* Andy Ross -- Tuesday 04 November 2003 23:48:
> Melchior FRANZ wrote:
> > Here's the screenshot:
> >  http://www.unet.univie.ac.at/~a8603365/fgfs11.jpeg (20 kB)
> 
> Hrm; is that the right screenshot?  The cockpit geometry in that shot
> just looks black. 

Yes, it's dark gray.   :-)



> > Still better than having to provide a high-res copckpit.
> 
> Ah, I see the misunderstanding.  The new code only affects lighting.
> It creates new vertices only to change the direction of their surface
> normals; it won't smooth out the visible outlines of the geometry for
> you. 

I thought that smoothing is automatically done everywhere, and
that your code omits this for certain angles. OK then, I'll think
about another solution ... it will probably make slower machines
crawl ...   :-/

m.

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