On Fri, 27 Feb 2004 17:27:27 +
David Luff wrote:
> That sounds like a good plan. It could get very complicated very quickly!
> In the vicinity of an airport, figuring out the other arrivals and
> departures shouldn't be too tricky, but if the user is flying an airway in
> the middle of the U
On 2/25/04 at 8:34 PM Durk Talsma wrote:
>On Wednesday 25 February 2004 11:17, David Luff wrote:
>
>I'll had a quick glance at the code yesterday, but couldn't really figure
>out
>how it worked, given the time I had. So do you consider generating AI
>traffic
>that starts on the ground (i.e. pa
On 2/25/04 at 8:34 PM Durk Talsma wrote:
>On Wednesday 25 February 2004 11:17, David Luff wrote:
>> In addition to Atlas, there is also another open-source flight planner
>for
>> MSFS, called 'Nav'. It's written in MFC for windows only, but I was
>> wondering how much work it would be to port t
On Wednesday 25 February 2004 11:17, David Luff wrote:
> The code to generate the random AI lives in AIMgr.cxx in the ATC directory.
> At the moment they get generated between 6 and 25km or so from the airport
> and then arrive and land, either staight-in or via a downwind entry
> depending on di
On Wednesday 25 February 2004 00:28, David Megginson wrote:
>
> In other words, while the air carrier thing is neat, it's probably not the
> first priority -- it would be like concentrating on busses or tractor
> trailers instead of cars when adding AI traffic to a highway simulator.
> The air ca
Erik Hofman wrote:
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally
flew through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains co
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally flew
through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
;-
On 2/24/04 at 8:44 PM Erik Hofman wrote:
>
>I have followed an AI Cessna once but I lost in when it literally flew
>through a mountain, so I guess it is distance limited.
>
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
;-)
Cheers
On 2/24/04 at 9:41 PM Durk Talsma wrote:
>On Tuesday 24 February 2004 20:44, Erik Hofman wrote:
>
>> It is supported for airports that have ATC (sorry no AI traffic at
>> EHLE). But indeed Eelde has ATC support and therefore can handle ATC
>> traffic at the moment.
>
>Cool! Wasn't Lelystad suppo
Durk Talsma wrote:
Last weekend, I ran across a project on the internet called project AI:
http://www.projectai.com/ which aims at generating realistic AI traffic
paterns for Microsoft FlightSim 200[24]. Basically, the project aims at 1)
creating real-world airline schedule databases; b) Creati
On Tuesday 24 February 2004 20:44, Erik Hofman wrote:
> It is supported for airports that have ATC (sorry no AI traffic at
> EHLE). But indeed Eelde has ATC support and therefore can handle ATC
> traffic at the moment.
Cool! Wasn't Lelystad supposed to get ATC "real soon" about two years ago? I
Durk Talsma wrote:
Hey Folks,
So, I was wondering if a project like this would be interesting for
FlightGear. I was already pleasantly surprised when I discovered AI
airplanes, at a local Dutch airport (EHGG) when demonstrating FlightGear to
a friend last week, so I assume that FlightGear can
Hey Folks,
Last weekend, I ran across a project on the internet called project AI:
http://www.projectai.com/ which aims at generating realistic AI traffic
paterns for Microsoft FlightSim 200[24]. Basically, the project aims at 1)
creating real-world airline schedule databases; b) Creating reali
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