[Flightgear-devel] Some Win-bugs and questions

2003-09-24 Thread iljamod
Hi,
I´ve downloaded the newest official windows FlightGear binary with data.
1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months later I tried 
to start fgfs.exe in the Bin/Win32 directory, it worked fine and I could see the 
aiport building!
2. When FlightGear runs I can hear all the time the marker-beacons!
3. Is there any option to disable anti-aliasing in FlightGear, because the ground 
textures look much better without anti-aliasing?






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Re: [Flightgear-devel] Some Win-bugs and questions

2003-09-24 Thread Frederic BOUVIER
[EMAIL PROTECTED] wrote:
 Hi, 

Hi,

 I´ve downloaded the newest official windows FlightGear binary with data. 
 1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months 
 later I tried to start fgfs.exe in the Bin/Win32 directory, it worked fine and I 
 could see the aiport building! 

There is an issue, corrected in CVS, where the buildings don't show up when specifying 
a
relative path for FG_ROOT (the implicit behaviour of runfgfs.bat )

 2. When FlightGear runs I can hear all the time the marker-beacons! 

it is the morse ID of the selected marker (don't remember if it is a VOR or an NDB ). 
Tune your
NAV frequency so that it don't receive the signal.

 3. Is there any option to disable anti-aliasing in FlightGear, because the 
 ground textures look much better without anti-aliasing? 

If there is an option, it is in your driver setup, in the display properties.

-Fred


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Re: [Flightgear-devel] Some Win-bugs and questions

2003-09-24 Thread Curtis L. Olson
[EMAIL PROTECTED] writes:
 I´ve downloaded the newest official windows FlightGear binary with data.
 1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months later I 
 tried to start fgfs.exe in the Bin/Win32 directory, it worked fine and I could see 
 the aiport building!
 2. When FlightGear runs I can hear all the time the marker-beacons!
 3. Is there any option to disable anti-aliasing in FlightGear,
 because the ground textures look much better without anti-aliasing? 

You would probably be *much* happier turning up your anisotropic
texture filtering to it's maximum level.  This makes runway textures
much clearer when you view them at a sharp angle (like during take
off, landing, and taxiing.)

For linux/nvidia this is an environment variable setting.  For windows
this is probably a setting in your driver properties (just guessing.)

It makes a huge difference if you have a GeForce 3 or better, it's an
improvement, but less of one with a GeForce 2 or less.  I don't have
any current experience with other chipsets so someone else will have
to speak for that.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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