RE: [Flightgear-devel] Rebuild
-Original Message- From: Richard Harke Sent: 30 June 2004 6:04 am To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Rebuild On Tuesday 29 June 2004 09:57 pm, Tony Peden wrote: If you change an oft-included header in simgear, this is pretty normal. Well, that would explain it. I did do a make install on simgear I guess I should have just cp'ed the relevant .a file. On Tue, 2004-06-29 at 20:02, Richard Harke wrote: I have found a bug in libGLcore.so from Nvidia for ia64. I think I have a work-around that involves a small change (temporary) in simgear. after making the changes, I deleted the .o and corresponding .a and ran make. Seemed to work fine and just re-compiled the one file and did the one link. Then I deleted fgfs and ran make on flightgear and it seems to be recompiling the whole world. I didn't change any flightgear files so I am rather puzzled. Is this normal bahavior for flightgear make? Richard Harke AFAIK, by default (on cygwin at least), install sets the file date on the installed copy to the date of installation, not the date of compiliation, so running make install in SimGear makes it look as if the whole of SimGear is new. There is a flag you can pass to install (-p perhaps?) which tells it to use the date on the original file, not the date of installation, so the impact on subsequent makes of changing one SimGear file is reduced to the degree that it should be. Does that make sense? Richard This e-mail has been scanned for Bede Scientific Instruments for all viruses by Star Internet. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Rebuild
Richard Harke wrote: On Tuesday 29 June 2004 09:57 pm, Tony Peden wrote: If you change an oft-included header in simgear, this is pretty normal. Well, that would explain it. I did do a make install on simgear I guess I should have just cp'ed the relevant .a file. On Tue, 2004-06-29 at 20:02, Richard Harke wrote: I have found a bug in libGLcore.so from Nvidia for ia64. I think I have a work-around that involves a small change (temporary) in simgear. after making the changes, I deleted the .o and corresponding .a and ran make. Seemed to work fine and just re-compiled the one file and did the one link. Then I deleted fgfs and ran make on flightgear and it seems to be recompiling the whole world. I didn't change any flightgear files so I am rather puzzled. Is this normal bahavior for flightgear make? Richard Harke ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Depending on what you did, ccache might speed up that compile quite a bit. http://ccache.samba.org/ Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Rebuild
I have found a bug in libGLcore.so from Nvidia for ia64. I think I have a work-around that involves a small change (temporary) in simgear. after making the changes, I deleted the .o and corresponding .a and ran make. Seemed to work fine and just re-compiled the one file and did the one link. Then I deleted fgfs and ran make on flightgear and it seems to be recompiling the whole world. I didn't change any flightgear files so I am rather puzzled. Is this normal bahavior for flightgear make? Richard Harke ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Rebuild
If you change an oft-included header in simgear, this is pretty normal. On Tue, 2004-06-29 at 20:02, Richard Harke wrote: I have found a bug in libGLcore.so from Nvidia for ia64. I think I have a work-around that involves a small change (temporary) in simgear. after making the changes, I deleted the .o and corresponding .a and ran make. Seemed to work fine and just re-compiled the one file and did the one link. Then I deleted fgfs and ran make on flightgear and it seems to be recompiling the whole world. I didn't change any flightgear files so I am rather puzzled. Is this normal bahavior for flightgear make? Richard Harke ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Tony Peden [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Rebuild
On Tuesday 29 June 2004 09:57 pm, Tony Peden wrote: If you change an oft-included header in simgear, this is pretty normal. Well, that would explain it. I did do a make install on simgear I guess I should have just cp'ed the relevant .a file. On Tue, 2004-06-29 at 20:02, Richard Harke wrote: I have found a bug in libGLcore.so from Nvidia for ia64. I think I have a work-around that involves a small change (temporary) in simgear. after making the changes, I deleted the .o and corresponding .a and ran make. Seemed to work fine and just re-compiled the one file and did the one link. Then I deleted fgfs and ran make on flightgear and it seems to be recompiling the whole world. I didn't change any flightgear files so I am rather puzzled. Is this normal bahavior for flightgear make? Richard Harke ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel