[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
When running fgfs 0.9.9 I get this output:

opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!
/Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/threads/SGThread.hxx:233:
failed assertion `status == 0'
Abort trap

At first if failed right after this line:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat

But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
got past that. And now it aborts with RenderTexture.

As long as things go like this there'll be no Mac release anytime soon.
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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread James Turner
On 18 Nov 2005, at 20:08, Arthur Wiebe wrote:When running fgfs 0.9.9 I get this output:  opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not initialized! /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/threads/SGThread.hxx:233: failed assertion `status == 0' Abort trap  At first if failed right after this line: /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat  But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and got past that. And now it aborts with RenderTexture.  As long as things go like this there'll be no Mac release anytime soon. I built from CVS last night (using Arthur's XCode projects, I've got 2.2), and hit this problem. I assumed it was a local config problem, but from Arthur's description it is something that broke very recently  hmm. The obvious reason for this to fail would be a corrupted / un-inited SGMutex; I am going to add some logging and check.Arthur / Ima / Anyone - can you confirm the latest CVS versions of SimGear / FlightGear that worked?James -- All hail the hypno-toad!  ___
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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Adam Dershowitz



On Nov 18, 2005, at 12:08 PM, Arthur Wiebe wrote:


When running fgfs 0.9.9 I get this output:

opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/ 
carrier_nav.dat

/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!
/Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/ 
threads/SGThread.hxx:233:

failed assertion `status == 0'
Abort trap

At first if failed right after this line:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat

But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
got past that. And now it aborts with RenderTexture.

As long as things go like this there'll be no Mac release anytime  
soon.

___



I downloaded and built yesterday from CVS on a Mac.  I get the same  
error:


Using Mac OS X hack for initializing C++ stdio...
	opening file: /Users/dersh/Programming/FlightGear/data/Navaids/ 
carrier_nav.dat

/Users/dersh/Programming/FlightGear/data/Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!
Httpd server started on port 5100

But then it continues to load and run.  So I think that the error may  
be a red herring, and not the cause of the abort that you are seeing.


--Adam


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[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Ima Sudonim



James,

Sorry to hear you're having so much trouble. Unfortunately,  
everything is working for me just fine with latest CVS...


opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/ 
carrier_nav.dat

/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!



I've seen the RenderTexture::BeginCapture() message for a while but  
it doesn't stop fg from loading.  Help is still broken, but we knew  
that 8-(  I get sound but the sound dialog mute checkbox has no  
effect, but we knew that too 8-(


/Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/ 
threads/SGThread.hxx:233:

failed assertion `status == 0'



I take it you're building FlightGear --with-threads, I am too. also -- 
without-x


My log after starting, running help, turning sound off and on and  
exiting is:


Using Mac OS X hack for initializing C++ stdio...
help app is open
opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/ 
carrier_nav.dat

/Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
Failed to find runway 28R at airport KDCA
RenderTexture::BeginCapture(): Texture is not initialized!
Initialising callsign using 'Aircraft/c172p/Models/c172p.xml'
Initializing Nasal Electrical System
WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/ 
w080n30/w077n38/1l'

sh: line 1: netscape: command not found

FlightGear also works with --aircraft=A-10cl

Using Mac OS X hack for initializing C++ stdio...
help app is open
opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/ 
carrier_nav.dat

/Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
Failed to find runway 28R at airport KDCA
RenderTexture::BeginCapture(): Texture is not initialized!
Reading xml electrical system model from /Users/ima/Desktop/ 
FlightGear/fgdev9.9/data/Aircraft/A-10/Systems/A-10-electrical.xml

Initialising callsign using 'Aircraft/A-10/Models/A-10-model.xml'
WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/ 
w080n30/w077n38/1l'



Abort trap

At first if failed right after this line:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat

But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
got past that. And now it aborts with RenderTexture.

As long as things go like this there'll be no Mac release anytime  
soon.





Try a make clean in simgear and flightgear and rebuild. What version  
of mac os x and gcc/xcode are you using? I am on: 10.4.3, gcc -- 
version 4.0.1 (build 5247), xcode 2.2 (which I'm not using, I only  
build from the command line). I am using latest cvs for plib,  
simgear, and flightgear


As strange as it sounds, you might try rebooting. I know, I have to  
do it at least 4 times a year, too! 8-) VERY frustrating grin Not  
at all like a certain other os I could mention.


Sorry I haven't been feeling very well the last few days and haven't  
been paying close attention... the weather is a balmy yet humid below  
freezing Uggh! Just the thing for arthritis... 8-(


Good luck!

Thanks everyone for your work on this release which I hope to find  
time (and energy) to play with soon.


Ima

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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
I have the feeling this is actually a problem with the xcode project
files. I'm going to build using makefiles and see what happens. It
could be that something isn't be compiled correctly.

On 11/18/05, Ima Sudonim [EMAIL PROTECTED] wrote:
 
 James,

 Sorry to hear you're having so much trouble. Unfortunately,
 everything is working for me just fine with latest CVS...

  opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/
  carrier_nav.dat
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
  RenderTexture::BeginCapture(): Texture is not initialized!
 

 I've seen the RenderTexture::BeginCapture() message for a while but
 it doesn't stop fg from loading.  Help is still broken, but we knew
 that 8-(  I get sound but the sound dialog mute checkbox has no
 effect, but we knew that too 8-(

  /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/
  threads/SGThread.hxx:233:
  failed assertion `status == 0'
 

 I take it you're building FlightGear --with-threads, I am too. also --
 without-x

 My log after starting, running help, turning sound off and on and
 exiting is:

 Using Mac OS X hack for initializing C++ stdio...
 help app is open
 opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/
 carrier_nav.dat
 /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
 Failed to find runway 28R at airport KDCA
 RenderTexture::BeginCapture(): Texture is not initialized!
 Initialising callsign using 'Aircraft/c172p/Models/c172p.xml'
 Initializing Nasal Electrical System
 WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/
 w080n30/w077n38/1l'
 sh: line 1: netscape: command not found

 FlightGear also works with --aircraft=A-10cl

 Using Mac OS X hack for initializing C++ stdio...
 help app is open
 opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/
 carrier_nav.dat
 /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
 Failed to find runway 28R at airport KDCA
 RenderTexture::BeginCapture(): Texture is not initialized!
 Reading xml electrical system model from /Users/ima/Desktop/
 FlightGear/fgdev9.9/data/Aircraft/A-10/Systems/A-10-electrical.xml
 Initialising callsign using 'Aircraft/A-10/Models/A-10-model.xml'
 WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/
 w080n30/w077n38/1l'

  Abort trap
 
  At first if failed right after this line:
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
 
  But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
  got past that. And now it aborts with RenderTexture.
 
  As long as things go like this there'll be no Mac release anytime
  soon.
 
 

 Try a make clean in simgear and flightgear and rebuild. What version
 of mac os x and gcc/xcode are you using? I am on: 10.4.3, gcc --
 version 4.0.1 (build 5247), xcode 2.2 (which I'm not using, I only
 build from the command line). I am using latest cvs for plib,
 simgear, and flightgear

 As strange as it sounds, you might try rebooting. I know, I have to
 do it at least 4 times a year, too! 8-) VERY frustrating grin Not
 at all like a certain other os I could mention.

 Sorry I haven't been feeling very well the last few days and haven't
 been paying close attention... the weather is a balmy yet humid below
 freezing Uggh! Just the thing for arthritis... 8-(

 Good luck!

 Thanks everyone for your work on this release which I hope to find
 time (and energy) to play with soon.

 Ima

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--
Arthur/
- http://sourceforge.net/users/artooro/
- http://artooro.blogspot.com
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