[Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
The hud zooms with changes in FOV (zooming the view).  Can that be fixed?

Best,

Jim


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Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Erik Hofman
Jim Wilson wrote:
The hud zooms with changes in FOV (zooming the view).  Can that be fixed?
No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior 
one would expect.

Erik

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Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said:

 Jim Wilson wrote:
  The hud zooms with changes in FOV (zooming the view).  Can that be fixed?
 
 No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior 
 one would expect.


Ah yes, didn't think of that.  A couple of suggestions: 

1). Default to the 2D HUD unless there's a specific aircraft level
configuration parameter made to override it (e.g. for the F16 2D panel).  

2). Use the default HUD design in 2D HUD mode.  The one that currently comes
up in 2D HUD mode now is not very useful.

If we're only concerned about realism we should just ditch the HUD as a
default feature.  But if we leave it in it should work as it used to for the
majority of aircraft without special configuration.

Right now it just doesn't work.

Best,

Jim


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Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Erik Hofman
Jim Wilson wrote:

Ah yes, didn't think of that.  A couple of suggestions: 

1). Default to the 2D HUD unless there's a specific aircraft level
configuration parameter made to override it (e.g. for the F16 2D panel).  

2). Use the default HUD design in 2D HUD mode.  The one that currently comes
up in 2D HUD mode now is not very useful.
If we're only concerned about realism we should just ditch the HUD as a
default feature.  But if we leave it in it should work as it used to for the
majority of aircraft without special configuration.
Right now it just doesn't work.
The HUD needs an overhaul, that's for sure. But different people seem to 
expect different things from the HUD. I for one would like the HUD to 
behave like a HUD. right now it partially does that. The 2d doesn't.

What the HUD needs to do is translate the real positions (ladder for 
instance) into a smaller display by compressing it with the proper 
value(s). Right now the 2d HUD code doesn't do that.

Next thing I really want to see in the modified HUD code is the ability 
to set the height, width and distance to the viewer so I can project the 
HUD information in the appropriate display region. There are quite a 
number of different HUD layouts (small, wide angle, different aspect 
ratios, etc.)

I see no real solutions for the current code but to leave it like it is 
right now.

Erik

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Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said:
 
 I see no real solutions for the current code but to leave it like it is 
 right now.
 

You didn't read my message.  Most of our aircraft don't have HUDs in real life
so it is only there for the convenience of the user.  For these aircraft it
doesn't have to behave like a real HUD because it isn't real.

Can't we just default to the 2D?  The ONE aircraft that needs the 3D could
have a configuration parameter to initiate it.

We don't have to make major changes now, but we should at least be releasing
code that works, even if it is considered inadequate by some.

The 2D hud works.  Should I submit a patch?

Best,

Jim


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Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread nhv
At Thu, 16 Oct 2003 23:45:29 - , Jim Wilson wrote: 

Can't we just default to the 2D?  The ONE aircraft that needs the 3D could
have a configuration parameter to initiate it.

We don't have to make major changes now, but we should at least be releasing
code that works, even if it is considered inadequate by some.

The 2D hud works.  Should I submit a patch?

umm how about just adding --disable-hud3d
or its XML equivalent to your local preferences

Norman


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