[Flightgear-devel] HUD fonts for Norman Vine
Norman, The problem is I need to change the font that is showing on my HUD to make it larger (and brighter). I cannot figure out where this is done. It seems to refer back to properties in some way, but I can't find where the lever is. If I change the sizes in the programs in Cockpit, nothing happens. If the program is not using the GL fonts, what is it using and how does one change one or more instances in the HUD? Thanks, Rex du Pont [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] HUD fonts for Norman Vine
The problem is I need to change the font that is showing on my HUD to make it larger (and brighter). I cannot figure out where this is done. It seems to refer back to properties in some way, but I can't find where the lever is. If I change the sizes in the programs in Cockpit, nothing happens. If the program is not using the GL fonts, what is it using and how does one change one or more instances in the HUD? The HUD uses PLIB Fonts these are *much* faster then the Glut Fonts The code has been considerably reworked, albeit a long time ago, since I implemented the PLIB Font mechanisms. That said I believe you want to look at hud.hxx class fgText { void Draw(fntRenderer *fnt,int digits) { HTH Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] HUD AGL ladder/Elevation display problem
Hello all, I'm really replying to Curt's posting on the cvs-logs list re the HUD AGL problem that recently appeared. This problem only seems to affect the agl ladder on the primary HUD and the Elevation value displayed on the reduced HUD. The /position/altitude-agl-ft property is still being updated correctly and controllers that use this property still work ok. The agl ladder/elevation values seem to be initialised correctly at start-up but then appear to synch with the altitude ladder, as though the code treats the agl as an offset and then updates from the altitude. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] hud error
in a loop hud ladder can climb up to 110 degrees and in a second corrects itself to 90 degree limit. i looked at the code but its long and complex . anybody knows why? _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] HUD
I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] HUD
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? pointing forward/ Seriously, there is an alternative HUD that can be seen by pressing I (and switch back by pressing i). This HUD always stays in front of the viewer. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] HUD
Do you know where the code is located inside of the Flightgear source for drawing this alternative HUD? I am drawing a custom HUD. Sorry if I am asking simple questions. I am still trying to learn how Flightgear works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman Sent: Thursday, May 05, 2005 12:27 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? pointing forward/ Seriously, there is an alternative HUD that can be seen by pressing I (and switch back by pressing i). This HUD always stays in front of the viewer. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] HUD
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? Try toggling /sim/hud/enable3d. The original hud was screen space only, and the work done to make it draw into a 3d world was predicated on this property. The code is still in there, although the default seems to have changed over time. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] HUD
Ok that was it. Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross Sent: Thursday, May 05, 2005 1:02 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? Try toggling /sim/hud/enable3d. The original hud was screen space only, and the work done to make it draw into a 3d world was predicated on this property. The code is still in there, although the default seems to have changed over time. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] HUD? De-glut victim?
Ever since we took a step towards de-glut-ification, I have been unable to toggle the hud on off. This is a very useful tool for debugging even for planes that don't technically have a HUD as a stock option. Any chance we could get this funtionality returned? Thanks, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] HUD? De-glut victim?
Curtis L. Olson wrote: Ever since we took a step towards de-glut-ification, I have been unable to toggle the hud on off. This is a very useful tool for debugging even for planes that don't technically have a HUD as a stock option. Any chance we could get this funtionality returned? Oops again. There were some hard-coded key handlers with a comment that I took to mean these are obsolete. Apparently they weren't. :) The Right Thing would have been to turn them into commands that can be mapped via keyboard.xml, but I was too lazy. One of the bindings (F6) was easily duplicated with Nasal, but the HUD stuff is now hardcoded again. :) Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] HUD? De-glut victim?
I wrote: The Right Thing would have been to turn them into commands that can be mapped via keyboard.xml, but I was too lazy. One of the bindings (F6) was easily duplicated with Nasal, but the HUD stuff is now hardcoded again. :) No, sorry. That was too ugly; I just couldn't do it. :) I added new commands for these things and checked modified keybindings into keyboard.xml. This still isn't quite the Right Thing, which would involve modifications to the HUD code so it could be driven by properties. But at least now all the keybindings are in one, configurable place. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hud bug or feature?
