Re: [Flightgear-devel] Re: 3d Panel problem

2002-07-02 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Well, I know that (for instance) mustang pilots had to land side-slipping, and taxi zig-zagging to get an eye on the runway. Forward slipping, probably (since that would have the plane's axis at an angle to the runway, while a side slip

Re: [Flightgear-devel] Re: 3d Panel problem

2002-07-01 Thread David Megginson
Erik Hofman writes: Well, I know that (for instance) mustang pilots had to land side-slipping, and taxi zig-zagging to get an eye on the runway. Forward slipping, probably (since that would have the plane's axis at an angle to the runway, while a side slip would have it lined up). All

[Flightgear-devel] Re: 3d Panel problem

2002-06-30 Thread Melchior FRANZ
* Jim Wilson -- Sunday 30 June 2002 17:03: This is way beyond the trouble I'm seeeing with my Voodoo3. What cpu are you running? i686 (266MHz) Fast enough for most of what I'm doing (and even fast enough for some commercial FlightSims from the dark side), but it's hardly fast enough for

re: [Flightgear-devel] Re: 3d Panel problem

2002-06-29 Thread David Megginson
Jim Wilson writes: This is in the c172: http://www.spiderbark.com/fgfs/c1723d-panel-1.png Looks like the 3D panel is raised up off the panel's plane a bit (you can see the yoke sort of in the middle of the RPM guage in this shot). Yes, that's my fault. I raised it a bit so that the mag

Re: [Flightgear-devel] Re: 3d Panel problem

2002-06-29 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: One thing I'm wondering is if we can do away with the background texture in the 3-D panel. Do we need it or can the backplane always be part of the model? Not sure if this would fix the problem with the 3-D model/instrument or not.

Re: [Flightgear-devel] Re: 3d Panel problem

2002-06-29 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Also, by way of the A-4 cockpit: I checked in an AoA indexer mini panel last night that sits up by the windscreen edge as an example of having more than one 3D panel. There's not geometry to go with it yet, just a texture floating in the air. Cool! I'll

Re: [Flightgear-devel] Re: 3d Panel problem

2002-06-29 Thread Andy Ross
Jim Wilson wrote: Andy Ross wrote: But I also goofed and checked in some of my private changes. The eyepoint is slightly higher, allowing the pilot to look straight down the nose as I believe is true for the real aircraft (it radically improves visibility at high AoA's). You probably

Re: [Flightgear-devel] Re: 3d Panel problem

2002-06-29 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Of course, a real pilot would be able to physically move his head by a few inches. Yes and actually they can move their head left a right a bit to see better too. I'm not opposed to fudging things a bit to allow for the limitations of flying on a PC. For

Re: [Flightgear-devel] Re: 3d Panel problem

2002-06-28 Thread Andy Ross
Jim Wilson wrote: One thing I'm wondering is if we can do away with the background texture in the 3-D panel. Do we need it or can the backplane always be part of the model? Not sure if this would fix the problem with the 3-D model/instrument or not. There's no real need for the panel to