestation of a nomenclatura that replaces the current
layer names and which meets future demands regarding differentiation.
After this is finished we'll allow limited direct access to the
database itself and are open to accept submissions.

Later on we intend to add the creation of TerraGear work-directories
right out of the database which could be distributed via SVN to limit
the traffic amount required for updates.

The complete set of packed shapefiles is about 439 MByte in size,
uncompressed about 1739 MByte:

  ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/


Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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