David Megginson wrote:
Erik Hofman writes:
Well, I know that (for instance) mustang pilots had to land
side-slipping, and taxi zig-zagging to get an eye on the runway.
Forward slipping, probably (since that would have the plane's axis at
an angle to the runway, while a side slip
Erik Hofman writes:
Well, I know that (for instance) mustang pilots had to land
side-slipping, and taxi zig-zagging to get an eye on the runway.
Forward slipping, probably (since that would have the plane's axis at
an angle to the runway, while a side slip would have it lined up).
All
* Jim Wilson -- Sunday 30 June 2002 17:03:
This is way beyond the trouble I'm seeeing with my Voodoo3. What cpu are you
running?
i686 (266MHz) Fast enough for most of what I'm doing (and even fast enough for
some commercial FlightSims from the dark side), but it's hardly fast enough for
Jim Wilson writes:
This is in the c172: http://www.spiderbark.com/fgfs/c1723d-panel-1.png
Looks like the 3D panel is raised up off the panel's plane a bit (you can
see the yoke sort of in the middle of the RPM guage in this shot).
Yes, that's my fault. I raised it a bit so that the mag
Andy Ross [EMAIL PROTECTED] said:
Jim Wilson wrote:
One thing I'm wondering is if we can do away with the background
texture in the 3-D panel. Do we need it or can the backplane always
be part of the model? Not sure if this would fix the problem with the
3-D model/instrument or not.
Andy Ross [EMAIL PROTECTED] said:
Also, by way of the A-4 cockpit: I checked in an AoA indexer mini
panel last night that sits up by the windscreen edge as an example of
having more than one 3D panel. There's not geometry to go with it
yet, just a texture floating in the air.
Cool! I'll
Jim Wilson wrote:
Andy Ross wrote:
But I also goofed and checked in some of my private changes. The
eyepoint is slightly higher, allowing the pilot to look straight
down the nose as I believe is true for the real aircraft (it
radically improves visibility at high AoA's).
You probably
Andy Ross [EMAIL PROTECTED] said:
Of course, a real pilot would be able to physically move his head by a
few inches.
Yes and actually they can move their head left a right a bit to see better
too. I'm not opposed to fudging things a bit to allow for the limitations of
flying on a PC. For
Jim Wilson wrote:
One thing I'm wondering is if we can do away with the background
texture in the 3-D panel. Do we need it or can the backplane always
be part of the model? Not sure if this would fix the problem with the
3-D model/instrument or not.
There's no real need for the panel to