Dave Martin wrote:
On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
..and, this latter bit can get us some seriously fat funding:
"FlightGear helps war game authors teach soldiers how
to prevent war crimes."
Or even just "helps Fight Pilots avoid Friendly-Fire incidents ;)
Better ye
On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
> ..and, this latter bit can get us some seriously fat funding:
> "FlightGear helps war game authors teach soldiers how
> to prevent war crimes."
Or even just "helps Fight Pilots avoid Friendly-Fire incidents ;)
Dave Martin.
Le vendredi 29 juillet 2005 à 15:18 +0200, Arnt Karlsen a écrit :
> On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message
> <[EMAIL PROTECTED]>:
>
> > > ..._sexy_ way to sneak in war game features: we need to model
> > > anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o)
> > >
>
On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message
<[EMAIL PROTECTED]>:
> > ..._sexy_ way to sneak in war game features: we need to model
> > anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o)
> >
>
> We don't need it, only watch the TV, and wait for Iraki News. :=(
..bull,
> ..._sexy_ way to sneak in war game features: we need to model
> anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o)
>
We don't need it, only watch the TV, and wait for Iraki News. :=(
--
Gerard
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On Thu, 28 Jul 2005 23:01:28 +0100, Lee wrote in message
<[EMAIL PROTECTED]>:
> On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
> > Dave Culp
> >
> > ... snip ...
> >
> > > The present system makes smoke/contrails by releasing AI
> > > objects rapidly. There are three problems with it now:
>
On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
> Dave Culp
>
> ... snip ...
>
> > The present system makes smoke/contrails by releasing AI
> > objects rapidly. There are three problems with it now:
> >
> > 1) Orienting the objects properly. Only applies for long
> > (i.e. cylindrical,
> > re
Le jeudi 28 juillet 2005 à 19:07 +0200, Harald JOHNSEN a écrit :
> >I think Harald is working on this as an offshoot of his 3d clouds. I'm quite
> >sure we can't do better with the AI ballistic approach as it stands.
> >
> >Vivian
> Not really working on it atm becaue I need to advance on the sh
Vivian Meazza wrote:
Dave Culp
... snip ...
The present system makes smoke/contrails by releasing AI objects rapidly.
There are three problems with it now:
1) Orienting the objects properly. Only applies for long (i.e.
cylindrical,
rectangular) models.
2) Matching the release rate to t
Dave Culp
... snip ...
>
> The present system makes smoke/contrails by releasing AI objects rapidly.
> There are three problems with it now:
>
> 1) Orienting the objects properly. Only applies for long (i.e.
> cylindrical,
> rectangular) models.
>
> 2) Matching the release rate to the airpla
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