Re: [Flightgear-devel] Mac OSX 10.3 (Panther) Build
On Tuesday, October 28, 2003, at 04:57 AM, Jonathan Polley wrote: Oops, I sent this to the Users list instead. For those of us who use Macs, I just installed Panther on my machine. Just the OS upgrade increased my frame rate by about 15%. I am currently working through some compiler issues with Xcode and will let you know how well the new compiler works. I assume you're using your own project files? I've locally set up project files for PLIB, SimGear and FlightGear, and it all compiles, but it's dieing even earlier than you are, in glut initialization. Oh, and I'm still on Jaguar : I will rebuild once my copy of Jaguar turns up. I'm also still waiting to get my framework changes into PLIB ... HH James ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OSX 10.3 (Panther) Build
I am using the standard makefiles to build the application. I was able to get FlightGear to run, but the change points to a compiler issue. Inside /simgear/scene/mataerial/matlib.cxx, there is a nested loop (for i= and then for j=) in the function gen_vasi_light_map(). When I put a printf after each for statement, FlightGear ran just fine. I am going to do some more experimentation to see what it really takes to get this to work. Jonathan Polley On Oct 28, 2003, at 3:12 AM, James Turner wrote: On Tuesday, October 28, 2003, at 04:57 AM, Jonathan Polley wrote: Oops, I sent this to the Users list instead. For those of us who use Macs, I just installed Panther on my machine. Just the OS upgrade increased my frame rate by about 15%. I am currently working through some compiler issues with Xcode and will let you know how well the new compiler works. I assume you're using your own project files? I've locally set up project files for PLIB, SimGear and FlightGear, and it all compiles, but it's dieing even earlier than you are, in glut initialization. Oh, and I'm still on Jaguar : I will rebuild once my copy of Jaguar turns up. I'm also still waiting to get my framework changes into PLIB ... HH James ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Mac OSX 10.3 (Panther) Build
Oops, I sent this to the Users list instead. For those of us who use Macs, I just installed Panther on my machine. Just the OS upgrade increased my frame rate by about 15%. I am currently working through some compiler issues with Xcode and will let you know how well the new compiler works. Jonathan Polley ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Mac OSX 10.3 (Panther) Build
Well, I got it built under Panther only to have it crash during initialization. This is what I am seeing, can anyone give me an idea as to what may be wrong? I cleaned everything via a 'make uninstall' and 'make clean' before attempting to rebuild. Program received signal EXC_BAD_ACCESS, Could not access memory. 0x00298bd4 in gen_vasi_light_map() () at matlib.cxx:184 184 for ( int i = 0; i env_tex_res; ++i ) { (gdb) backtrace #0 0x00298bd4 in gen_vasi_light_map() () at matlib.cxx:184 #1 0x0029c868 in SGMaterialLib::load(std::string const, std::string const) (this=0x5d1c4b0, [EMAIL PROTECTED], [EMAIL PROTECTED]) at matlib.cxx:528 #2 0x000186e4 in fgInitSubsystems() () at /sw/include/simgear/misc/sg_path.hxx:116 #3 0x64d0 in fgIdleFunction() () at main.cxx:1321 #4 0x87521e18 in -[GLUTApplication run] () #5 0x8753bd28 in glutMainLoop () #6 0x8b94 in fgMainInit(int, char**) (argc=1, argv=0x4f81f0) at main.cxx:1761 #7 0x28b8 in main (argc=1, argv=0x5d1c4b0) at bootstrap.cxx:139 Thanks in advance, Jonathan Polley On Oct 27, 2003, at 10:57 PM, Jonathan Polley wrote: Oops, I sent this to the Users list instead. For those of us who use Macs, I just installed Panther on my machine. Just the OS upgrade increased my frame rate by about 15%. I am currently working through some compiler issues with Xcode and will let you know how well the new compiler works. Jonathan Polley ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel