Re: [Flightgear-devel] Re: [Plib-devel] Re: Vertex Splitting, take two

2003-11-04 Thread Martin Spott
Andy Ross [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: So there's hope that the bo105 bashing comes to an end, finally? Here is a more recent version with less doubled vertices, but still a rough working copy with enough room for people to moan:

Re: [Flightgear-devel] Re: [Plib-devel] Re: Vertex Splitting, take two

2003-11-04 Thread Andy Ross
Melchior FRANZ wrote: Unfortunately, I've now run into a problem: while the model looks OK from outside, the cockpit view looks quite ugly, because all the rounded window frames come out too angular. I would have to use a lot of vertices to make this look good. I'd like to avoid a LOD cockpit

[Flightgear-devel] Re: [Plib-devel] Re: Vertex Splitting, take two

2003-11-04 Thread Melchior FRANZ
* Andy Ross -- Tuesday 04 November 2003 23:02: Can you post a screenshot? The model in CVS doesn't (I don't think) have any cockpit geometry. No, but this one has (kind of; it's just a flipped copy of the fuselage): http://www.unet.univie.ac.at/~a8603365/bo105.ac.gz (40 kB) Here's the

Re: [Flightgear-devel] Re: [Plib-devel] Re: Vertex Splitting, take two

2003-11-04 Thread Andy Ross
Melchior FRANZ wrote: Here's the screenshot: http://www.unet.univie.ac.at/~a8603365/fgfs11.jpeg (20 kB) Hrm; is that the right screenshot? The cockpit geometry in that shot just looks black. There's very little lighting at all, so I can't imagine how the vertex splitting code could make it

[Flightgear-devel] Re: [Plib-devel] Re: Vertex Splitting, take two

2003-11-04 Thread Melchior FRANZ
* Andy Ross -- Tuesday 04 November 2003 23:48: Melchior FRANZ wrote: Here's the screenshot: http://www.unet.univie.ac.at/~a8603365/fgfs11.jpeg (20 kB) Hrm; is that the right screenshot? The cockpit geometry in that shot just looks black. Yes, it's dark gray. :-) Still better