The hud zooms with changes in FOV (zooming the view). Can that be fixed? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hud bug or feature?
Jim Wilson wrote: The hud zooms with changes in FOV (zooming the view). Can that be fixed? No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior one would expect. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hud bug or feature?
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: The hud zooms with changes in FOV (zooming the view). Can that be fixed? No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior one would expect. Ah yes, didn't think of that. A couple of suggestions: 1). Default to the 2D HUD unless there's a specific aircraft level configuration parameter made to override it (e.g. for the F16 2D panel). 2). Use the default HUD design in 2D HUD mode. The one that currently comes up in 2D HUD mode now is not very useful. If we're only concerned about realism we should just ditch the HUD as a default feature. But if we leave it in it should work as it used to for the majority of aircraft without special configuration. Right now it just doesn't work. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hud bug or feature?
Jim Wilson wrote: Ah yes, didn't think of that. A couple of suggestions: 1). Default to the 2D HUD unless there's a specific aircraft level configuration parameter made to override it (e.g. for the F16 2D panel). 2). Use the default HUD design in 2D HUD mode. The one that currently comes up in 2D HUD mode now is not very useful. If we're only concerned about realism we should just ditch the HUD as a default feature. But if we leave it in it should work as it used to for the majority of aircraft without special configuration. Right now it just doesn't work. The HUD needs an overhaul, that's for sure. But different people seem to expect different things from the HUD. I for one would like the HUD to behave like a HUD. right now it partially does that. The 2d doesn't. What the HUD needs to do is translate the real positions (ladder for instance) into a smaller display by compressing it with the proper value(s). Right now the 2d HUD code doesn't do that. Next thing I really want to see in the modified HUD code is the ability to set the height, width and distance to the viewer so I can project the HUD information in the appropriate display region. There are quite a number of different HUD layouts (small, wide angle, different aspect ratios, etc.) I see no real solutions for the current code but to leave it like it is right now. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hud bug or feature?
Erik Hofman [EMAIL PROTECTED] said: I see no real solutions for the current code but to leave it like it is right now. You didn't read my message. Most of our aircraft don't have HUDs in real life so it is only there for the convenience of the user. For these aircraft it doesn't have to behave like a real HUD because it isn't real. Can't we just default to the 2D? The ONE aircraft that needs the 3D could have a configuration parameter to initiate it. We don't have to make major changes now, but we should at least be releasing code that works, even if it is considered inadequate by some. The 2D hud works. Should I submit a patch? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hud bug or feature?
At Thu, 16 Oct 2003 23:45:29 - , Jim Wilson wrote: Can't we just default to the 2D? The ONE aircraft that needs the 3D could have a configuration parameter to initiate it. We don't have to make major changes now, but we should at least be releasing code that works, even if it is considered inadequate by some. The 2D hud works. Should I submit a patch? umm how about just adding --disable-hud3d or its XML equivalent to your local preferences Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] HUD visibility
Norman Vine wrote: Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when not in 0 view? Just cycle the colors h or H keys I have been thinking about adding a hud tag to the views section where one could choose between dynamic, static and none. There is no code yet though. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] HUD visibility
Norman Vine wrote: Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when not in 0 view? Just cycle the colors h or H keys HTH Norman I was thinking on a HUD being *always* invisible in outside view and always visible in inside views (you'll set the conditions in HUD xml file). Even better, it would be cool, to simply assign the surface (a 3d object, or pure coordinates of the model) where the HUD should be rendered to. Of course you could turn off/on the hud with 'h' key, but IMO that should be like pressing or rolling the HUD knob in the cockpit (flight electronics job). btw. Do we have any HMD (helmet mounted display) in newer aircrafts (Su33, F22/23) implemented? If not, the code should be the same as for HUD, but should always be rendered to the center of the screen no matter where you look to inside the aircraft. - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] HUD visibility
I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when not in 0 view? - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] HUD visibility
Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when not in 0 view? Just cycle the colors h or H keys HTH Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] HUD OpenGC
I've been thinking about the JSBSim shuttle model lately, and making a HUD for it (at some point). Here is a diagram of the set of symbols which can appear on the shuttle HUD: http://www.hal-pc.org/~jsb/HUD.jpg There are a few things missing, but it's almost all there. The thing is, I don't know if it is possible to draw the runway outline using our configurable HUD, and I am especially doubtful that the Guidance diamond would be possible to do. It might be possible to use the configurable autopilot/FCS capabilities of JSBSim to calculate guidance targets, but even if we could, I am not sure how the information could make it back to FGFS. Also, for landing there is an important CRT page that would display (using OpenGC?) called SPEC 50 (HORIZ SIT). See page 18 of this document: http://www.shuttlepresskit.com/scom/213.pdf The shuttle is seen on the display, the runway, the outline of the heading alignment cone (HAC), and the predictor marks (where the shuttle is predicted to be at 15, 30, and 45 seconds (IIRC) in the future given current steering). Also, the panel looks like this: http://oea.larc.nasa.gov/news_rels/2000/art/glasscockpit/EL-2000-00037.JPG It would be nice to model some of the left side stuff. Question: What is the state of fgfs integration with OpenGC, now? Jon smime.p7s Description: application/pkcs7-signature
Re: [Flightgear-devel] HUD OpenGC
Jon Berndt writes: I've been thinking about the JSBSim shuttle model lately, and making a HUD for it (at some point). Here is a diagram of the set of symbols which can appear on the shuttle HUD: http://www.hal-pc.org/~jsb/HUD.jpg There are a few things missing, but it's almost all there. The thing is, I don't know if it is possible to draw the runway outline using our configurable HUD, and I am especially doubtful that the Guidance diamond would be possible to do. Jon It might require adding a few additional capabilities and/or XML hooks into the HUD code but this looks quite doable. FYI The guidance diamond shoud be no problem at all assuming that a simple polar coordinate ( theta, r ) or equivalant would be passed in Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] HUD
Is the HUD configurable at all? I mean via a config file or something? Symbology is different in the various aircraft -particularly spacecraft. If one wanted to modify the HUD symbology is this possible to modify without code, like the panel instruments? Jon smime.p7s Description: application/pkcs7-signature
Re: [Flightgear-devel] HUD
Jon Berndt writes: Is the HUD configurable at all? I mean via a config file or something? Symbology is different in the various aircraft -particularly spacecraft. If one wanted to modify the HUD symbology is this possible to modify without code, like the panel instruments? what in docs / README.xmlhud don't you understand :-) Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] HUD
Jon Berndt writes: Is the HUD configurable at all? I mean via a config file or something? Symbology is different in the various aircraft -particularly spacecraft. If one wanted to modify the HUD symbology is this possible to modify without code, like the panel instruments? what in docs / README.xmlhud don't you understand :-) Norman Knowing about it is the first step. That's what I was looking for. Thanks. Jon smime.p7s Description: application/pkcs7-signature
[Flightgear-devel] HUD xml files
previously sent patch for hud.cxx required ! These add a NEW elevator trim marker along side the elevator position gauge also adds missing cemterpoint tick marks FYI With this you can see what the AutoPilot is doing when in one of the 'altitude modes' nhv_hud.tgz Description: application/compressed
re: [Flightgear-devel] HUD xml files
Norman Vine writes: previously sent patch for hud.cxx required ! These add a NEW elevator trim marker along side the elevator position gauge also adds missing cemterpoint tick marks FYI With this you can see what the AutoPilot is doing when in one of the 'altitude modes' I've updated the source code and base package CVS with Norm's patches, and they work well. Thanks. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel