Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gene Buckle
Dave Martin wrote: On Friday 29 July 2005 14:18, Arnt Karlsen wrote: ..and, this latter bit can get us some seriously fat funding: "FlightGear helps war game authors teach soldiers how to prevent war crimes." Or even just "helps Fight Pilots avoid Friendly-Fire incidents ;) Better ye

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Dave Martin
On Friday 29 July 2005 14:18, Arnt Karlsen wrote: > ..and, this latter bit can get us some seriously fat funding: > "FlightGear helps war game authors teach soldiers how > to prevent war crimes." Or even just "helps Fight Pilots avoid Friendly-Fire incidents ;) Dave Martin.

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gerard Robin
Le vendredi 29 juillet 2005 à 15:18 +0200, Arnt Karlsen a écrit : > On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message > <[EMAIL PROTECTED]>: > > > > ..._sexy_ way to sneak in war game features: we need to model > > > anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o) > > > >

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Arnt Karlsen
On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message <[EMAIL PROTECTED]>: > > ..._sexy_ way to sneak in war game features: we need to model > > anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o) > > > > We don't need it, only watch the TV, and wait for Iraki News. :=( ..bull,

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gerard Robin
> ..._sexy_ way to sneak in war game features: we need to model > anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o) > We don't need it, only watch the TV, and wait for Iraki News. :=( -- Gerard ___ Flightgear-devel mailing list Flightgea

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Arnt Karlsen
On Thu, 28 Jul 2005 23:01:28 +0100, Lee wrote in message <[EMAIL PROTECTED]>: > On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote: > > Dave Culp > > > > ... snip ... > > > > > The present system makes smoke/contrails by releasing AI > > > objects rapidly. There are three problems with it now: >

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Lee Elliott
On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote: > Dave Culp > > ... snip ... > > > The present system makes smoke/contrails by releasing AI > > objects rapidly. There are three problems with it now: > > > > 1) Orienting the objects properly. Only applies for long > > (i.e. cylindrical, > > re

Re: smoke was Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Gerard Robin
Le jeudi 28 juillet 2005 à 19:07 +0200, Harald JOHNSEN a écrit : > >I think Harald is working on this as an offshoot of his 3d clouds. I'm quite > >sure we can't do better with the AI ballistic approach as it stands. > > > >Vivian > Not really working on it atm becaue I need to advance on the sh

smoke was Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Harald JOHNSEN
Vivian Meazza wrote: Dave Culp ... snip ... The present system makes smoke/contrails by releasing AI objects rapidly. There are three problems with it now: 1) Orienting the objects properly. Only applies for long (i.e. cylindrical, rectangular) models. 2) Matching the release rate to t

RE: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Vivian Meazza
Dave Culp ... snip ... > > The present system makes smoke/contrails by releasing AI objects rapidly. > There are three problems with it now: > > 1) Orienting the objects properly. Only applies for long (i.e. > cylindrical, > rectangular) models. > > 2) Matching the release rate to the airpla